Wish I could help with getting the undub to work, unfortunatly I don't know anything about these things. But other than the bad VO the fonts for some characters was also pure crap, and that's something I could do something about. I didn't do much, only fixed the crappy M, m, W, w characters to be more easily readable.
WARNING: I have only tried it on a new game, and only playing for a couple of minutes. It worked without problems for that, but I have no knowledge of the technical or programmatical implications that using this font file can cause under some special circumstances. The only possible problem I can think of would be faulty line wrapping, since I gave M, W, m, w one extra pixel width, but I think there would have to be some heavy use of those characters for that to happen. Anyways, hope someone dares try it out, makes text more pleasant to read. :END WARNING
INSTRUCTIONS: Well, most people in here probably already knows how to but for those who don't, here's the instructions.
1. Tools Needed.
a. DSbuff (or similar app capable of unpacking/repacking NDS roms)
2. The New Font.
a.
http://www.mediafire.com/?kymzmcng0yu
3. Switching the font.
a. Unpack your rom using DSbuff
b. Put the new font file in \\data\font\
c. Overwrite your old file
d. Repack your rom using DSbuff
Finished
Thanks to DarthNemesis for his tool NFTRedit, great tool.
Going back to the subject of sounds in Suikoden Tierkreis.
I have tried to open them in CrystalTile2 but both sound_data_vow and sound_data_hed gives no table
of resources in them, but the sound_data.sdat does. Should I take this as meaning that sound_data.sdat
in uncompressed or compressed using a compression that CrystalTile2 knows, and the _vow and _hed.sdat
are compressed? I would really like to help, so if anyone could point me to some webpages I need to read
through to be able to get some useful information out of the sound_data_vow.sdat I would really appreciate it.