Emulation Hardware Shin Megami Tensei V: Vengeance. romfs 60FPS + 1080p Mod

Switch60fpsfan

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As someone already mentioned if you don't want to mess with unrealpak you can also just hex edit a pak file, just look for r.Shadow.MaxResolution and r.Shadow.MaxCSMResolution but here i quickly did it for you:
Hey Im really new to switch mods so I tried editing the pak file in Notepad like a noob which failed terribly. If possible, could you make a version of the mod that turns 60fps on but turns off shadows completely? Also, could the Docked resolution use the Handheld profile (1280X720)? I'm using a v1 switch and that's the best way to achieve a full 60fps without max overclocking. I don't mind the visual compromise because the game is way better to play running at 60 fps. It would be really amazing someone on here could make this mod variant for switch users.
Post automatically merged:

I have added an info under the spoiler in the main post.
If possible could you make a 60fps mod with shadows off and docked resolution to 720p? this would allow the game to run 60 fps on any version switch without max overclocking.
 

TheCryOfHatred

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Hey Im really new to switch mods so I tried editing the pak file in Notepad like a noob which failed terribly. If possible, could you make a version of the mod that turns 60fps on but turns off shadows completely? Also, could the Docked resolution use the Handheld profile (1280X720)? I'm using a v1 switch and that's the best way to achieve a full 60fps without max overclocking. I don't mind the visual compromise because the game is way better to play running at 60 fps. It would be really amazing someone on here could make this mod variant for switch users.
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If possible could you make a 60fps mod with shadows off and docked resolution to 720p? this would allow the game to run 60 fps on any version switch without max overclocking.
IMO the game is perfectly playable at 30fps.
 
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osab

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I think I see difference, but it is still looking bad. I agree( I think I have tried every setting to enable/improve TAA , but no chance. I'll add a note to the first post.
You need r.BasePassOutputsVelocity=0 and r.VertexDeformationOutputsVelocity=1 in order to have correct motion vectors for the TAA (assuming you got it enabled properly). At first I was able to get it working with romfs SwithDeviceProfiles.ini in my own WIP mod, but then I could only get it to work with cheats.
Also r.PostProcessAAQuality needs to be greater than 2 or else it will go back to FXAA.
 

TheCryOfHatred

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I totally understand that because I played the vanilla version just like that but IMO the game feels better hitting the 60 fps target. It can certainly can reach this target with shadows off and 720p enabled in docked mode.
Yes, well all games look better at 60fps, but some games like this that arent action based are OK at 30FPS but maybe its just me.
I tried shooter games at 30fps and those were really hard to play. However most switch games look OK at 30FPS for some reason, its not the same as putting a PC game at 30FPS, those are my findings.
 

Switch60fpsfan

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Hello, which is the one that best suits you in switch cfw with good graphics and stable fps?
60fps only but if you want a stable 60 fps you would have to turn off shadows which isn't in any other mods but the 1080p mods. The switch cant run the game effectively at 1080p but can at the 720p target resolution like in handheld mode.
 

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