Wood Firmwares - Complete information guide & downloads

ebussy_foot

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That specific version of wood is bad?
I don't think it's necessarily bad per say. It's just a really old outdated version that's not really worth using nowadays. Which kinda retroactively makes it bad. It only updated to 1.25 (the last open source release) if I recall correctly. If you want a wood looking UI TwightMenu++ has an included wood theme now that can use original wood themes.
 

genistopitauniverfrocrami

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That specific version of wood is bad?
AP fix cheats and Wood 1.25 can still serve adequately. You might find some games that will only run on 1.62 regardless, though game compatibility on 1.62 isn't perfect either (or so I've heard. If anyone can share examples, I'd appreciate it).

It's just a really old outdated version that's not really worth using nowadays. Which kinda retroactively makes it bad.
I disagree. Wood 1.25 predates Wood 1.62 by 2 years, and the latter was released a decade ago. Despite the age, many still consider the latter 'current'.

In terms of source code, anything past 1.25 is essentially a dead end. So, in my opinion, we might as well get comfortable with 1.25, unless Yellow Wood Golbin decides otherwise (which would be a pleasant surprise, to say the least).
 
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ebussy_foot

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AP fix cheats and Wood 1.25 can still serve adequately. You might find some games that will only run on 1.62 regardless, though game compatibility on 1.62 isn't perfect either (or so I've heard. If anyone can share examples, I'd appreciate it).


I disagree. Wood 1.25 predates Wood 1.62 by 2 years, and the latter was released a decade ago. Despite the age, many still consider the latter 'current'.

In terms of source code, anything past 1.25 is essentially a dead end. So, in my opinion, we might as well get comfortable with 1.25, unless Yellow Wood Golbin decides otherwise (which would be a pleasant surprise, to say the least).
Considering the cards that currently get recommended are things like the Ace3DS+ (which isn't actually wood 1.62 but still has far more AP patches than 1.25) or the R4DSPro (BL2CK 1.31), I find it hard to believe people are voluntarily using this inconvenient annoying old version by choice. Like literally use anything else. Flashcarts are like $5. Even TW++ which people on here like to justify using a flashcart with because it has a handful of compatibility issues is going to work far better than this. This is just masochism IMO.
 

genistopitauniverfrocrami

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Considering the cards that currently get recommended are things like the Ace3DS+ (which isn't actually wood 1.62 but still has far more AP patches than 1.25) or the R4DSPro (BL2CK 1.31)
I can't say about BL2CK having not tested it yet, but comparing Wood 1.25 to Ace Wood 1.62 (the kernel of Ace3DS+ and other related carts):
  • The few dozen games that I've randomly tested all work with both kernels, apart from WarioWare D.I.Y. which doesn't work with either. This suggests that the compatibility patches in Ace Wood 1.62 might be no more than that of AP fix cheats.
  • The normal view styles in Ace Wood 1.62 are bugged, to the extent of them not being suitable for touch use.
  • The few advantages of Ace Wood 1.62 are the back ported Small Icons view, soft reset for several more titles, and pre added AP patches. And perhaps also scroll wrapping, albeit bugged.
The resemblance in compatibility and buggy experience are reasons for me to recommend Wood 1.25 over Ace Wood 1.62 (if comparing the two. Also, if anyone can share compatibility findings for BL2CK then I'd appreciate that too).

I find it hard to believe people are voluntarily using this inconvenient annoying old version by choice.
Well, simply put -- people like progress. I pointed out the misconception of Wood 1.62 being at the forefront of which (with its inactive development and unavailable source) in my previous post.

I'm not sure what you mean by Wood 1.25 being inconvenient or annoying. Are you referring to having to find a cheat database for AP fix cheats? Perhaps you can explain.

Like literally use anything else. Flashcarts are like $5. Even TW++ which people on here like to justify using a flashcart with because it has a handful of compatibility issues is going to work far better than this.
TWiLight Menu++ (or rather nds-bootstrap) has great compatibility on 3DS/DSi, but on flashcards, it's more in the ball park of 70% (63 working titles out of 89; though according to RocketRobz, there should be room for improvement).

In comparison, Wood 1.25 was released towards the tail end of the DS lifespan, with 89% of all titles already published. Of course, that doesn't translate directly into compatibility. It's possible for the number to be higher, considering how most titles with AP measures (like Pokemon Black 2 and White 2) would work with AP fix cheats.

Number of NDS games released by year:

- 2004: 19
- 2005: 126
- 2006: 189
- 2007: 403
- 2008: 494
- 2009: 474
- 2010: 347
- 2011: 169 (of which released after Feb 24: 140)
- 2012: 73
- 2013: 24
- 2014: 7
- 2015: 1

Total games released: 2,327

Percentage released on Feb 24, 2011 and prior: 89%

Source: https://www.mobygames.com/game/platform:nintendo-ds/

Indeed, we're all blessed with flashcarts as an abundant commodity, but whether users like Xdqwerty who already have one need another is up to their own needs. For example, if all the games that Xdqwerty wants to play already work on his r4isdhc.com 2019 cart and Wood 1.25 (or some other combination of kernels), then he'd be perfectly fine not purchasing another cart (unless he wants one, of course).

This is just masochism IMO.
Er thanks, I guess. Even though the compatibility of AP fix cheats and Wood 1.25 is below that of YSMenu (or even Wood 1.62), its potential and the fact that it works is why I still choose it. That being said I'm curious -- what kernel do you prefer?

[Edit] Come to think of it, I'd seen a R4DS Pro fanatic recently who would've happily attested to it, but it seems that they're gone now...
 
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Technicmaster0

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Wood 1.25 predates Wood 1.62 by 2 years, and the latter was released a decade ago. Despite the age, many still consider the latter 'current'.
The DS didn't get any new games by 2013/14 so there simply was no need for further updates. That's why wood 1.62 is still seen as current. There might be a few very special cases of games that don't work with 1.62 but these exist for every flashcart. pretty much everything you throw at wood 1.62 will work (of course only official 1.62).
 
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genistopitauniverfrocrami

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The DS didn't get any new games by 2013/14 so there simply was no need for further updates. That's why wood 1.62 is still seen as current.
There are other aspects to Wood apart from game compatibility.

The menu of Wood has remained largely unchanged since 2007 (with the release of the Acecard R.P.G.). Contemporary devices of the time looked like this and had a vastly different UI design philosophy.

For example, the emphasis on filesystem was greater back then; it was how you managed apps and games. However, later consoles and modern phones have all but removed it from the general user experience. Touch UI was also not common back then -- more intuitive ways of interacting with devices have been developed and will likely continue to be.

That is not considering feature improvements and regressions. The soft reset feature in Wood is basic compared to the in game menus of nds-bootstrap and EOS. The tabbed header bar still uses a repurposed menu option, and the theme system could benefit from animations and sound effects.

Compare the liveliness of Wood to nds-bootstrap. The latter still receives new issues and makes releases every few weeks, with a community of users reacting to each. Development continues despite the fact that nds-bootstrap already has a high game compatibility on 3DS/DSi.

I disagree. Wood 1.25 predates Wood 1.62 by 2 years, and the latter was released a decade ago. Despite the age, many still consider the latter 'current'.
I should point out the ambiguity of my claim. 'Current' can refer to Wood 1.62 being last released version, but also to its modern relevance and active development. Wood 1.62 can be considered current in the former, while at the same time being obsolete in the latter.

There might be a few very special cases of games that don't work with 1.62 but these exist for every flashcart.
Actually, I recall someone saying that YSMenu has had a perfect compatibility since 2017. Still, any findings are appreciated.

Thanks ebussy_foot and Technicmaster0 for your input.
 
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ebussy_foot

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I can't say about BL2CK having not tested it yet, but comparing Wood 1.25 to Ace Wood 1.62 (the kernel of Ace3DS+ and other related carts):
  • The few dozen games that I've randomly tested all work with both kernels, apart from WarioWare D.I.Y. which doesn't work with either. This suggests that the compatibility patches in Ace Wood 1.62 might be no more than that of AP fix cheats.
  • The normal view styles in Ace Wood 1.62 are bugged, to the extent of them not being suitable for touch use.
  • The few advantages of Ace Wood 1.62 are the back ported Small Icons view, soft reset for several more titles, and pre added AP patches. And perhaps also scroll wrapping, albeit bugged.
The resemblance in compatibility and buggy experience are reasons for me to recommend Wood 1.25 over Ace Wood 1.62 (if comparing the two. Also, if anyone can share compatibility findings for BL2CK then I'd appreciate that too).
That's because Ace Wood 1.62 is Wood 1.25 with more AP patches added. (That's why I said it wasn't actually Wood 1.62 in my previous reply.) BL2CK just works as far as I'm aware. Even Pokemon Black/White 2 and Warioware DIY launches right up on it. Doesn't seem to have any weird theming or homebrew issues too.
Well, simply put -- people like progress. I pointed out the misconception of Wood 1.62 being at the forefront of which (with its inactive development and unavailable source) in my previous post.

I'm not sure what you mean by Wood 1.25 being inconvenient or annoying. Are you referring to having to find a cheat database for AP fix cheats? Perhaps you can explain.


TWiLight Menu++ (or rather nds-bootstrap) has great compatibility on 3DS/DSi, but on flashcards, it's more in the ball park of 70% (63 working titles out of 89; though according to RocketRobz, there should be room for improvement).

In comparison, Wood 1.25 was released towards the tail end of the DS lifespan, with 89% of all titles already published. Of course, that doesn't translate directly into compatibility. It's possible for the number to be higher, considering how most titles with AP measures (like Pokemon Black 2 and White 2) would work with AP fix cheats.

Percentage released on Feb 24, 2011 and prior: 89%
IDK what you mean by "like progress"? Other than TwilightMenu, none of these kernels are under active development. They either work or they don't. Also, 11% is an annoying amount of games to potentially need to AP patch. Whether that's by a cheat code or ips patch it's still annoying.
Indeed, we're all blessed with flashcarts as an abundant commodity, but whether users like Xdqwerty who already have one need another is up to their own needs. For example, if all the games that Xdqwerty wants to play already work on his r4isdhc.com 2019 cart and Wood 1.25 (or some other combination of kernels), then he'd be perfectly fine not purchasing another cart (unless he wants one, of course).


Er thanks, I guess. Even though the compatibility of AP fix cheats and Wood 1.25 is below that of YSMenu (or even Wood 1.62), its potential and the fact that it works is why I still choose it. That being said I'm curious -- what kernel do you prefer?

[Edit] Come to think of it, I'd seen a R4DS Pro fanatic recently who would've happily attested to it, but it seems that they're gone now...
I mean sure... It's not like I'm forcing anyone to buy a new card not that I was arguing that in first place. Someone asked if Wood 1.25 was "bad" and I said "no but it's objectively worse than other kernels or newer versions of wood which makes it retroactively bad".

Could you not word salad me over a bunch of random stuff I didn't even claim? Thank you.
 
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genistopitauniverfrocrami

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That's because Ace Wood 1.62 is Wood 1.25 with more AP patches added. (That's why I said it wasn't actually Wood 1.62 in my previous reply.)
The purpose of my reply was to highlight that Ace Wood 1.62 introduces more disadvantages than advantages compared to Wood 1.25. I apologize if this was not clear in my initial response.

Also, 11% is an annoying amount of games to potentially need to AP patch. Whether that's by a cheat code or ips patch it's still annoying.
You raise a valid point. Requiring users to patch games at all is indeed cumbersome, whether using a cheat code or an external program.

I mean sure... It's not like I'm forcing anyone to buy a new card not that I was arguing that in first place. Someone asked if Wood 1.25 was "bad" and I said "no but it's objectively worse than other kernels or newer versions of wood which makes it retroactively bad".
It seems there might be a misunderstanding about the context. My initial response was to a different reply:

> "Like literally use anything else. Flashcarts are like $5. Even TW++ which people on here like to justify using a flashcart with because it has a handful of compatibility issues is going to work far better than this."

Could you not word salad me over a bunch of random stuff I didn't even claim? Thank you.
When I mentioned that "we're all blessed with flashcarts as an abundant commodity", I was acknowledging your point about their affordability. I apologize if this came across as confusing.

That said, I do not appreciate the assumption of me using "word salad" to confuse things, of me adding things that you didn't claim, or the ambiguity of "bunch of random stuff" which implies more things.

As our discussion isn't heading in a constructive direction, I'll leave it here. All the best.
 
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raxadian

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Twilight menu is the go to nowadays.

Otherwise there are workarounds to get some games working in old versions of Wood, but is not ideal.
 

Technicmaster0

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There are other aspects to Wood apart from game compatibility.

The menu of Wood has remained largely unchanged since 2007 (with the release of the Acecard R.P.G.). Contemporary devices of the time looked like this and had a vastly different UI design philosophy.
and yet it's much faster than twilightmenu or the r4isdhc menu and much prettier than ysmenu.
For example, the emphasis on filesystem was greater back then; it was how you managed apps and games. However, later consoles and modern phones have all but removed it from the general user experience. Touch UI was also not common back then -- more intuitive ways of interacting with devices have been developed and will likely continue to be.
But it's also limited by what the DS can do. There are menus that create game lists but that's at the cost of performance. The DS is no modern smartphone
That is not considering feature improvements and regressions. The soft reset feature in Wood is basic compared to the in game menus of nds-bootstrap and EOS. The tabbed header bar still uses a repurposed menu option, and the theme system could benefit from animations and sound effects.
The soft reset is also limited to what the flashcart can do tho. The wood r4 cards are no supercard and the homebrew soft reset in wood is the best one I've seen to date from homebrew.
Not using animations and sound effects can also be a stylistic choice tho. Personally I find sound effects more distracting and they can slow the menu down (coming back to it running on a DS and not on a modern smartphone). I think that "modern" menus in android apps don't have sound effects or many animations either.
Compare the liveliness of Wood to nds-bootstrap. The latter still receives new issues and makes releases every few weeks, with a community of users reacting to each. Development continues despite the fact that nds-bootstrap already has a high game compatibility on 3DS/DSi.
nds-bootstrap has/had more compatibility issues because it needs more patches. Personally I would also always take wood over twilightmenu because it's so much faster and the settings make more sense (it doesn't have different themes where some of the settings don't work for example). In my opinion twilightmenu is a cluttered, slow mess that lacks a proper vision. But that's just my personal opinion.
 
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raxadian

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twilightmenu is mostly made with DSi and 2DS/3DS in mind so of course it won't work as well on a DS.
 

raxadian

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Well not that many people has a DSi I guess? It works fine in my 2DS, 3DS and HD 2DS.

Literally you can find a used 2DS cheaper that a DSi so I guess is just a matter of lacking enough beta testing.
 

ebussy_foot

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Well not that many people has a DSi I guess? It works fine in my 2DS, 3DS and HD 2DS.

Literally you can find a used 2DS cheaper that a DSi so I guess is just a matter of lacking enough beta testing.
Idk. Works the same between my 2DS XL and DSi as far a I can tell. Which is great.
 
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