Undertale for 3DS
Hello GBATemp! So, this is a project that I've been recently working on and I am really excited to share this with you all!
Thing is, I've seen a few people trying to port Undertale to the 3DS, but to no avail... All those projects eventually got abandoned and with seemingly no explanation, at least from what I can gather haha. That inspired me to do it myself!
Please keep in mind this is in it's very early stages!! And it's also being made from scratch in the Unity engine (since game maker is not compatible with the 3ds)
I've started working on this around early September-ish and hopefully I can actually finish this in a reasonable amount of time haha
I want to be as transparent as possible while making this, so everyone knows what's going on and not leave you all hanging saying "... So what happened to it?"
With that out of the way
What's been added
Current Priorities
I am open to any feedback, suggestions and ideas! If you have anything in mind please let me know!
P.S. I'm a solo developer, so don't set your expectations too high for this project
And last but not least..
Preview
If you want to see more stuff, and more tests from this join my discord!
https://discord.com/invite/KURTswPngP
Initial v0.1.0 release
https://github.com/CooingMaxito/Undertale-3DS/releases/tag/pre-alpha-v.0.1.0
v0.2.2
https://github.com/CooingMaxito/Undertale-3DS/releases/tag/Alpha-v0.2.2
Unreleased screenshots and images
(These will be removed as they get added into public releases)
Hello GBATemp! So, this is a project that I've been recently working on and I am really excited to share this with you all!
Thing is, I've seen a few people trying to port Undertale to the 3DS, but to no avail... All those projects eventually got abandoned and with seemingly no explanation, at least from what I can gather haha. That inspired me to do it myself!
Please keep in mind this is in it's very early stages!! And it's also being made from scratch in the Unity engine (since game maker is not compatible with the 3ds)
I've started working on this around early September-ish and hopefully I can actually finish this in a reasonable amount of time haha
I want to be as transparent as possible while making this, so everyone knows what's going on and not leave you all hanging saying "... So what happened to it?"
With that out of the way
What's been added
- Intro cutscene (100% Done)
- Name Select (No animations or transitions yet)
- All the original Name responses (plus a few extras I added)
- Sound test
- Player animations and movement
- Analog movement for Circle pad, can be toggled
- The first five rooms of the game
- The Ruins theme now plays after you encounter Flowey and keeps playing between scenes
- Grey heart, for a future "mechanic", it won't affect any of the gameplay
- First half of Flowey's encounter
- Animated water whaaaaaat
- Kind of functional dialog system and npcs
Current Priorities
- Add battles and random encounters
- Make a leveling system
- Add healing items and gear (E.g. Toy Knife, Boxing Gloves, Bandage, etc.)
- Inventory
I am open to any feedback, suggestions and ideas! If you have anything in mind please let me know!
P.S. I'm a solo developer, so don't set your expectations too high for this project
And last but not least..
Preview
Intro Cutscene
3D Banner in the home menu
Video showcasing borders and the second room that contains Flowey
(borders have been temporarily disabled)
3D Banner in the home menu
Video showcasing borders and the second room that contains Flowey
(borders have been temporarily disabled)
If you want to see more stuff, and more tests from this join my discord!
https://discord.com/invite/KURTswPngP
Initial v0.1.0 release
https://github.com/CooingMaxito/Undertale-3DS/releases/tag/pre-alpha-v.0.1.0
v0.2.2
https://github.com/CooingMaxito/Undertale-3DS/releases/tag/Alpha-v0.2.2
Unreleased screenshots and images
(These will be removed as they get added into public releases)
Testing battles, only FIGHT works (still need to add enemy health and damage, lots to do lol), ACT, ITEM and MERCY still need functionality
Testing more rooms from the game and added GUI on lower screen (placeholder), will probably add touch
Concept for borders on bottom screen
Glimpse of a battle with some debug options, not a lot to show huh...
Video showcasing early battles
A glimpse of the Flowey encounter
New text and dialogue system whaaaa (With easily modifiable json files!)
Testing more rooms from the game and added GUI on lower screen (placeholder), will probably add touch
Concept for borders on bottom screen
Glimpse of a battle with some debug options, not a lot to show huh...
Video showcasing early battles
A glimpse of the Flowey encounter
New text and dialogue system whaaaa (With easily modifiable json files!)
Last edited by CooingMaxito,