What script are you trying to activate? Is it the "Activate" one?The Cheat Table isn't working for me. I'm getting an Error of "INFO: AOB not found. Has the game function be initiated?"
Cheat Engine Version : 7.5
CEMU Version: 2.0-73
Yes. Its the Activate one.What script are you trying to activate? Is it the "Activate" one?
When are you trying to activate the script? When the save is loaded? Also, what's your CPU?Yes. Its the Activate one.
Yes. When the save is loaded.When are you trying to activate the script? When the save is loaded? Also, what's your CPU?
TLDR; Your CPU does not support a key CPU instruction which causes the activate script to not be able to find the AOB. I'll try to fix it at some point so you can at least activate the trainer.Yes. When the save is loaded.
CPU: AMD FX 8350
I've used Cheat Engine scripts a load of times for other games. Not with CEMU. This would be a first trying to use it with CEMU. But other Games and emulators all work fine with scripts and everything. This is the only time I've come across this issue.TLDR; Your CPU does not support a key CPU instruction which causes the activate script to not be able to find the AOB. I can it at some point so you can at least activate the trainer.
Technical Version:
So I did some digging into some CPU dumps of your processor and it looks to me like your CPU doesn't support the MOVBE opcode. I use pattern scanning to identify key memory locations, but since your CPU doesn't support the instruction, CEMU needs to compile the code in a way that will let your CPU run it without MOVBE. As you may be able to guess, this will mess with the pattern scanning as the AOB is not what it supposed to be. This is why a lot of scripts will not work/ for you, including the activate script.
Having said that, I could patch it for you so that you can at least activate the table and modify some values. However, the scripts will not work as I would have to rewrite them completely.
With the current state of the table, I'm not quite sure as I've never tried. But as you've already alluded to, just giving yourself items does not trigger flags associated with item that should be triggered when acquired. Having said that some of the events use items as flags. As for which ones these are, I do not know. I haven't touched this game in a while so I'm not as fresh as I used to be. If you really want to the know, the speed running community would know all about this.Hey n0ted, can't send you a PM cause I'm too new here, but can your table be used to quickly advice though the story & have items & such flagged by the game properly if you just want to be at a certain point in the game with both important & optional items you can acquire at that point without breaking anything or glitching the game out
Do you know if any save editors or an easy way to mod the game exists for the HD version?With the current state of the table, I'm not quite sure as I've never tried. But as you've already alluded to, just giving yourself items does not trigger flags associated with item that should be triggered when acquired. Having said that some of the events use items as flags. As for which ones these are, I do not know. I haven't touched this game in a while so I'm not as fresh as I used to be. If you really want to the know, the speed running community would know all about this.
As for flags and event flags, I do know where the game saves and loads the flags for each area. The only problem is I don't know what each flag does what, as often they are binary flags. Figuring that out would take a long time (and to document too).
I do not, sorry.Do you know if any save editors or an easy way to mod the game exists for the HD version?
As of the way they are now, no. But they technically can be converted to WiiU codes. However, they will require you to know how the Cafe codetypes and memory work. That is to say, I am not going to convert these as I have moved on from this game and I prefer to emulate games.Can these cheats be made to work on Wii U?
I do not, sorry.
As of the way they are now, no. But they technically can be converted to WiiU codes. However, they will require you to know how the Cafe codetypes and memory work. That is to say, I am not going to convert these as I have moved on from this game and I prefer to emulate games.