This doesn't surprise me at all tbh, there are so many people openly advertising that they run modded hardware to give away items in various games to randos and it would be child's play for an employee to spend a few hours a month connecting to them to get that console info and banning them all, but they never do. They take a hardline stance on blatant piracy (completely valid considering the DS and 3DS's history) and cheating in competitive games, but it's simply not worth the trouble to ban everybody who modded hardware because they'd deal with false positives from repairs. It makes far more sense for the ban line to be something easily provable as harmful to the company from a monetary perspective, piracy loses sales and hacking frustrates other players, but owning a modded console? You paid money for it anyway.
This doesn't surprise me at all tbh, there are so many people openly advertising that they run modded hardware to give away items in various games to randos and it would be child's play for an employee to spend a few hours a month connecting to them to get that console info and banning them all, but they never do. They take a hardline stance on blatant piracy (completely valid considering the DS and 3DS's history) and cheating in competitive games, but it's simply not worth the trouble to ban everybody who modded hardware because they'd deal with false positives from repairs. It makes far more sense for the ban line to be something easily provable as harmful to the company from a monetary perspective, piracy loses sales and hacking frustrates other players, but owning a modded console? You paid money for it anyway.
I think the issue stems from the fact that they (Ninty) absolutely have a tracking item in the logs for Nand ID. I know for a fact that Ninty has the logs of my Nand ID change. I think people may have jumped to the conclusion that since it’s traceable it’s also bannable. I’m starting to think it’s more along the lines of protecting themselves from warranty issues when people bring in a broken switch with dubious swapped out parts claiming a right to free repairs. Still working on collecting that anecdotal evidence to “prove” my theory. We shall see…
I think the issue stems from the fact that they (Ninty) absolutely have a tracking item in the logs for Nand ID. I know for a fact that Ninty has the logs of my Nand ID change. I think people may have jumped to the conclusion that since it’s traceable it’s also bannable. I’m starting to think it’s more along the lines of protecting themselves from warranty issues when people bring in a broken switch with dubious swapped out parts claiming a right to free repairs. Still working on collecting that anecdotal evidence to “prove” my theory. We shall see…
They aren't tracking shit like that in the logs. Running CFW on sysnand is safe if you aren't stupid. I don't understand why people think it'll get you banned. I've been running cfw on sysnand for years. Mods, save editing, themes, etc. I firmly believe if you don't pirate or use cheats online you're fine. Keep the dirty things on emunand with proper protection. People blame bans on so many other things even apps like JKSV when its simply not true. Nobody has the balls to try things themselves in fear that they'll recieve a ban. It's dumb. If they really tracked every little fucking thing I'm sure we'd see a lot more bans no? Why would they wait 4 years to ban someone? Makes no sense. Believe it or not, not everything you see on the internet is true! crazy right?!!.
"But Nintendo is unpredictable! It could take another year or longer untill you're banned!" Its all bullshit lol.
In the past sure there were defiantly things that could get you banned , but that was early CFW for switch and people thought the switch had the same level of security the 3ds did and pirated like crazy. Don't forget the dumbasses who installed Devmenu to sysnand as well. So many things that are asking for a ban yet people don't wanna see the truth of it all.
SciresM also documented it in a paste in dump here:
long story short here’s the Nand related stuff they capture. Whether they do anything about the data they capture is another question altogether but the fact remains they have enough data to out together that that you’ve reballed your eMMC with a 256G chip. The CID will also change as well as the LifeTime Estimates, Errors and Failures.
Running CFW on sysnand is safe if you aren't stupid. I don't understand why people think it'll get you banned. I've been running cfw on sysnand for years. Mods, save editing, themes, etc. I firmly believe if you don't pirate or use cheats online you're fine. Keep the dirty things on emunand with proper protection. People blame bans on so many other things even apps like JKSV when its simply not true. Nobody has the balls to try things themselves in fear that they'll recieve a ban. It's dumb. If they really tracked every little fucking thing I'm sure we'd see a lot more bans no? Why would they wait 4 years to ban someone? Makes no sense. Believe it or not, not everything you see on the internet is true! crazy right?!!.
You don’t mention the size of your eMMC. Did yiu max it out or go with something in between? Did you partition a standar 32G for HOS or did you customize to get more :USER partition space? I more than doubled mine for this test.
"But Nintendo is unpredictable! It could take another year or longer untill you're banned!" Its all bullshit lol.
In the past sure there were defiantly things that could get you banned , but that was early CFW for switch and people thought the switch had the same level of security the 3ds did and pirated like crazy. Don't forget the dumbasses who installed Devmenu to sysnand as well. So many things that are asking for a ban yet people don't wanna see the truth of it all.
Ayup. Hence the premise of this experiment. I’ve heard numerous words of caution telling me to not run my 256G eMMC chips Online, but it just didn’t make sense to me (for the reasons listed above.)
Bottom Line: I‘ve been in touch with several others that state they have been running larger NAND Online but most have been duplicating the 32G for HOS. Do you or anyone you know have more concrete information on this?
SciresM also documented it in a paste in dump here:
long story short here’s the Nand related stuff they capture. Whether they do anything about the data they capture is another question altogether but the fact remains they have enough data to out together that that you’ve reballed your eMMC with a 256G chip. The CID will also change as well as the LifeTime Estimates, Errors and Failures.
NANDCID
NANDDeviceLifeTimeEstTypA
NANDDeviceLifeTimeEstTypB
NANDFreeSpace
NANDNumActivationErrorCorrections
NANDNumActivationFailures
NANDNumReadWriteErrorCorrections
NANDNumReadWriteFailures
NANDPatrolCount
NANDPreEolInfo
NANDSpeedMode
You don’t mention the size of your eMMC. Did yiu max it out or go with something in between? Did you partition a standar 32G for HOS or did you customize to get more :USER partition space? I more than doubled mine for this test.
Ayup. Hence the premise of this experiment. I’ve heard numerous words of caution telling me to not run my 256G eMMC chips Online, but it just didn’t make sense to me (for the reasons listed above.)
Bottom Line: I‘ve been in touch with several others that state they have been running larger NAND Online but most have been duplicating the 32G for HOS. Do you or anyone you know have more concrete information on this?
SciresM also documented it in a paste in dump here:
long story short here’s the Nand related stuff they capture. Whether they do anything about the data they capture is another question altogether but the fact remains they have enough data to out together that that you’ve reballed your eMMC with a 256G chip. The CID will also change as well as the LifeTime Estimates, Errors and Failures.
NANDCID
NANDDeviceLifeTimeEstTypA
NANDDeviceLifeTimeEstTypB
NANDFreeSpace
NANDNumActivationErrorCorrections
NANDNumActivationFailures
NANDNumReadWriteErrorCorrections
NANDNumReadWriteFailures
NANDPatrolCount
NANDPreEolInfo
NANDSpeedMode
You don’t mention the size of your eMMC. Did yiu max it out or go with something in between? Did you partition a standar 32G for HOS or did you customize to get more :USER partition space? I more than doubled mine for this test.
Ayup. Hence the premise of this experiment. I’ve heard numerous words of caution telling me to not run my 256G eMMC chips Online, but it just didn’t make sense to me (for the reasons listed above.)
Bottom Line: I‘ve been in touch with several others that state they have been running larger NAND Online but most have been duplicating the 32G for HOS. Do you or anyone you know have more concrete information on this?
None of this really matters to me cause I've been fine all these years. I just use my sd card space, 128gb. I can post further screenshots via discord dms as I previously mentioned in my earlier post. I keep emuMMC offline with dns.mitm+exosphere protection. I go online with sysnand cfw all the time and I've had no issues whatsoever. No bans. If Nintendo logs all that information, then where's my ban?. Also can you maybe please further break down what you're trying to say regarding emmc?
Add my discord keg#1627 and we can discuss more about this
Post automatically merged:
None of this really matters to me cause I've been fine all these years. I just use my sd card space, 128gb. I can post further screenshots via discord dms as I previously mentioned in my earlier post. I keep emuMMC offline with dns.mitm+exosphere protection. I go online with sysnand cfw all the time and I've had no issues whatsoever. No bans. If Nintendo logs all that information, then where's my ban?. Also can you maybe please further break down what you're trying to say regarding emmc?
eMMC is all I've been talking about in this here ban hub thread. I'm actually doing a ban experiment and (possibly) taking one for the team to find out once and for all if replacing the eMMC (Sysnand) chip with a much larger model will get you banned. Many say it's a bannable offense. I’m leaning towards it not being bannable so I'm on a mission to prove it one way or another and willing to put the Online status of my heavily modded Switch permanently on the line to do so.
Since you responded to my post I assumed you had swapped your eMMC inside your Switch but so far it looks like you've just been doing the standard CFW on Emunand stuff. I've been doing that for years w/ no ban either so no need for screenshots. I believe you and have the same proof. :-)
It boots up Stock, Atmosphere, SXOS, Lakka, Linux, Android and LibreELEC (I guess that's actually 7 now) and is heavily modified both in software and hardware and is still not banned. (Let me know if you're curious and want to know more.)
So, I am tired of living with the fear of the unknown.
To remove some of the fear uncertainty and doubt I am willing to (potentially) take one for the team.
I’m on a V1 switch w/ a clean Sysnand that I will use for Online testing.
A while ago I updated my eMMC to 256G and restored a copy of my original Sysnand onto it.
My intent is to isolate precisely what actions get me banned so I can unshroud the mystery around eMMC upgrades.
I’m planning to continue to go Online through the experiment, both playing games and visiting the eShop and doing FW upgrades as they are released.
Scenarios I want to test while I wait for the Ban Hammer (tm) to come crashing down:
go Online with my clean (but replaced hardware) eMMC - started 25 OCT 22
expand my user partition to consume more of the unused space - not yet started
install Android/L4T on separate partitions in the remaining space - not yet started
My assumptions are as follows:
My Switch will definitely log that its hardware was changed. This is a given based on reading through the telemetry payload docs. I don’t believe this will warrant a ban because this is what would happen if you took your Switch in to be repaired and it needed a new eMMC.
The change in size of the partition will also be noticed but I assume that since my Sysnand has nothing related to piracy, cheating or hacking on it, my Switch will be continued to be allowed to participate Online.
The additional Android/Ubuntu partitions might be noticed by Ninty but again since the new partitions are in no way untoward I expect to continue to be able to communicate Online.
My question to the thread is this:
Will 3 months between tests be enough time to allow any potential flagging/banning cycles?
I’ve been going Online every day to check eshop, occasionally buy games and play Online games and doing so with the following mods:
256G eMMC
expanded :USER partition to store more eshop purchases
Android and L4T installed in their on respective 30G partitions eMMC (i.e. they are installed right next to HOS on internal memory and not on my SDCard)
Everything is otherwise 100% clean.
I am not banned after 90+ days of Online shopping and playing of Online games such as Fornite and Splatoon3.
In your opinion, has enough time passed in my experiment where I can responsibly tell people that a modified eMMC will not get you banned?
Hello guys, I have a question: Is there any ban risk for using MissionControl in games such as Splatoon 3 or Smash Ultimate ONLINE(on sysnand cfw)? I've been using MissionControl in Smash for a while and nothing has happenned so far, but i dont know if I can try this sys-module in other online games, specifically, Splatoon 3. It would be great if you can help me with this
Like with all CFW and homebrew, there is always a risk when going online. Also, just because nothing has happened so far doesn't mean you're safe. Some people went over a year without being banned before Nintendo finally took action.
I booted into SYS CFW by accident without exosphere on. I did have DNSmtm enabled. I ran 90DNS checker to confirm everything was blocked. I was a little worried about being flagged because exosphere wasn't on but I'm reading that as long as I didn't pirate any games or cheat I should be alright.
I booted into SYS CFW by accident without exosphere on. I did have DNSmtm enabled. I ran 90DNS checker to confirm everything was blocked. I was a little worried about being flagged because exosphere wasn't on but I'm reading that as long as I didn't pirate any games or cheat I should be alright.
You are likely fine. Nothing is 100% but it sounds like one layer (DNS) would have saved you from exposing anything. The fact that you haven’t pirated or cheated makes things much better as well. Now you know how easy it is to screw up. Go forth and sin no more.
Cartridges are read-only so no data ever gets stored onto them. However, if you plan to dump them then play those dumps online, you still risk getting banned. As it happens, there are people who were banned only for doing that.
I hear trading hacked Pokemon got upgraded from a game cert ban to a console ban is that true? even using a hacked switch to level up then trading over to a untouched switch is risky now
I hear trading hacked Pokemon got upgraded from a game cert ban to a console ban is that true? even using a hacked switch to level up then trading over to a untouched switch is risky now
I hear trading hacked Pokemon got upgraded from a game cert ban to a console ban is that true? even using a hacked switch to level up then trading over to a untouched switch is risky now
Not 100% sure on the current status of illegal Pokemon (I haven't heard of any bans ftr), but legal Pokemon generated through save/RAM edits are completely safe for the recipient and always will be as impossible to punish recipients of trades because there would be too many innocent people caught up in it, and as of right now safe for the hacker as well. You wouldn't be hearing this first as a rumour between a few people, it would be on the front page of every Pokemon-based site and social media account immediately as giveaway bots are publicly visible and would be the first to go down.
I booted into SYS CFW by accident without exosphere on. I did have DNSmtm enabled. I ran 90DNS checker to confirm everything was blocked. I was a little worried about being flagged because exosphere wasn't on but I'm reading that as long as I didn't pirate any games or cheat I should be alright.
When Homebrew was earlier on, I ran Atmosphere (or whatever predicated it) on OFW. I used the firmware to extract a Master Quest run on BotW from a second profile into my primary (so it could be alongside my non MQ run). No DNS blockers. To this day, no bans.
Not 100% sure on the current status of illegal Pokemon (I haven't heard of any bans ftr), but legal Pokemon generated through save/RAM edits are completely safe for the recipient and always will be as impossible to punish recipients of trades because there would be too many innocent people caught up in it, and as of right now safe for the hacker as well. You wouldn't be hearing this first as a rumour between a few people, it would be on the front page of every Pokemon-based site and social media account immediately as giveaway bots are publicly visible and would be the first to go down.
Jesus, is that why there's a rumour circulating? That they're hiring somebody who understands Web3? What a nothingburger, please don't assume that means anything and cause a panic.
This thread isn't for speculation on this, but imo they would never introduce NFTs into the main series, it would be a separate game or folded into PokeGo or something. That they're only hiring one position indicates to me that either they want a specialist to deal with copyright infringement, or they want somebody who can communicate effectively with a third party developer who may be interested. They would never let anything controversial (which crypto/NFTs are) affect their main product especially as the hype surrounding them is thankfully dying off. Nintendo is primarily a company that creates games and experiences for families and that's not something they would jeopardize for short term gain, even the way they ban reflects this as they tend to avoid it unless you pirate software or cheat competitively, which are direct threats to them.
I would like let you know that I just got the banned message. I have been testing tesla overlay on it and get many tesla crashes.
I will not ever use tesla overlay on any switch that I need to keep online on.
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