Homebrew Need to find codes for Minecraft Wii U

Laiks

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Thanks again.
But, am I supposed to install and launch the menu.exe file?
That's it?
No tutorial?
Should I install some other files for the mod menu or does it have something where you can download them(op things)?
 
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Mod menus are literally just codes that edit the active memory addresses associated with items in the creative menus.

This Menu Creator just takes whatever item(s) you set as an input and generates the code to make said menu.

That simple.
 

Laiks

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Mod menus are literally just codes that edit the active memory addresses associated with items in the creative menus.

This Menu Creator just takes whatever item(s) you set as an input and generates the code to make said menu.

That simple.
but its a jgecko u code :/
Not any jgecko works for me soooo
Its pretty useless
unless its a .elf or .mod file...
 
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I already explained how to fix JGecko, if you don't wanna use it then that's your choice.

Anyways JGecko isn't the only option, there's also code-sending scripts in the archive. You aren't limited.
 

Laiks

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Question for how to send cafe codes with python:
1. Is it possible to send a cafe code that isn't actually in the folder?
2. Is there a python for mobile? So I could actually not use my pc?
 

Laiks

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For the 1. :
I meant, is it possible to get cafe codes to work in python, but like differents from the already put .py file?
Just how to get to convert a cafe code to python without using already distributed codes(in the folder)

And for the 2. :
Ok thanks
 
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For the 1. :
I meant, is it possible to get cafe codes to work in python, but like differents from the already put .py file?
Just how to get to convert a cafe code to python without using already distributed codes(in the folder)

This explanation is equally confusing, but I assume you mean you don't want to have to put the code inside the .py file? If so, then there's only a few options. I can make an automated Code Sender that would take the File Path of a .txt file and format the code in there to work with the Sender so it would work off of a file basis.

Or I can just make one import from a set file that you can just edit at will.

Gonna write something up as an example.

Python:
sendCode=[]
with open("Code.txt") as f:
    sendCode=f.readlines()
    f.close()

for x in range(len(sendCode)):
    if(("#" in sendCode[x])==False):
        s.send(bytes.fromhex('03'))
        s.send(bytes.fromhex(sendCode[x].replace("\n","")))
        print("send "+sendCode[x])
s.close()

This would allow you to paste any code you want into the file Code.txt and it would send it automatically once you run the Script.

Alternatively, instead of Hard-Coding the file name / path I can set up an Input Statement to get the file name / path from the User ( being you ) so you can paste any code you want to in any .txt file and you can send it from there.
 

Laiks

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This explanation is equally confusing, but I assume you mean you don't want to have to put the code inside the .py file? If so, then there's only a few options. I can make an automated Code Sender that would take the File Path of a .txt file and format the code in there to work with the Sender so it would work off of a file basis.

Or I can just make one import from a set file that you can just edit at will.

Gonna write something up as an example.

Python:
sendCode=[]
with open("Code.txt") as f:
    sendCode=f.readlines()
    f.close()

for x in range(len(sendCode)):
    if(("#" in sendCode[x])==False):
        s.send(bytes.fromhex('03'))
        s.send(bytes.fromhex(sendCode[x].replace("\n","")))
        print("send "+sendCode[x])
s.close()

This would allow you to paste any code you want into the file Code.txt and it would send it automatically once you run the Script.

Alternatively, instead of Hard-Coding the file name / path I can set up an Input Statement to get the file name / path from the User ( being you ) so you can paste any code you want to in any .txt file and you can send it from there.
For the 1. that's not what I meant but It could actually solve my issue.(Because Python jGecko U does not work 100% of the time(Wait it actually doesn't work I was using a python script file xD))

I mean, you know in the python tools, there are codes that you have put. Is it possible to convert a cafe code into a python script if we want to get a code that isn't in the archive?

Edit: Nevermind It actually can solve my issue(I can just put the cafe code in the text file and send it with this script)
So this works with a pc right?
You can't just do it on mobile I assume, because you can't just create a .text file?
Post automatically merged:

And for the mod menu creator, I see what you meant earlier but it's still complex for me. Could you give me an exemple (for exemple: How to make a sharpness 100 sword)
I don't even know what is a NBT Tag.
 
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I mean, you know in the python tools, there are codes that you have put. Is it possible to convert a cafe code into a python script if we want to get a code that isn't in the archive?

Yes. The Python Code Senders we have work with literally any Cafe Code or RAM / Kernel Write. You just need to have it formatted correctly, or I can just make it auto-format I guess.

Edit: Nevermind It actually can solve my issue(I can just put the cafe code in the text file and send it with this script)
So this works with a pc right?
You can't just do it on mobile I assume, because you can't just create a .text file?

You can do it with Mobile. Just depends on whether or not you're using IOS or Android. It's super easy on Android, but it becomes a lot harder on IOS since Apple doesn't let you do jack shit on it.

And for the mod menu creator, I see what you meant earlier but it's still complex for me. Could you give me an exemple (for exemple: How to make a sharpness 100 sword)
I don't even know what is a NBT Tag.

Gonna go step-by-step for creating a Sharpness 100 Sword for you.

Step 1 : Select which tab the item will go inside of. You simply click on the Replace Creative Inventory field and select which tab of the Creative Menu the Items you want will go into.

SelectTab.png

Step two : Open the Add NBT Data menu and select your NBT-Data-Type, and then press Add NBT. ( In our case, Enchants will be marked as Ench )

OpenNBTMenu.png

Step 3 : Editing your NBT-Type, and adding it to the NBT List. You select your Enchant in Ench Id and the level in Ench Lvl there are some pre-set options which only go up to X, but you can just type your own value as well. After you select the Two Values, press Add Ench and the Enchant with your level of choosing will now be tied to this NBT-Type. Now we press Add to List to add our NBT Data to the NBT LIst.

Pro Tip #1 : you can add multiple entries in one NBT-Type. For example, why limit yourself to just Sharpness 100? You can also add Knockback 100, and Fire Aspect 100 in the same Entry to get all of those Enchants on a single item without having to Chain entries!

AddingNBT.png

Step 4 : Make sure the Address(s) are correctly set! Don't worry though, it has a button that does this for you. ;)

SetAutoAddress.png

Step 5 : Actually adding our item. Close the Edit NBT Menu, and make sure the Set NBT Pointer has your desired Data-Type currently shown. Now click on Item Id List and simply find the item you want to add and / or modify. Once the outlined fields are filled in, press Add Item. Once you do so, the Box at the bottom should fill with some information.

Let me break down the information shown below.

Id:0276 /Stack Count:01 /Damage Value:00000 /NBT Preset ID:1

So the Id field will show the Item ID of that entry. For example a Diamond Sword has an Item ID of 276, the Menu Creator just has a placeholder of 0 at the beginning as certain values range to the 1000s.

The Stack Count Field will show how many of said item will be in a single slot. For example if it's 01 then there will be only 1 item in the slot. If it is 64 then there will be 64 of that item in the slot.

The Damage Value field can refer to one of two things. One : for Tools it refers to Durability. Two : for certain items, a Damage Value is a value that refers to a different item under the same Item ID. For example, every type of Wool has the same Item ID, the only thing to differentiate them is the Damage Value.

The Preset ID field simply shows which NBT Preset is affecting that entry.

AddingAnItem.png

Step 6 : Generating our code. You can press the Generate and Copy to Clipboard button if you simply want the code immediately. You can also opt to save the Code to a external file.

Btw, Pro Tip #2 : you can press Menu, and save the configuration of this Mod Menu in the Tool's own format, so you can come back and edit the same Menu anytime!

Generate.png

That should be thorough enough.
 

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Laiks

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Ok, that answer for me answers a lot of my questions. Thank you
But still, I have questions.
Can I have a step by step thing like this one on how to get custom eggs?
Post automatically merged:

It says error: names "s" is not defined (it's line 8)
 
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Ok, that answer for me answers a lot of my questions. Thank you
But still, I have questions.
Can I have a step by step thing like this one on how to get custom eggs?

It's basically the exact same process, just choose a different NBT-Type. The rest you can figure out incredibly easily.

It says error: names "s" is not defined (it's line 8)

If you mean the segment of code I put in one of my earlier posts, then that's not actually a full script. Just a segment I wrote as an example.
 

Laiks

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It's basically the exact same process, just choose a different NBT-Type. The rest you can figure out incredibly easily.



If you mean the segment of code I put in one of my earlier posts, then that's not actually a full script. Just a segment I wrote as an example.
Well then could you make a code sender that format the "Code.txt" file and send it automatically?
 
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Well then could you make a code sender that format the "Code.txt" file and send it automatically?

Alright I guess
Post automatically merged:

Alright I made it.

Here's the code if you just wanna copy and paste it.

Python:
import math
import socket
import os

choice = input('1: Cafe Code\n2: RAM Write\n: ')

if choice == '1':
    preCode = []
    with open("Code.txt") as f:
        preCode0 = f.readlines()
        f.close()
        preCode1 = ''.join(preCode0)

    def remove(code):
        ns=""
        for i in code:
            if(not i.isspace()):
                ns += i
        return ns  

    code = remove(preCode1)

    ip = input('Wii U IP: ') # IP Address

    s=socket.socket(socket.AF_INET,socket.SOCK_STREAM)
    s.connect((ip,7331))
    s.send(bytes.fromhex('03'))
    s.send(bytes.fromhex('10014CFC00000000'))
    print(f'Connected to: {ip}')

    cafe = code # Cafe Code

    for x in range(math.floor(len(cafe)/8)):
        s.send(bytes.fromhex('03'))
        s.send(bytes.fromhex('0'+format(0x01133000+x*4,'X')+cafe[x*8:x*8+8]))
    s.send(bytes.fromhex('03'))
    s.send(bytes.fromhex('10014CFC00000001'))
    s.close()

    print('\nSent Cafe Code(s) Successfully')
elif choice == '2':
    code=[]
    with open("Code.txt") as f:
        code = f.readlines()
        f.close()

    ip = input('Wii U IP: ') # IP Address
    s=socket.socket(socket.AF_INET,socket.SOCK_STREAM)
    s.connect((ip,7331))
    print(f'Connected to: {ip}')

    for x in range(len(code)):
        if(("#" in code[x])==False):
            s.send(bytes.fromhex('03'))
            s.send(bytes.fromhex(code[x].replace("\n","")))
    s.close()

    print('\nSent RAM Write Code(s) Successfully')
else:
    print('Please choose a valid option')

Or if you just wanna download the file directly, you can do so here.
 
Last edited by Deleted member 571007,

Laiks

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Thank you Korozin.
Post automatically merged:

Guess I should learn python someday.
Post automatically merged:

Hey it says "code successfully sent" but when I go on my Wii U, I see nothing, nada?
Help
Post automatically merged:

Nevermind, I figured that out. I need some help, still.
When I put Sharpness 100 or + for a blaze rod or anything else, it doesn't work(it turns to sharpness 1)
Why?
 
Last edited by Laiks,
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It is still Sharpness I.
Is there a problem?

Did you Auto-Address? Did you also MAKE SURE to Add To List when you add the Enchantment / Level?

Here, try one I made.

Code:
03020000 1280000c
00000002 00000000
10020001 12800000
11020001 10a0a6c0
10020002 12800004
11020002 10a0a6c4
10020003 12800008
11020003 10a0a6c8
D0000000 DEADCAFE
03020000 1280000c
00000000 00000000
10020001 10a0a6c0
11020001 12800000
10020002 10a0a6c4
11020002 12800004
10020003 10a0a6c8
11020003 12800008
00020000 1280000c
00000001 00000000
D0000000 DEADCAFE
00020000 12000000
12000010 00000000
30000000 12000000
10000000 41F00000
00120000 10870958
0012000c 00000001
00120018 40000010
00120020 00000000
31000000 00000030
D0000000 DEADCAFE
30000000 109DF84C
10000000 41F00000
12100000 00000450
D0000000 DEADCAFE
30000000 12000000
10000000 41F00000
13100000 00000014
01100008 00000030
12000010 12000040
00000000 000000FF
D0000000 DEADCAFE
03020000 1280000c
00000001 00000000
0100000C 10a0a6c0
12000040 12000044
1200004c 000000FF
D0000000 DEADCAFE
03020000 1280000c
00000001 00000000
30000000 109C9BF0
18000000 19F00000
00120048 00000001
D0000000 DEADCAFE
03020000 1280000c
00000002 00000000
30000000 109C9BF0
18000000 19F00000
00120048 00000004
D0000000 DEADCAFE
03020000 102efa68
00020000 00000000
00020000 1280000c
00000001 00000000
D0000000 DEADCAFE
03020000 102efa68
00040000 00000000
00020000 1280000c
00000002 00000000
D0000000 DEADCAFE
00020000 40000000
40000010 00000000
30000000 40000000
10000000 41F00000
00120000 1058FA54
00120008 00000011
0012000C 00000001
00120010 3F800000
00120014 00000011
00120018 40000030
00120064 400000b4
0012009C 00000008
0110001A 00000070
0065006E 00630068
00000000 00690064
00000000 006C0076
006C0000 000000FF
00120094 40000080
001200A0 400000c0
001200A4 00000000
01100020 000000B0
1067DAF0 00000000
400000e0 400000e4
400000ec 0A000000
00000000 00000000
00000000 000000FF
01100008 000000d0
400000f4 400001a4
00000000 000000FF
31000000 000000e4
00120000 1058FA54
00120008 00000011
0012000C 00000001
00120010 3F800000
00120014 00000011
00120018 40000114
0110004C 00000064
40000178 00000000
00000000 00000000
4000008c 00000000
00000008 4000017c
40000198 1065993C
00000010 00000000
40000094 00000000
00000008 4000019c
00000000 1065993C
00000064 000000FF
D0000000 DEADCAFE

On the off chance that it might be the method of sending being the problem, like I said before : I gave you multiple methods to fix JGecko, so... Yeah.
 

Laiks

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Ok I'll try that but all of your jGecko U fixing methods doesnt actually work
Edit: It might be because of Shine Client...
Should I do this with TCP Gecko and should I click on A or X?
 

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