Hacking AKAIO 1.1r2 Released

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Smiths

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QUOTE said:
AK-AIO 1.1r2
+ USRCHEAT.DAT wifi updating support from within shell
- Connects to Narin's GBATemp site, displays WhatsNew.txt, downloads, unzips, replaces in one step
- UpdateDB option in Start Menu -> More -> UpdateDB (for now?)
- zlib thanks to GPF (http://gpf.dcemu.co.uk/)
- Download speed limited by DS routine?
- If hangs on "Whats New" display (post-Connect), set "showWhatsNew" to "0" in globalsettings.ini
+ (AK2) Alternate loader support, place loader(s) in "__aio/ak2loader/"
- ROM options window, select the AK2 loader to use to launch ROM
- Compatible with AceKard official loaders
+ (RPG) uses gelu's latest 4.09e13 softreset routines
- Updated 3in1 routines to all of gelu's latest
+ Fixed Dragon Quest 5 (AK2/AKRPG)
- Can now get off the ship and save file wont be rolled back
+ Can change save file extension (.nds.sav or .sav)
- Extension conversion: .SAV file Info Window, press "Save Ext." button
- Will convert all Save Slot SAV files as well
+ Scans for cheats on ROM Info Window (.DAT only), if exist "Cheat" button displays
+ Per file icon support (32x32x15bpp)
- place BMP with same name in same dir as file (eg: nesDS.bmp for nesDS.nds)
+ (Source) Variable spinbox width/General cheatlist cleanups/Scrolling Messageboxes
+ (Source) Minor changes to the cheat window
+ Fixed save size problems
- Shouldn't have any more problems with save sizes
+ Misc Skinning fixes
- Fixed problem with Adv.Evo skin
- Form titles moved up 1 pixel
+ SAVBAK routines now use native AK functions


http://gbatemp.net/index.php?download=2974

for a .1 increase, there's tons. Enjoy, test, etc.
 

Devante

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Very awesome update.

Is it preferrable to use USERCHEAT.DAT to CHEAT.DAT?

I've been using CHEAT.DAT this entire time because I could have sworn you told us that it was fastest.

edit:

P.S. Have you ever thought about moving all saves to one folder? Like \__aio\saves\
 

innercy

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hi.sorry i'm new with ak2. i wanna ask something:-
1. how to jump to main menu after i enable autorun?
2. can we change/customize the "Loading" screen?
3. how about changing ak2 font?.
yaynds.gif
 

Aerundel

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Upgraded from 1.0, just deleted all the old stuff and dragged over the new. My 3in1 wasn't able to load any games...at least by default. It'd process the save file but would cutoff and just stay at the menu after that. Downgraded back to 1.0 and everything works fine again. Can't really say much more than that.
 

Smiths

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Quick FYI: best advice is to restart after downloading a new cheat file. will look into it not being so happy with you if you try to go straight into cheats after downloading, whatever.

Also 3in1 I dunno. I am loading games just fine. saving is another problem but my 3in1 battery is shot.
 

Normmatt

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Po-taa-toes and Po-ta-to

Sadly we haven't got enough hardware to test every feature we add such as the 3in1 support Smiths' battery is dead and I dont have one.
 

[M]artin

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speed2 said:
Could we get some screenshots?
I can take some pictures so I have an excuse to get the hang of this new camera...
wink.gif


I'm workin' on it!
happy.gif


EDIT: And here they are!

img0048ww2.jpg

AKAIO's "Start" menu

img0049ec2.jpg

"Patches" menu

img0051gk2.jpg

"System Options" menu

img0052sy2.jpg

"Properties" menu for a selected file (in this case, a rom, Mario Kart DS)

img0053jr9.jpg

"Rom Info" menu for a selected rom (in this case, Mario Kart DS)

img0054gg6.jpg

"More ->" section of "Start" menu

img0055xs9.jpg

"Cheats" menu for a selected rom (in this case, Mario Kart DS)

img0056ak3.jpg

"Update DB" option selected, connects to the GBAtemp.net Cheat Database (managed by Narin, woo!)

img0057hw1.jpg

DS using your default Wi-Fi settings to connect to the online cheat database

img0058jm9.jpg

Upon successfully connecting, you're presented with the latest update to the cheat database, along with the date it was last updated, and full listing of new games and new codes added

img0060wo9.jpg

Upon confirming that you want to download the latest Cheat DB, your DS will begin to download it to your flashcart's storage device

img0061tt7.jpg

Upon completion of the download, the file will be unzipped to your flashcart's storage device

img0062qw8.jpg

Final confirmation message that your Cheat DB has been successfully updated

img0063zn2.jpg

"Help" menu of AKAIO v1.1
 

dib

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Screenshots of what? It's still ostensibly the same loader with the same support for the same skins as every other Acekard loader. Meaning that it will look exactly the same, albeit with the improved _functionality_ like cheat.dat support lacking in the first party loader..
 

[M]artin

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This is odd, after I run it from the DS menu, it boots up (without the text "Loading") and I'm greeted with a Blue top screen and a bottom screen that looks normal (choose either Slot-1 or Slot-2) but the start is in the lower left hand corner and is not in a box, it's just text.

Once I choose Slot-1, it freezes.
frown.gif


Any solutions?

EDIT: SOLUTION!

Bri said:
Do you have the skin that it's looking for installed in the "ui" folder? I think it looks for "Zelda" by default, but you can also change it in "globalsettings.ini". I got the same thing when I first tried it because I had deleted the "Zelda" skin (I had assumed it would use the "black" skin by default"). After re-installing that skin, it worked fine. So I suspect that the blue screen with the freezing "start" menu has something to do with it not finding the skin.
 

dib

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Still getting save problems here, not unlike 1.0:

Okay, work with me here: I was _just_ playing Final Fantasy IV and so I had a save from using the first party firmware. Turn on my DS with this new 1.1 and go to start the game, and it initializes the save like it can't read it. Now I recopy the _same exact_ .sav over the current one, go to load it again but this time it's detected and displays the Load Game command.

Really confused here, so I check it with a second game, FFTA2. This time I check the file properties and sure enough, it says save type undetected. I load the game, and it only says New Game so clearly not detecting my data. I restart my DS, and check the properties again, and now it says the correct save type. Yet it's clearly erased my save data from the last time, so again I recopy the same exact file over the previous one+load the game and this time it has found my save.

So clearly there's an issue in the workaround you talked about, and it's out of order so people are going to lose their progress unless they follow these steps:
1) make a back up of all saves
2) load every game you have so that it does whatever to figure out what's going on, except this will lead to deleted saves.
3) overwrite all those new saves with your own good saves

I'm assuming this is a one time deal, at least as long as using the 1.1 loader so who knows. Anyway, once you get past that initial trap I'm hoping everything goes smoothly.
 

dib

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Also getting some cheat bugs, one I found just by random is enable 'no enemy mp' in FFTA2 and you get a white screen starting the game. I asked for confirmation about this, and R4 doesn't seem to have the issue so it suggests the cheat works but a problem with the loader causes it to fail.
 

ste_sto_pv

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Hello Smiths

nice work but the loader do not work with my Transcent 4GB class 6 SDHC
i see at start the blue and black screen.

I have AK2

ste_sto_pv
 

logical thinker

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dib, you use an AKRPG, right? This problem is because the savelist.bin and savelistex.bin of most of the firmwares (except bliss' versions, I think) are old. The AKRPG has to recognize the save type again and, in the process, "corrupts" (or overwrites) the old save. If you have backup of the 2 files, copy them to the AKRPG, and will not have problems with the old saves.

For this reason, I wanted that AKAIO TEAM included my savelist.bin and savelistex.bin, that have some updates and corrections.

Always backup the files in the folder "_rpg" (or "_aio").

Note: AK2 doesn't use savelist.bin and savelistex.bin.
 

dib

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I think I understand then, so the RPG doesn't check save type through some sort of detection but just references them from a binary, and apparently the RPG is such that it dynamically adds games to this index by loading them.

I can't say I approve, because this will inherently throw out all attempts at testing issues. If I were to start with a fresh loader because I'm testing save issues across multiple releases, then I'm doomed to get skewed results.

Then why doesn't the AK2 use them, or does it actually detect? Why doesn't the RPG simply use the same algorithm?

So yeah, the issue would seem to imply that the files distributed need updating.
 
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