Homebrew RELEASE Switch library manager - easily manage your switch game backups

giwty

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That's because it's still scanning for the games in the background with no warning whatsoever, it really takes a long time, I think it's a bug with XCI since with NSP the scanning takes almost no time at all.
Would love to better understand this, as there shouldn't be performance differences between NSP/XCI.
Also you should see a progress bar indicating the scan status.
Can you please share log file? also a screen capture that shows the lack of feedback during scan would be great

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wel to complex for me thanks any way :)
Can you please enable debug logs in the config.json and share the slm.log file ?
As longs as your files have the release tags (i.e. file-name [title-id][version].xci) it should work without prod.keys.
btw, are all the files with an "xci" suffix ? i'm not checking for capital "XCI", so that might explain it as well.
 

mspy

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Would love to better understand this, as there shouldn't be performance differences between NSP/XCI.
Also you should see a progress bar indicating the scan status.
Can you please share log file? also a screen capture that shows the lack of feedback during scan would be great

What I can tell you is that when scanning NSPs the app goes straight to the point and gets only the required info from the file quick and painless and I do not even have the the title ID and whatnot on the file name. When scanning XCIs that's another matter, the app seems to read the entire file from top to bottom consuming all my ram and utilizing all my hard disk read speed until it's done reading the entirety of the file which can take quite a while. I suppose the intention here is to get only the needed information (titleID, etc) but this is not the case. There's nothing on the logs that indicate any problem. As for the progress bar it just disappears altogether after a couple of minutes when scanning XCIs files.
 

giwty

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What I can tell you is that when scanning NSPs the app goes straight to the point and gets only the required info from the file quick and painless and I do not even have the the title ID and whatnot on the file name. When scanning XCIs that's another matter, the app seems to read the entire file from top to bottom consuming all my ram and utilizing all my hard disk read speed until it's done reading the entirety of the file which can take quite a while. I suppose the intention here is to get only the needed information (titleID, etc) but this is not the case. There's nothing on the logs that indicate any problem. As for the progress bar it just disappears altogether after a couple of minutes when scanning XCIs files.
oops, you are right, i was reading the entire secure section, which is most of the file..
Next update will fix that to only read the header.
 

giwty

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and what about previous question ?
The source of truth for me is Tinfoil, and based on Tinfoil, DLC's can have their own separate updates.
For instance, take captain toad adventure, it has two DLC's available, one with version v0, and one that has an update.
This is the data i'm reflecting back through the UI.

That's all i know, i did not try to dig further then that.
 

scroeffie1984

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windows 10 says github is unsafe or hacked when i tried to download the file

how do i enable this ?? enable debug logs in the config.json and share the slm.log file


stil the same wont scan my games just 4 games all games have xci not XCI
 
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mspy

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windows 10 says github is unsafe or hacked when i tried to download the file

how do i enable this ?? enable debug logs in the config.json and share the slm.log file


stil the same wont scan my games just 4 games all games have xci not XCI

github is safe it even belongs to microsoft ffs. also check here https://www.virustotal.com/gui/file...097ad415b7bf95b394afda55471e66bec47/detection

As for scanning games, like I told you before you need to put prod.keys on the app directory, it's very easy to get them.
 

giwty

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New version is out 1.1.8 with big performance improvements, more then x10 faster scanning time.
The performance improvement will be noticeable on the 2nd run, once the scan data is stored in a local DB.

Also added support for multi content NSP/XCI (all DLC and updates are now correctly scanned).
 

Gabesz1987

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Hello! I scanning the local folder and i get javascript error. Why is getting this error? :( And no downloading latest Switch titles/versions
 

Chaos_Therum

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Would there be a possibility to delete duplicates I believe I've got some files that are duplicates and it would be great if this could take care of them. Also an option to move unidentified files to another folder would be nice as well.
 

UnT7oh

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@giwty any chance you can remove the web folder and electron dependencies for command line only users? It's still required even when GUI is off in the settings json. Would be nice to only require the exe and not have the additional bloat in that instance as it was before the GUI release. Thanks!
 

giwty

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@giwty any chance you can remove the web folder and electron dependencies for command line only users? It's still required even when GUI is off in the settings json. Would be nice to only require the exe and not have the additional bloat in that instance as it was before the GUI release. Thanks!
Done, will be part of next release.

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Would there be a possibility to delete duplicates I believe I've got some files that are duplicates and it would be great if this could take care of them. Also an option to move unidentified files to another folder would be nice as well.
Both are planned, will do it once everything is more stable/performant.
 
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giwty

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New version is out, please update.
I've noticed that new updates are not being saved locally, which means the app was not aware of any new game updates from the past ~10 days.
This should fix this issue
 

Chaos_Therum

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Awesome I've been waiting for someone to create a tool like this thanks for all the hard work I see this becoming a go to tool for me.
 
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