Homebrew RELEASE Switch library manager - easily manage your switch game backups

  • Thread starter Thread starter giwty
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Please attach the slm.log
There isn't any slm.log file.

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Might have something to do with the new .exe file since replacing that exe with the old version one the app runs but it runs on the old version. I dunno.

edit: trying command line mode gives this:

panic: runtime error: invalid memory address or nil pointer dereference
[signal 0xc0000005 code=0x0 addr=0x0 pc=0x7247c3]

goroutine 1 [running]:
go.uber.org/zap.(*Logger).clone(...)
/Users/twig/go/pkg/mod/go.uber.org/[email protected]/logger.go:252
go.uber.org/zap.(*Logger).Sugar(...)
/Users/twig/go/pkg/mod/go.uber.org/[email protected]/logger.go:127
go.uber.org/zap.ReplaceGlobals(0x0, 0x1)
/Users/twig/go/pkg/mod/go.uber.org/[email protected]/global.go:69 +0x73
main.createLogger(0xc00001a960, 0x1f, 0xc0002e6000, 0xc0002e6000)
/Users/twig/IdeaProjects/nsp-update/main.go:71 +0x254
main.main()
/Users/twig/IdeaProjects/nsp-update/main.go:38 +0x16f
 
Last edited by mspy,
same here and there is no slm.log created

but command line says :

panic: runtime error: invalid memory address or nil pointer dereference
[signal 0xc0000005 code=0x0 addr=0x0 pc=0x7247c3]

goroutine 1 [running]:
go.uber.org/zap.(*Logger).clone(...)
/Users/twig/go/pkg/mod/go.uber.org/[email protected]/logger.go:252
go.uber.org/zap.(*Logger).Sugar(...)
/Users/twig/go/pkg/mod/go.uber.org/[email protected]/logger.go:127
go.uber.org/zap.ReplaceGlobals(0x0, 0x1)
/Users/twig/go/pkg/mod/go.uber.org/[email protected]/global.go:69 +0x73
main.createLogger(0xc00001d000, 0x37, 0xc0002d2000, 0xc0002d2000)
/Users/twig/IdeaProjects/nsp-update/main.go:71 +0x254
main.main()
/Users/twig/IdeaProjects/nsp-update/main.go:38 +0x16f
 
I'm back using an older release.
May I ask that in addition to .XCI support for the latest version you also add .XCZ ? Also would be great to be able to select multiple/different folders with games to scan at the same time.

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I got a question, what’s the deal with DLCs on update TAB ? I didn’t know DLCs have updates for them ? If you have a more recent base game (normal game update) than the DLC update version doesn’t it mean that the DLC should be already on the base game (normal game update) version ?

I’m confused since I have a bunch of DLCs listed on the update TAB with a version inferior to the base game itself. Is this a bug or it's supposed to work this way?
 
Panic issue on Windows has been fixed, please re-download the binaries.
The issue was with the logging framework i'm using, and hence why there was no log file created.
 
I'm back using an older release.
May I ask that in addition to .XCI support for the latest version you also add .XCZ ? Also would be great to be able to select multiple/different folders with games to scan at the same time.

--------------------- MERGED ---------------------------

I got a question, what’s the deal with DLCs on update TAB ? I didn’t know DLCs have updates for them ? If you have a more recent base game (normal game update) than the DLC update version doesn’t it mean that the DLC should be already on the base game (normal game update) version ?

I’m confused since I have a bunch of DLCs listed on the update TAB with a version inferior to the base game itself. Is this a bug or it's supposed to work this way?
DLC's can have their own updates, regardless of the base game updates.
So you can have a base game, and a DLC, and each can have their own chain of updates
 
seems to be ok now

will be back later to tell more


by the way, as you use tinfoil data, do you have contact with them ?
cause naming convention for dlc could be better

some dlc have game name include and some not
so if we want to rename it can result with double naming
 
I think there's a problem with XCI file scanning, it takes forever and it also makes the app consume all of my 32GB of RAM just after a minute.
 
DLC's can have their own updates, regardless of the base game updates.
So you can have a base game, and a DLC, and each can have their own chain of updates

Are you sure about that ? Never heard of it before... Even when a DLC is a 120kb file marked as just an 'UNLOCKER' that triggers with a normal game update?

Also I will give you the following example, I have Yooka-Laylee and the Impossible Lair DLC named Trowzer's Top Tonic Pack. Now Switch Library Manager is saying that said DLC local version is ''0'' and that there is a version '65536'' available. Is this correct or the version '65536'' is referring for the base game update that is required to unlock the DLC which is exactly the version ''65536' ?

Another example, I have both Dead Cells DLC:
1) DEAD CELLS: RISE OF THE GIANT with ID 0100646009FBF001
2) DEAD CELLS: THE BAD SEED with ID 0100646009FBF002

Now Switch Library Manager is saying that DEAD CELLS: RISE OF THE GIANT (the first Dead Cells DLC) local version is ''0'' and that there is a version ''65536'' available. Is this really correct or the version of '65536'' is referring for the base game update that is required to unlock the second DLC (DEAD CELLS: THE BAD SEED) which is exactly the version ''65536'' ?

[COLOR=rgba(0, 0, 0, 0.87)][/COLOR]
 
Are you sure about that ?

i was about to ask the same question
its very strange

i search on multiple source about différent game, and didnt find any new dlc update for those i already had

i guess dlc update is include in game update and if game update version is superior to dlc version then there is no dlc update existing
but am not sure

and all in all its join my reflexion about tinfoil data base that its use
need to know more about their convention on version and naming
 
it only sees 4 xci games i have over 600

That's because it's still scanning for the games in the background with no warning whatsoever, it really takes a long time, I think it's a bug with XCI since with NSP the scanning takes almost no time at all.
 
Weird. It should work, unless your games are actually .XCZ ?
Also did you put prod.keys on the app folder ?
 

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