Rare dont work Very well, and glitch If u try to mod then, If u want to use modded blades, use normal ones, u can add anything to then.I have the weirdest issue. I've tried to add a few rare blades and they show up in the blade album, I get those little contextual cutscenes with them as if I have them, but they don't actually show up as equipable anywhere. I'm stumped as to what to do.
THANKS YOU SO MUCH !!!!!It's probably pretty time consuming and would probably require referencing the datamine a lot, but here are all my completed Blade Affinity Charts, including the Torna DLC. This doesn't contain the seven Blades exclusive to NG+ since I haven't done that, and it doesn't contain the Blades with Affinity Charts you shouldn't be able to work on (ie. Chapter 1 Sever, event Herald, etc.)
Okay, I backed up my endgame save, followed by a New Game save, and tried a couple of things.Where are "Achievement ID" flags stored? I want to go through NG+ with a completely-blank slate, but trying to reset Affinity Charts by importing in blank ones just result in the Charts immediately filling back up upon checking them in-game.
For XC2, not T:TGC.
Okay, I can officially say I have no clue whatsoever about Achievement ID.
I backed up a save from the start of Gormott - literally immediately after Ch. 2 started - and another from after I had unlocked Flaming Edge level 2 (having to deal five critical hits). I also opened the NG+ file and the NG file.
This GitHub provided a handy binary template, so things were actually labelled in 010 Editor. Still have no idea where the achieved Achievements are kept.
Also found this AchievementSet table, but I have no idea where that's kept in the save file, or how that table was compiled.
...If only this excellent game had an active datamining/modding community...
Here's a link to a BDat Editor.
Link.
Use that in conjunction with these data tables, and the same Xenoblade2Set download used for the graphical enhancements, to edit files.
Will now try to see if changes show up in-game. Might be busy today though; university test tonight...
Is there any way to edit your movement speed, jump height and fall damage?
Is it just me, or do BDat changes not seem to show up in-game? I've edited a lot of tables, a lot of things, but after reimporting the edited common.bdat into bf2.ard, then copying bf2.ard to the romfs folder on my microSD card, and booting up my game, nothing seemingly changed...
I gave the 12 Brothersisterpon store, in Argentum, Love Source as a sellable item. I zeroed-out a lot of the AchievementSet table. I gave every Blade three Aux Core slots. I edited the properties of multiple Driver Arts. I set the number of Pouch items I can hold to 69, and gave a few items additional effects or boosted the percentages and/or timer. I gave <Weapon> of Banishing (Moon Matter Chip) and Satellite <Weapon> (Dilaton Chip) extra effects and raised lowered stats a little (e.g. 2% block rate for Moon Matter -> 5%).
I did a bunch of things, but in-game? Nothing.
I don't get it.
I missed out on that early purchase bonus items code. Can this editor add that kind of stuff in?
I’m referring to this:https://my.nintendo.com/news/825d87caf3c9077a
I want to unlock the “Torna DLC Release Celebration Gift” option on my gifts menu. I was wondering if I can use this save editor to fool my game into thinking that I have this particular “DLC” data. I regret not buying this game earlier and I kinda wanna 100% everything like how the Pokémon edit community does when New Pokémon events are released.