ROM Hack RELEASE XC2SaveNetThingy: A Xenoblade Chronicles 2 Save Editor

mendia

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I have the weirdest issue. I've tried to add a few rare blades and they show up in the blade album, I get those little contextual cutscenes with them as if I have them, but they don't actually show up as equipable anywhere. I'm stumped as to what to do. :sleep:
 
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Coolmotif30

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I know this thread is oooooooollllllllllldddddddd but I'm wondering if anyone knows which sever, obrona, perdido, cressidus I should use. Like which ones are the correct ones for player blades
 

Khalyus

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I have the weirdest issue. I've tried to add a few rare blades and they show up in the blade album, I get those little contextual cutscenes with them as if I have them, but they don't actually show up as equipable anywhere. I'm stumped as to what to do. :sleep:
Rare dont work Very well, and glitch If u try to mod then, If u want to use modded blades, use normal ones, u can add anything to then.
 

RichardTheKing

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Is there a way to put every Blade into the party in Torna: TGC? I'm up to the second visit to Torna - where I need to fix the bridge to the capital - and I want to put Hugo, Aegaeon, and Minoth into the party, when I shouldn't have any of them.
However, when I do, Minoth and Aegaeon don't appear in the Characters menu (their individual menus can be accessed by selecting another Blade, then scrolling over to them), so I can't Blade Switch with the R button, and then they disappear entirely after a battle.

Surely there's some kinda flag that manages the party...
 
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SilverBlade

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Hey, I've been looking all over for this: is there a code or a method via this save editor to alter the timer when you activate Pneuma? Trying to make her a regular Blade doesn't work, so I figured just making her timer not decrease would be the next best thing. Any ideas?
 

AkiraKurusu

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Where are "Achievement ID" flags stored? I want to go through NG+ with a completely-blank slate, but trying to reset Affinity Charts by importing in blank ones just result in the Charts immediately filling back up upon checking them in-game.

For XC2, not T:TGC.
 

arvasty88

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It's probably pretty time consuming and would probably require referencing the datamine a lot, but here are all my completed Blade Affinity Charts, including the Torna DLC. This doesn't contain the seven Blades exclusive to NG+ since I haven't done that, and it doesn't contain the Blades with Affinity Charts you shouldn't be able to work on (ie. Chapter 1 Sever, event Herald, etc.)
THANKS YOU SO MUCH !!!!!
 

RichardTheKing

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Where are "Achievement ID" flags stored? I want to go through NG+ with a completely-blank slate, but trying to reset Affinity Charts by importing in blank ones just result in the Charts immediately filling back up upon checking them in-game.

For XC2, not T:TGC.
Okay, I backed up my endgame save, followed by a New Game save, and tried a couple of things.
  • I tried copying the Achievement Tasks data from the NG save file to the endgame save, after first importing blank Affinity Charts to reset them. Result? No dice - the Charts immediately re-completed themselves, like you mentioned.
  • I tried setting the Achievement IDs in Pyra's Affinity Chart to 0; closest thing I could think of to removing the IDs. Also didn't work.

I'm thinking of going through that New Game, getting Pyra, then backing up my save both before I unlock a node, and after; this should let me see just which bits change as a result, in a hex editor.
 

RichardTheKing

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Okay, I can officially say I have no clue whatsoever about Achievement ID.
I backed up a save from the start of Gormott - literally immediately after Ch. 2 started - and another from after I had unlocked Flaming Edge level 2 (having to deal five critical hits). I also opened the NG+ file and the NG file.

This GitHub provided a handy binary template, so things were actually labelled in 010 Editor. Still have no idea where the achieved Achievements are kept.
Also found this AchievementSet table, but I have no idea where that's kept in the save file, or how that table was compiled.

...If only this excellent game had an active datamining/modding community...
 
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SilverBlade

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Okay, I can officially say I have no clue whatsoever about Achievement ID.
I backed up a save from the start of Gormott - literally immediately after Ch. 2 started - and another from after I had unlocked Flaming Edge level 2 (having to deal five critical hits). I also opened the NG+ file and the NG file.

This GitHub provided a handy binary template, so things were actually labelled in 010 Editor. Still have no idea where the achieved Achievements are kept.
Also found this AchievementSet table, but I have no idea where that's kept in the save file, or how that table was compiled.

...If only this excellent game had an active datamining/modding community...

I know right?

Anyways, you linking that github 010 template may actually help in my quest for unlimited Pneuma. Thank you
 

SilverBlade

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Here's a link to a BDat Editor.
Link.

Use that in conjunction with these data tables, and the same Xenoblade2Set download used for the graphical enhancements, to edit files.

Will now try to see if changes show up in-game. Might be busy today though; university test tonight...

Nice! Thank you, will try some tests tonight.

Good luck with your exam
 
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RichardTheKing

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Is it just me, or do BDat changes not seem to show up in-game? I've edited a lot of tables, a lot of things, but after reimporting the edited common.bdat into bf2.ard, then copying bf2.ard to the romfs folder on my microSD card, and booting up my game, nothing seemingly changed...

I gave the 12 Brothersisterpon store, in Argentum, Love Source as a sellable item. I zeroed-out a lot of the AchievementSet table. I gave every Blade three Aux Core slots. I edited the properties of multiple Driver Arts. I set the number of Pouch items I can hold to 69, and gave a few items additional effects or boosted the percentages and/or timer. I gave <Weapon> of Banishing (Moon Matter Chip) and Satellite <Weapon> (Dilaton Chip) extra effects and raised lowered stats a little (e.g. 2% block rate for Moon Matter -> 5%).
I did a bunch of things, but in-game? Nothing.

I don't get it.
 

SilverBlade

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Is it just me, or do BDat changes not seem to show up in-game? I've edited a lot of tables, a lot of things, but after reimporting the edited common.bdat into bf2.ard, then copying bf2.ard to the romfs folder on my microSD card, and booting up my game, nothing seemingly changed...

I gave the 12 Brothersisterpon store, in Argentum, Love Source as a sellable item. I zeroed-out a lot of the AchievementSet table. I gave every Blade three Aux Core slots. I edited the properties of multiple Driver Arts. I set the number of Pouch items I can hold to 69, and gave a few items additional effects or boosted the percentages and/or timer. I gave <Weapon> of Banishing (Moon Matter Chip) and Satellite <Weapon> (Dilaton Chip) extra effects and raised lowered stats a little (e.g. 2% block rate for Moon Matter -> 5%).
I did a bunch of things, but in-game? Nothing.

I don't get it.

I ran into that issue as well using 010 Editor to edit a save file. The game seems to have some checks for data that isn't how it's supposed to be. I don't get the feeling it's anticheat, but more "I better make sure everything is right or I'll crash". Finding whatever flag or flags are responsible will be challenging at best because there's over 65,000 of them...

But, would you mind detailing your process from dumping the romfs, to your modifications, to reinserting the files? I want to see if I can recreate your issue and maybe see what's going on.
 

SilverBlade

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I've dug through piles of the data dump, and I just can NOT find where Pneuma's timer is. I've found where the Blade Combo timers are, where the Driver Combo timers are, and things like that. But I can't find her timer, which makes me wonder where it could be.

I missed out on that early purchase bonus items code. Can this editor add that kind of stuff in?

I don't remember what the items for that were, but in short, yes. You just need to add them to your inventory.
 

DestroyMagnet

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I’m referring to this:https://my.nintendo.com/news/825d87caf3c9077a
I want to unlock the “Torna DLC Release Celebration Gift” option on my gifts menu. I was wondering if I can use this save editor to fool my game into thinking that I have this particular “DLC” data. I regret not buying this game earlier and I kinda wanna 100% everything like how the Pokémon edit community does when New Pokémon events are released.
 

SilverBlade

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I’m referring to this:https://my.nintendo.com/news/825d87caf3c9077a
I want to unlock the “Torna DLC Release Celebration Gift” option on my gifts menu. I was wondering if I can use this save editor to fool my game into thinking that I have this particular “DLC” data. I regret not buying this game earlier and I kinda wanna 100% everything like how the Pokémon edit community does when New Pokémon events are released.

You can absolutely add those items to the game with the editor. As for checking a flag to make the game think you've have it, I'm not sure
 

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