Yes, monopoly is always a good thing.
Sarcasm aside:
Seriously, why would you hate that???
I can understand if one owned the system the game was released on and bought it partially for the exclusives why they might feel ripped off, but honestly, I look at it like this: I'm glad more people don't have to be locked to a PlayStation system to play the Yakuza games...at least, the first three games in the Kiryu saga (the PSP games are locked behind unfinished translation projects, Kenzan had a finished translation project that does make yours truly want to play it when RPCS3 gets better at running these games, and I'm looking forward to the Ishin translation project). I'm pretty sure they're gonna get the rest of the series onto PC and Xbox, though, as they'd be leaving money on the table by ignoring the potential sales they'd get from that. But the point is, for a game that has a more mixed reputation than Yakuza (probably because it's base gameplay idea is a harder sell for most gamers that I know than most), they're gonna need all the money they can get.
I still don't know whether I want to give the game a shot myself. Everyone calls it a walking/UPS simulator, yet there are times where you have to sneak around those ghost things, fight off looters, and I remember seeing something like a third person shooter in one of the reviews of the game I saw, and have heard that the game does build up to a payoff in the end, but I have no idea if the boring grind is worth it. It kind of reminds me of Nier: Automata in a way, except that game had better gameplay whose difficulty curve drops immediately when you bring in the chips that, when stacked upon and leveled up, make the game's difficulty curve resemble something out of SOTN: outside of some
very specific scenarios involving a certain enemy who gets endgame-level buffs in the true finale that's hard to kill/let alone hit and do any significant damage unless you're a certain character (trying to keep spoilers to a minimum, those who've played the game will know what I'm talking about), the game can become somewhat boring in a sense that I could see someone who isn't drawn in by the atmosphere, the music, and the somewhat repetitive and easy gameplay even on Normal would find to be boring when, on a gameplay aspect, once you're all buffed out, every enemy just becomes more porn for Michael Bay!
tl;dr of the previous paragraph - you have to have specific tastes to enjoy something like Death Stranding which isn't exactly a good idea for a game of your own independent studio to start off with, especially considering where Kojima left from!