'Death Stranding' PC version gets release date and 'Half-Life' crossover content announced

Death-Stranding-logo.jpg

Hideo Kojima's debut title since splitting from Konami, the post-apocalyptic delivery simulator Death Stranding, was announced for PCs back in October. This version, which will be published by 505 Games, just got its release date confirmed via a tweet from the game's director:


PC gamers will be able to play the game on June 2nd, along with PC-exclusive features such as a photo mode, support for high frame rate and ultrawide monitors. The announcement also came with a little surprise in the form of Half-Life crossover content.


YouTube trailer in case you don't like Twitter


Purchase of the game at launch will reward players with a digital art book, the original music score, and some in-game cosmetics. Pre-purchases will receive those and some more in-game items detailed in the link below.

Death Stranding will be available for purchase on June 2nd on Steam and Epic Games Store at $59.99.

:arrow:Official Death Stranding PC website
 
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I've played and finished DS on my friend's ps4, I'd say that overall I enjoyed the experience, got a bit repetitive towards the end, but I liked the game.
Would never work on my compy, so, this pc port doesn't do anything fer me, ha.
But I can't wait to see what kinda mods will people make for it, 'cus... pc port = mods, eh.
 

Silent_Gunner

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Yes, monopoly is always a good thing.

Sarcasm aside:
Seriously, why would you hate that???

I can understand if one owned the system the game was released on and bought it partially for the exclusives why they might feel ripped off, but honestly, I look at it like this: I'm glad more people don't have to be locked to a PlayStation system to play the Yakuza games...at least, the first three games in the Kiryu saga (the PSP games are locked behind unfinished translation projects, Kenzan had a finished translation project that does make yours truly want to play it when RPCS3 gets better at running these games, and I'm looking forward to the Ishin translation project). I'm pretty sure they're gonna get the rest of the series onto PC and Xbox, though, as they'd be leaving money on the table by ignoring the potential sales they'd get from that. But the point is, for a game that has a more mixed reputation than Yakuza (probably because it's base gameplay idea is a harder sell for most gamers that I know than most), they're gonna need all the money they can get.

I still don't know whether I want to give the game a shot myself. Everyone calls it a walking/UPS simulator, yet there are times where you have to sneak around those ghost things, fight off looters, and I remember seeing something like a third person shooter in one of the reviews of the game I saw, and have heard that the game does build up to a payoff in the end, but I have no idea if the boring grind is worth it. It kind of reminds me of Nier: Automata in a way, except that game had better gameplay whose difficulty curve drops immediately when you bring in the chips that, when stacked upon and leveled up, make the game's difficulty curve resemble something out of SOTN: outside of some very specific scenarios involving a certain enemy who gets endgame-level buffs in the true finale that's hard to kill/let alone hit and do any significant damage unless you're a certain character (trying to keep spoilers to a minimum, those who've played the game will know what I'm talking about), the game can become somewhat boring in a sense that I could see someone who isn't drawn in by the atmosphere, the music, and the somewhat repetitive and easy gameplay even on Normal would find to be boring when, on a gameplay aspect, once you're all buffed out, every enemy just becomes more porn for Michael Bay!

tl;dr of the previous paragraph - you have to have specific tastes to enjoy something like Death Stranding which isn't exactly a good idea for a game of your own independent studio to start off with, especially considering where Kojima left from!
 

Lazyboss

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This game isn't worth it, really. The story is full of holes and the gameplay is highly repetitive. I tried to love it, but everything in this Game screams "work".
So you didn't finish the story and yet you said it's full of holes?
As for the gameplay I don't see how it's repetitive as it keep adding more items to you which change the gameplay and make it better, some chapters are for deliveries and exploring, some have action, there are many gameplay elements in this game.
 
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Bimmel

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So you didn't finish the story and yet you said it's full of holes?
As for the gameplay I don't see how it's repetitive as it keep adding more items to you which change the gameplay and make it better, some chapters are for deliveries and exploring, some have action, there are many gameplay elements in this game.
Yes, I didn't finish it myself, I watched the rest of the story on YouTube. Crucial information is withheld several times from the player to create an artificial plot twist or give him information to lead into wrong conclusions on purpose. In consequence, character conversation suffers from unexplained stuff, mostly to Sam, and way too much technobabble nonsense.

Yes, you get more items, but to get things from A to B. It doesn't change the one single gameplay loop the game has, it enhances it. The action in this game felt clunky for me, but the game isn't about fighting anyway, so that's all right.

I could go one about the horrible menu layout and the whole gamepad overflowing with too many options, but it's unnecessary at this point. The game just wasn't for me and I had wrong expectations.
 

Lazyboss

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Yes, I didn't finish it myself, I watched the rest of the story on YouTube. Crucial information is withheld several times from the player to create an artificial plot twist or give him information to lead into wrong conclusions on purpose. In consequence, character conversation suffers from unexplained stuff, mostly to Sam, and way too much technobabble nonsense.

Yes, you get more items, but to get things from A to B. It doesn't change the one single gameplay loop the game has, it enhances it. The action in this game felt clunky for me, but the game isn't about fighting anyway, so that's all right.

I could go one about the horrible menu layout and the whole gamepad overflowing with too many options, but it's unnecessary at this point. The game just wasn't for me and I had wrong expectations.
Well, that's the problem you didn't finish the game yourself, because specially for this game the player will have different experience from the one who watch.
I think more than 90% of the story was explained good, the rest is just a room for theories, just like MGS not everything is handled to you, and once the story finally explained something it will leave you with more questions, that's how Kojima make games, and that's why I like his work, because he left us a room for theories.
I agree the first few hours is hard and a pain in the ass, but that's the point of the game, to make us suffer at the beginning and slowly ease our pain with new items and new connections, and the thing about connections is why this game is so amazing, other players help is a very nice touch and make us want to connect and help each other, this is the whole point of the game which they keep repeating several times.
Combat wasn't the main focus but it's there anyway, and again just like MGS we are advised not to kill anyone and that's why it's a stealth game where we avoid combat as much as possible, and I remember how my friends used to mock me for playing MGS1 because it's not a shoot them all game, but I really like it, the same goes for Death Stranding where people mock it without playing it.

Sorry for the long post.
 

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