Homebrew GBARunner2

  • Thread starter Thread starter Gericom
  • Start date Start date
  • Views Views 1,345,373
  • Replies Replies 4,013
  • Likes Likes 121
@Gericom That looks excellent! This is one of the most exciting projects going on in homebrew. Thank you so much! Right now the only thing really missing from your project is automatic sleep mode when the 3DS / DSi is closed. Will that be challenging to implement?
I'm currently thinking about/looking up details of what exactly needs to be done when going into and out of sleep mode. It definitely is possible, and we are a step closer now with this new menu.
 
I've started working on an ingame menu now:
unknown.png
unknown.png
unknown.png

(sorry for the horrible quality screenshots :P)

Awesome!!! It works perfect on my DSi
 
I agree! It also runs fine on my phat DS and N3DS!:)
Great to hear!
I would like to point out that the current version is not fully complete yet, because not all settings are applied when resuming/booting a new game. All cache related things stay the same as on first boot for instance. Once that's added I will merge to master.
 
There was some problem which I have fixed now. Could you try if it works again?

I can confirm that newest version works on my R4i-schc. Something weird I noticed was that the ingame rom menu suddenly stops working if you run GBARunner in DSi mode through Twilightmenu. Running it in DS mode makes the ingame menu load fine.
 
I can confirm that newest version works on my R4i-schc. Something weird I noticed was that the ingame rom menu suddenly stops working if you run GBARunner in DSi mode through Twilightmenu. Running it in DS mode makes the ingame menu load fine.
Yeah, you should never run it in dsi mode (instead use ds mode + 134MHz + unlocked scfg). Gbarunner2 does not support dsi touch.
 
Audio improved again with the latest builds. More instruments, a little out of sync.

Also Huzzah are in order for finally beeing able to switch games without turning the DS on and off!!:cry::hrth:

Indeed. It's a godsend with something like Mega Man Battle Network 4.5 with me having to sometimes switch Navis if I want to grind the Daily Tournaments or even to go back to some areas to get some chips I'm missing. Hopefully soon, I can fight Bass when I get all the standard chips.
 
Dark Arena works again. Only on the 3DS though, the base ds white screens again.

Edit: Same applies to Gauntlet - Dark Legacy.
Moorhen 3 - The Chicken Chase! is a weird one. At first the game white screens after boot. It becomes playable after you go in and out of the menu screen.
 
Last edited by ,
Dark Arena works again. Only on the 3DS though, the base ds white screens again.

Edit: Same applies to Gauntlet - Dark Legacy.
Moorhen 3 - The Chicken Chase! is a weird one. At first the game white screens after boot. It becomes playable after you go in and out of the menu screen.
Dark Arena worked for me with main memory cache disabled iirc.
Oh, and that sounds like a timing race condition. Earlier I already expected that the menu could be useful in getting through those haha.
 
Dark Arena worked for me with main memory cache disabled iirc.
Oh, and that sounds like a timing race condition. Earlier I already expected that the menu could be useful in getting through those haha.
I tested Dark Arena with main memory cache disabled.
It still won´t boot. I got it working with commit 8e4d520 (2019/06/14) arm9 version.

Edit: On a side note, GBARunner2 had it´s third anniversary on December 6th!:toot:
 
Last edited by ,
I tested Dark Arena with main memory cache disabled.
It still won´t boot. I got it working with commit 8e4d520 (2019/06/14) arm9 version.

Edit: On a side note, GBARunner2 had it´s third anniversary on December 6th!:toot:

Yes,confirm it did not boot with Commit 9e285a395346de.. from 09-11-2019
and also not with Commit 10f3e5300992b.. from 20-12-2019
Now the Loading Screen stucks at an "skreeeeeek" Noise Loop.....:blink:
I have tried it with main memory cache enabled and disabled.

Thank you.:)
 

Site & Scene News

Popular threads in this forum