Great to see you past that awful error. One does really learn weird things when these problems arise with SD cards and some consoles. I would bet that the SD card that does not work for you on the cube works okey with the same gcm on Nintendont for the Wii?Encouraged by this success I tried again with another SD-card. Can confirm this now: Got the same good result. Works on PAL GameCube. I still get the garbage screen I posted last time instead of the Swiss menu to select options for the current dol - but it boots the game on pressing "A".
Sometimes the cube is picky with SDs. Did not consider this because my main SD worked for anything else. Thanks @niuus !
Great, i'll give it a try with that guide!The dolphin Wiki instructions will guide you through the steps for each of the mayor Operating Systems. So just follow that and copy the files to the correct locations and it will just work fine. If you want to use it on Android be prepared for some manual editing of INI files but you can use the exact same SD card image for the PC
A bit of adjusting would be nice. I guess you could include in the future, if it ain't too much work, an option for adjusting/compensating overscan (kinda like the screen setup that many games include for modern TVs and consoles), or kinda like the zoom option in some emulators (Snes9xGX).EDIT: @niuus I see just noticed that on your CRT the HUD is going outside of the visible area, should I fix that or is it normal for other games as well? I have connected my Wii through an HDMI converter on a LCD monitor so I do not have that issue myself What is that called again? Overscan or something right?
I had so many plans for the Gamecube but got tired of swapping SD cards because my SD MediaLauncher could not read cards larger than 2GB or 4GB.
I was going to say exactly that... the adapter is only a pin re-arrangement for the SD card to be understood on the GCN memory card port, since Gamecube Memory Cards are just SD cards after all, afaik. Swiss is the software that you need for interfacing with SDHC.The SD Media Launcher can use bigger SDs. It’s the crappy software made by Datel that does not support modern cards – Swiss does. After all the SD-gecko is just as passive adapter with no electronic function at all.
One thing i've learnt is to format the SD cards from time to time, specially if i am adding and deleting files constantly. Some consoles are specially sensible to media fragmentation (e.g.: Open PS2 Loader).But… my experience with the GameCube and SDs can at best described as random. I don’t have the smallest idea what this means (or if I’m doing something wrong without noticing). I'm not really a coder, just an end user.
Can confirm the fluid experience on both consoles with BaterryCheck.The GameCube version of your Batterycheck preview has no speed/lag problems. As fluid as the Wii version. The framerate should have been the same compared to NTSC because I used PAL60(480i). The Wii version looks a little better, but this is probably because of the better output via component cable
You welcome!Thank you both for testing the latest version and your feedback.
Last edited by niuus,