Homebrew Snes9x RX - A new fork.

Which one is the typography you think should be the main one from now on? (Images on page 22)

  • Earthworm Jim 2

    Votes: 3 15.0%
  • Kirby Super Star

    Votes: 7 35.0%
  • Super Bomberman 2

    Votes: 8 40.0%
  • Earthworm Jim

    Votes: 2 10.0%

  • Total voters
    20
  • Poll closed .

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,456
Country
Venezuela
New release is up! (2.9.0)

Brilliant work, thank you! Where i can get covers like this one for Contra?
I think a great place to start would be:
http://thumbnailpacks.libretro.com/

Is possible to fix the game Robocop vs The Terminator for this emulator? I know it is a problem of the version of the emulator and it was fixed in later versions but seeing this version works great with the most part of games (even Top Gear 3000 works fine here) it would be great if this game could work here too.
Thanks.
I could give it a try, though for speeding up the process, i would need you to point me out to the commit that fixed the problem.
 
Last edited by niuus,
  • Like
Reactions: Hakaisha

Maeson

Well-Known Member
Member
Joined
Apr 3, 2013
Messages
1,180
Trophies
1
XP
3,399
Country
Spain
I'm not used to see updates this fast. I didn't even had the chance to use 2.8.0 or 2.9.0, it's kinda crazy (in a good way)!

I found interesting how boot.dol file has increased several times its size (in 2.7.0 it as around 1.4MB, now it's over 4MB).
 
  • Like
Reactions: rogerioronin

SieKensou

Well-Known Member
Member
Joined
Feb 28, 2018
Messages
122
Trophies
0
XP
1,018
Country
Spain
I could give it a try, though for speeding up the process, i would need you to point me out to the commit that fixed the problem.
Thanks for the reply. The problem is that it was fixed when the core was updated (I'm not sure wich one exactly, but when Tantric/dborth updated to the core 1.58 the game started to work fine). But I think you are avoiding to update the core because this one seems to be more stable for the Wii, so I have no idea how a patch for making work correctly Robocop vs The Terminator could be done. In this version the screen flashes constantly and it have some more slowdown. In the lasts versions from dborth (4.4.0 and 4.4.1) it works fine, but was caused for the update of the core... Maybe someone of the creators of the original emulator could help...
If this game could work fine here, this version would be the most complete and better working of all the SNES emulators for the Wii. I hope something can be done.
 

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,456
Country
Venezuela
I'm not used to see updates this fast. I didn't even had the chance to use 2.8.0 or 2.9.0, it's kinda crazy (in a good way)!

I found interesting how boot.dol file has increased several times its size (in 2.7.0 it as around 1.4MB, now it's over 4MB).
Oh, i've been experimenting a bit, but don't worry about the file size, the emulator is the same :D. I kinda like files to be smaller.

Thanks for the reply. The problem is that it was fixed when the core was updated (I'm not sure wich one exactly, but when Tantric/dborth updated to the core 1.58 the game started to work fine). But I think you are avoiding to update the core because this one seems to be more stable for the Wii, so I have no idea how a patch for making work correctly Robocop vs The Terminator could be done. In this version the screen flashes constantly and it have some more slowdown. In the lasts versions from dborth (4.4.0 and 4.4.1) it works fine, but was caused for the update of the core... Maybe someone of the creators of the original emulator could help...
If this game could work fine here, this version would be the most complete and better working of all the SNES emulators for the Wii. I hope something can be done.
Yeah, i understand, the game probably became playable because of the accuracy achieved at the cost of a bit of speed in other titles, as is usual with accuracy improvements in resource-limited platforms.

I really hadn't played the game before (i keep reading the Genesis version was better, so i did not bother), so i wasn't aware of the problem. I tested a bit of the first level, and yes, it has this annoying black strobe effect, which is not present in the most recent core update for GX. In theory, you could ask snes9x/libretro devs for a hint/fix in the snes9x2010 code (which is based on 1.52) for this game to work adequately. The prototype Lobo is another one of those games that are still not working, GX version included (it does work on the PC port since 1.56, afaik). Let's hope we can achieve a positive solution :yay:
 
Last edited by niuus,
  • Like
Reactions: rogerioronin

SieKensou

Well-Known Member
Member
Joined
Feb 28, 2018
Messages
122
Trophies
0
XP
1,018
Country
Spain
Yeah, i understand, the game probably became playable because of the accuracy achieved at the cost of a bit of speed in other titles, as is usual with accuracy improvements in resource-limited platforms.

I really hadn't played the game before (i keep reading the Genesis version was better, so i did not bother), so i wasn't aware of the problem. I tested a bit of the first level, and yes, it has this annoying black strobe effect, which is not present in the most recent core update for GX. In theory, you could ask snes9x/libretro devs for a hint/fix in the snes9x2010 code (which is based on 1.52) for this game to work adequately. The prototype Lobo is another one of those games that are still not working, GX version included (it does work on the PC port since 1.56, afaik). Let's hope we can achieve a positive solution :yay:
I found this: https://github.com/snes9xgit/snes9x/issues/439
They said this simple fix makes the game working well: https://github.com/snes9xgit/snes9x/commit/e543702e242d72ed0016e3edad68de0ea417914e

And yes, MegaDrive/Genesis version is a lot better and I prefer that version too, but just want to help the emulator to be as much perfect as it can :)
 
Last edited by SieKensou,

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,456
Country
Venezuela
Now this is what i call teamwork.:mthr:

Okey, so i almost got it compiled, but it throws me an error right at the end, and i got out of ideas.
And yes, MegaDrive/Genesis version is a lot better and I prefer that version too, but just want to help the emulator to be as much perfect as it can :)
Believe me when i tell ya', if world was my way, every single Genesis game would be ported to my favorite 16-bit console, the SNES :rofl:
 
Last edited by niuus,

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,456
Country
Venezuela
@niuus You mean that only changing that line to fix the Robocop vs The Terminator game makes the emulator to not compile? :S
No, it's more than that. That code is adapted for 1.57+, which is not the same.

@SieKensou, i got a reply from bearoso, regarding the possibility of fixing it in 1.52 code:
"That could be difficult because it would probably break other games. You'd end up having to supplant the entire IRQ code."
 
Last edited by niuus,

Bladeoner

Well-Known Member
Member
Joined
Oct 15, 2018
Messages
264
Trophies
0
Age
39
XP
1,098
Country
Netherlands
To fix robocop vs terminator I think its necessary to zoom in into the daffy duck hack which was applied in Snes9x 1.42 see if that is still in the code and apply that to robocop vs terminator.

I don't know if that will help, just a thought.
 

Edu64

Well-Known Member
Member
Joined
Jan 25, 2015
Messages
124
Trophies
0
Age
40
XP
1,299
Country
Cote d'Ivoire
Hi!
First of all, thanks for giving this super nintendo emulator alternative, as a suggestion it would be great if there was an option to change the color of the interface and the source of the text, in addition the GX version has a specific change that executes the introduction of Kirby superstar correctly, perhaps could be implemented in this version.
Thank you!
 

Bladeoner

Well-Known Member
Member
Joined
Oct 15, 2018
Messages
264
Trophies
0
Age
39
XP
1,098
Country
Netherlands
@Edu64 I'm building a new version which should fix Kirby's intro, can you test it when it's finished. If it works I can open a PR to merge it in the source.

Here it is see attachment.
 

Attachments

  • Snes9xRX_Kirby_Fix.zip
    1.6 MB · Views: 252
Last edited by Bladeoner,
  • Like
Reactions: Edu64

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,456
Country
Venezuela
@Edu64 I'm building a new version which should fix Kirby's intro, can you test it when it's finished. If it works I can open a PR to merge it in the source.

Here it is see attachment.
Glad to report it works perfectly. I left it running many times through the intro and gameplay demo. I do have the original game if there's something you need to be tested on the real hardware.
 

Edu64

Well-Known Member
Member
Joined
Jan 25, 2015
Messages
124
Trophies
0
Age
40
XP
1,299
Country
Cote d'Ivoire
@Edu64 I'm building a new version which should fix Kirby's intro, can you test it when it's finished. If it works I can open a PR to merge it in the source.

Here it is see attachment.
Thanks for making the modification, I tested the introduction of Kirby and it works fine, however, the savegame does not recognize them in the games I did some tests, the save state of version 4.3.9 work well.
I have not been able to test if other games like mario rpg are still working well because of this.
Another thing I noticed is that the memory message always comes out despite being selected not to be displayed.
 
  • Like
Reactions: Bladeoner

niuus

Well-Known Member
OP
Member
Joined
Mar 4, 2016
Messages
2,023
Trophies
1
XP
4,456
Country
Venezuela
Thanks for making the modification, I tested the introduction of Kirby and it works fine, however, the savegame does not recognize them in the games I did some tests, the save state of version 4.3.9 work well.
I have not been able to test if other games like mario rpg are still working well because of this.
Another thing I noticed is that the memory message always comes out despite being selected not to be displayed.
Save states are bound to stop working between versions at some point, since the code has changed a lot. They don't even work for me normally, except one that i use for tests in SMW2, that works among GX/RX. SRM files should not be affected, i guess, but that's from my experience while going through tests in both versions.
 
Last edited by niuus,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: https://www.youtube.com/watch?v=fv6vlP2qSyo