Homebrew [DS(i)/3DS] TWiLight Menu++ - GUI for DS(i) games, and DS(i) Menu replacement

Berserk_Fury

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What did you do before it happened?
So it worked the first time as soon as i installed hiyacfw and all that then i turned it off. Now when i turn it on it loads in to twilightmenu but its just says "Now Loading..." loading on the bottom screen.
 

RocketRobz

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So it worked the first time as soon as i installed hiyacfw and all that then i turned it off. Now when i turn it on it loads in to twilightmenu but its just says "Now Loading..." loading on the bottom screen.
Remove "ROM_FOLDER = [path]" from "settings.ini" at "sd:/_nds/TWiLightMenu".
 
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ooblagis

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Just thought I would point out that DSATM is a pretty garbage replacement for cheat implementation. Obviously it's your program, and what you add or don't, and where you focus your efforts, is totally your call, but if you're under the impression that DSATM does everything cheat implementation would, then you're mistaken.

It's fine for AP patches, or Hard Mode/graphics mods, etc., but it's held back by two major flaws. First, it is HUGELY inconvenient, as implementing a patch requires modifying an entire ROM file (which can't be undone), which means plugging in your SD card or connecting your 3DS every single time you want to modify a code, and often replacing your ROMs totally. This wouldn't be a huge problem, but for the second major issue. All codes are of an "All-or-Nothing" nature, which means that every single code you put on needs to be activated at the same time, and if you want only a certain codes on for certain portions of the game? Well, you're going to be replacing the entire ROM every single time.

Again, if none of this a priority, then by all means, DSATM is better than nothing. I just don't want you to be assuming that DSATM makes code implementation irrelevant.
 

RocketRobz

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Just thought I would point out that DSATM is a pretty garbage replacement for cheat implementation. Obviously it's your program, and what you add or don't, and where you focus your efforts, is totally your call, but if you're under the impression that DSATM does everything cheat implementation would, then you're mistaken.

It's fine for AP patches, or Hard Mode/graphics mods, etc., but it's held back by two major flaws. First, it is HUGELY inconvenient, as implementing a patch requires modifying an entire ROM file (which can't be undone), which means plugging in your SD card or connecting your 3DS every single time you want to modify a code, and often replacing your ROMs totally. This wouldn't be a huge problem, but for the second major issue. All codes are of an "All-or-Nothing" nature, which means that every single code you put on needs to be activated at the same time, and if you want only a certain codes on for certain portions of the game? Well, you're going to be replacing the entire ROM every single time.

Again, if none of this a priority, then by all means, DSATM is better than nothing. I just don't want you to be assuming that DSATM makes code implementation irrelevant.
I want to implement a cheat menu, as it's been requested a lot, but I currently don't have an idea on how to read or show something from a .xml file. :P
 

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Hi, sorry for my bad english but i am having a problem with pokemon black and white and black and white 2. I notice some sort of minimal lag everytime i enter a new area like graphic, model and asset loading or something, and when i return to the old areas which have completely loaded it run smoothly like normal but when i close twilight menu and restart the game the lag is back. I don't have any issue with diamond pearl and platinum which run normal only in gen v games i encounter this problem. And yes of course i have already AP patched the game. I don't know if i have messed anything with the settings, i run in ds mode, 67 mhz clock speed (NTR) like recommended on nds-bootstrap compatibility list, 47.61 khz vram boost sound fix both on, direct launch method and release bootstrap. Even when it emulates on Desmume on pc or Drastic on my phone it ran pretty fine. Does this problem also happen when playing legal physical ds cartridge on 3ds too or it just caused by nds-bootstrap?
P/S: Another 2 questions: Which is the default launch method or the best launch method, reboot or direct? Why is text speed slow and lagging in diamond pearl platinum but not in bw and b2w2?
 
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matt!

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Remove "ROM_FOLDER = [path]" from "settings.ini" at "sd:/_nds/TWiLightMenu".
Thanks, this got things working again for me.

But every time I go into my dsiware folder, it gets stuck again? running 6.6.1, only installed for the first time tonight.

So I can't actually see/run my DSiWare?
 
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drkto

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Hi, I installed hiyaCFW and guess I installed TWilight Menu++ too but, when I turn on my DSi, it turns black and shows the "An error has ocurred..." message. Does someone know how to solve this?

Thanks!
 

RocketRobz

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Thanks, this got things working again for me.

But every time I go into my dsiware folder, it gets stuck again? running 6.6.1, only installed for the first time tonight.

So I can't actually see/run my DSiWare?
Try replacing your .launcharg files.
 

ChrisJK

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Hey, I am having an issue with the GBA emulation portion of the app

Whenever I try to load a Pokemon Fire Red GBA file, I get greeted with a white screen after the BIOS shows, and I can't do anything
Pressing L or R brings up a sound for the help menu that was built into the game, but nothing else works.

Is there any workaround to this or no?
 

RocketRobz

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Hello.:)

I´m going back with the .launcharg files from TWiLight v6.4.5 and from my 1.Backup when i made the Mod.
It still stucks on "Now Loading......"
Maybe an issue with SD Cards greater than 2 GB ?:unsure:
You need the files from the latest version, and launcharggen has been updated for the latest version.

--------------------- MERGED ---------------------------

Hey, I am having an issue with the GBA emulation portion of the app

Whenever I try to load a Pokemon Fire Red GBA file, I get greeted with a white screen after the BIOS shows, and I can't do anything
Pressing L or R brings up a sound for the help menu that was built into the game, but nothing else works.

Is there any workaround to this or no?
Post this in the GBARunner2 thread, as that's the app for GBA emulation, which is actually a hypervisor.
 

Sylux90

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Hello.:)

I´m going back with the .launcharg files from TWiLight v6.4.5 and from my 1.Backup when i made the Mod.
It still stucks on "Now Loading......"
Maybe an issue with SD Cards greater than 2 GB ?:unsure:

The .launcharg files from TWiLightMenu 6.4.5 aren't compatible with the current version.
Open the .launcharg files with a text editor, if inside you have something like "sd:/title/000300##/########/content/000000##.app", just delete the "content/000000##.app" at the end. You should only have something like this: "sd:/title/000300##/########/".
 

WTFookiee

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Hey
@Robz8

I can't seem to get HeartGold to work on this I already tried many ROMS including AP Patched I patched it myself and nothing seems to work, I don't know what else to do.

Thank in advance.
 

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Hi am on dsi menu++ version 5.40
How can I update to the latest version of twilight menu

--------------------- MERGED ---------------------------

Also what software is needed to ap patch games

And which patch should be used to patch pokemon black and white
The one which prevents freezing
 

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