Homebrew Trouble Connecting Nintendont to USBLoaderGX on vwii

jpmcruiser

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Sorry for the basic question, but I'm having trouble figuring this out. I forget how it's supposed to be done normally anyway, but I remember trying to figure this out once awhile ago and my problems were essentially the same as in this thread: https://gbatemp.net/threads/directing-usbloader-gx-to-nintendont.454854/

I'm guessing I have a bad version? I could be wrong but I think I got my USBLoaderGX from here: https://sourceforge.net/projects/usbloadergx/

Could anyone direct me to where I can get a version of USBLoaderGX that allows this? Or whatever my problem is, can anyone help me with this?
 

Cyan

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I don't know how you can have troubles, probably by following someone else wrong guide making it over complicated ?
there's nothing to do to make nintendont work with USBLaoderGX, like ... at all.


first, verify your version in the settings > Credit page.
be sure it DOES NOT mention "3.0c". if you have a "C" letter, this is wrong, you need to follow this.

second, just to be sure, get latest version of both USBLoaderGX (1268 or mod) and Nintendont.

Then, there are really nothing to do !
just extract the respective homebrew to their folder on your SD card.
sd:/apps/usbloader_gx/
sd:/apps/nintendont/

If you ever use USB instead of SD card, you'll have to edit the path to your nintendont program in USBLoaderGX settings. this is the only "complicated" part which could be why nintendont is not working.
USBLoaderGX > Settings > Custom Path > Nintendont Loader path : point to the folder where you have nintendont's boot.dol

Done !

USBLoaderGX is already setup to use nintendont by default. all you need to do is tell the loader to display gamecube games. It's displaying only Wii games by default.
USBLoaderGX > Top menu > 4th icon > Gamecube game

and you are ready to go :)
nothing else is needed, except, having the games on your SD or USB's first FAT32 partition in the proper folder and proper file format, of course.

/games/<title you want>/game.iso and disc2.iso
 
Last edited by Cyan,

jpmcruiser

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If you ever use USB instead of SD card, you'll have to edit the path to your nintendont program in USBLoaderGX settings. this is the only "complicated" part which could be why nintendont is not working.
USBLoaderGX > Settings > Custom Path > Nintendont Loader path : point to the folder where you have nintendont's boot.dol

Done !
/games/<title you want>/game.iso and disc2.iso[/QUOTE]

That id it, thanks so much!

Also how is it that each of these gamecube games have channel icons? I didn't think that the system could detect each of these games!
 
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Cyan

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Also how is it that each of these gamecube games have channel icons? I didn't think that the system could detect each of these games!
USBLoaderGX generate banners using the savegame icon stored internally on the game.
it can also download custom banners (but the URL has changed, you probably don't have the proper one, unless you tried r1269mod4 from my signature). When using the "download cover" features, and with gamecube games listed, the loader download custom animated banners made by a gbatemp's user.

here it works but, my wiimote turn of and i cant control the games :(
You mean after launching nintendont?
is your wiimote official nintendo product, or a third party copy?
Wiimote should work, but maybe it needs the nunchuk connected? I don't remember, you should ask in nintendont thread instead you'll get more help from other nintendont users.
you can also use any USB controller (not xbox).
 
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Cyan

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nintendont is not a game, it's a homebrew and using custom wiimote drivers. it might require an update. You should ask if it's possible to fix in nintendont thread.

oh, and be sure you don't use "native control" option, as it deactivate the wiimote.
that option is forcing the gamecube game to read data only from a "native" gamecube controller port.
 
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