Homebrew yuzu Nintendo Switch emulator discussion

Miguel Gomez

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Love the improvement. However, using other saves won't work for some reason. I've waiting for an hour and no progress on the menu screen. Stuck at the "Playing with detached Joy-Con controllers". New save works but however, softlocks after the cutscene.

upload_2018-9-1_10-38-55.png


Edit: Okay! So the only thing that stops me to load the save file is the lack of shared_font.bin. So I got it and I can load saves normally. Even though it's an improvement, I can't wait for it to be optimized so that I could like play it in full speed on my decent laptop.
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vwm

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Dumped fonts and keys. Trying to launch xci and there is no signs of errors but nothing is on screen, just black with fluctuating fps. After a long wait heard the sound, but still nothing on screen. When extracted manually then everything works. But whole xci's wont start. Am I doing something wrong? Somebody tried to launch xci's without extraction? (Tried on different titles like disgaea and odyssey)
 

Miguel Gomez

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Dumped fonts and keys. Trying to launch xci and there is no signs of errors but nothing is on screen, just black with fluctuating fps. After a long wait heard the sound, but still nothing on screen. When extracted manually then everything works. But whole xci's wont start. Am I doing something wrong? Somebody tried to launch xci's without extraction? (Tried on different titles like disgaea and odyssey)
Did you use the Canary build? Nightly build doesn't display well.
 

vwm

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Tried both now, but still nothing except for the sound. Extracted again to ".nca" and also pure "main" but got the same result on both... This is quite strange, because I remember that last time I tried that worked. Also the latest Nightly(991) just crashed. Maybe some late changes messed things up.

Checked log and there seems to be some hardware errors - dunno, maybe they lifted up some hardware requirements (my gpu is an old laptop 555m)
The first critical error is:

Render.OpenGL <Critical> video_core/renderer_opengl/gl_rasterizer.cpp:RasterizerOpenGL:99: Sync fixed function OpenGL state here!

Then just couple Errors:

HW.GPU <Error> video_core/command_processor.cpp:WriteReg:48: Special buffer methods other than Bind are not implemented

And

HW.GPU <Error> video_core/renderer_opengl/gl_rasterizer.cpp:ConfigureFramebuffers:309: RenderTargetFormat is not configured

Then one critical repeats over and over:

Render.OpenGL <Critical> video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:439: API ERROR 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound.

With rarely in between:

Render.OpenGL <Critical> video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:439: API ERROR 1282: GL_INVALID_OPERATION error generated. Array object is not active.
 

Miguel Gomez

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Tried both now, but still nothing except for the sound. Extracted again to ".nca" and also pure "main" but got the same result on both... This is quite strange, because I remember that last time I tried that worked. Also the latest Nightly(991) just crashed. Maybe some late changes messed things up.

Checked log and there seems to be some hardware errors - dunno, maybe they lifted up some hardware requirements (my gpu is an old laptop 555m)
The first critical error is:

Render.OpenGL <Critical> video_core/renderer_opengl/gl_rasterizer.cpp:RasterizerOpenGL:99: Sync fixed function OpenGL state here!

Then just couple Errors:

HW.GPU <Error> video_core/command_processor.cpp:WriteReg:48: Special buffer methods other than Bind are not implemented

And

HW.GPU <Error> video_core/renderer_opengl/gl_rasterizer.cpp:ConfigureFramebuffers:309: RenderTargetFormat is not configured

Then one critical repeats over and over:

Render.OpenGL <Critical> video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:439: API ERROR 1282: GL_INVALID_OPERATION error generated. Invalid VAO bound.

With rarely in between:

Render.OpenGL <Critical> video_core/renderer_opengl/renderer_opengl.cpp:DebugHandler:439: API ERROR 1282: GL_INVALID_OPERATION error generated. Array object is not active.
Umm. Have you tried dumping the shared_font.bin? If you want to play Mario Odyssey or other games, you need shared_font.bin.
 

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