Homebrew RELEASE Development Thread - RetroArch libnx

  • Thread starter m4xw
  • Start date
  • Views 670,608
  • Replies 4,272
  • Likes 69
Status
Not open for further replies.

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,212
Trophies
2
XP
34,102
Country
Mexico
I mean I should probably give libnx credit too, but if I build a Qt5 application, I don't credit Qt as well, but if I use any logic you wrote, I would credit you.

Maybe I am overly careful with that, but every work deserves it's respect

And well, they are already kinda in the name :P
Might as well write it as "ReSwitchBrew" :lol:
 

baretbh

Well-Known Member
Member
Joined
May 26, 2018
Messages
261
Trophies
0
Location
BC, Mexico
XP
337
Country
Mexico
Something feels very off about the latest snes build. Sound is extremely slow and games run significantly worse than the previous builds.
 

m4xw

Ancient Deity
OP
Developer
Joined
May 25, 2018
Messages
2,442
Trophies
1
Age
119
XP
6,958
Country
Germany
Something feels very off about the latest snes build. Sound is extremely slow and games run significantly worse than the previous builds.

I just redownloaded the latest build and chrono trigger works fine for me.

Only thing that I could think of is the libnx version in the devkitpro repo is outdated.

Could you please rename the folder and create a new one just containing https://git.m4xw.net/Switch/RetroArch/libretro-snes9x2010/-/jobs/35/artifacts/download

Make sure you have vsync off too (in case you turned it on and saved)
 
Last edited by m4xw,

baretbh

Well-Known Member
Member
Joined
May 26, 2018
Messages
261
Trophies
0
Location
BC, Mexico
XP
337
Country
Mexico

Starcarr

Well-Known Member
Newcomer
Joined
Jun 5, 2018
Messages
53
Trophies
0
Age
33
XP
130
Country
United States
Last edited by Starcarr,
  • Like
Reactions: Leonidas87

m4xw

Ancient Deity
OP
Developer
Joined
May 25, 2018
Messages
2,442
Trophies
1
Age
119
XP
6,958
Country
Germany
Main Post updated with link to the issue tracker and updated links with live pipeline status

Added fceumm to CI

Can someone test the fceumm build and whats the status of the vba-next build?
 

XtremeTemp

Well-Known Member
Newcomer
Joined
Dec 31, 2015
Messages
55
Trophies
0
Age
31
XP
292
Country
United States
Main Post updated with link to the issue tracker and updated links with live pipeline status

Added fceumm to CI

Can someone test the fceumm build and whats the status of the vba-next build?
Fceumm is far better than LAINes rn, right? And it runs good? Might test it out :)
 

wicksand420

Well-Known Member
Member
Joined
Nov 13, 2016
Messages
2,787
Trophies
1
Age
39
XP
2,296
Country
United States
That bios in mention I believe was for the nintendo disk system, which I don't think has anything to do with nes
 

wicksand420

Well-Known Member
Member
Joined
Nov 13, 2016
Messages
2,787
Trophies
1
Age
39
XP
2,296
Country
United States
I tried some dragon warrior hacks in fceumm and they work great
With vba next the games play well, the only things I noticed to report is when scrolling sideways on some games, its like the background moves slightly slower than the character, and some minor popping of the audio, but is working much better.
 
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BakerMan
    The snack that smiles back, Ballsack!
    BakerMan @ BakerMan: oof