Homebrew RELEASE Development Thread - RetroArch libnx

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I mean I should probably give libnx credit too, but if I build a Qt5 application, I don't credit Qt as well, but if I use any logic you wrote, I would credit you.

Maybe I am overly careful with that, but every work deserves it's respect

And well, they are already kinda in the name :P
Might as well write it as "ReSwitchBrew" :lol:
 
Something feels very off about the latest snes build. Sound is extremely slow and games run significantly worse than the previous builds.
 
Something feels very off about the latest snes build. Sound is extremely slow and games run significantly worse than the previous builds.

I just redownloaded the latest build and chrono trigger works fine for me.

Only thing that I could think of is the libnx version in the devkitpro repo is outdated.

Could you please rename the folder and create a new one just containing https://git.m4xw.net/Switch/RetroArch/libretro-snes9x2010/-/jobs/35/artifacts/download

Make sure you have vsync off too (in case you turned it on and saved)
 
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Main Post updated with link to the issue tracker and updated links with live pipeline status

Added fceumm to CI

Can someone test the fceumm build and whats the status of the vba-next build?
 
Main Post updated with link to the issue tracker and updated links with live pipeline status

Added fceumm to CI

Can someone test the fceumm build and whats the status of the vba-next build?
Fceumm is far better than LAINes rn, right? And it runs good? Might test it out :)
 
That bios in mention I believe was for the nintendo disk system, which I don't think has anything to do with nes
 
I tried some dragon warrior hacks in fceumm and they work great
With vba next the games play well, the only things I noticed to report is when scrolling sideways on some games, its like the background moves slightly slower than the character, and some minor popping of the audio, but is working much better.
 
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