The Story of the Switch - A Year in Retrospect



Debuting with a short trailer in October of 2016, the Switch made waves. Confirming rumours of Nintendo's latest hybrid system and rekindling hope for third-party support, people were talking. Could a handheld device cope with the quality of gameplay expected from a home console? Would these detachable controllers herald in a new age of gimmick-reliant games? Will I ever get invited to a rooftop party? Through the hype building and mystery, Nintendo made one thing clear—this is not the Wii U. Casting it aside like a DSi in 2011, the Switch put forward a new aesthetic. Slimmer, sleeker, this system felt as though it was marketed to the population who had grown up with Nintendo, as opposed to those still growing. With just one more appearance in December on The Tonight Show, things were relatively quiet going into 2017.

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January brought with it a livestream from Tokyo, showing off much of what was to come in enticing detail. Announcing Arms, 1-2 Switch, and a plethora of information surrounding controllers, price point, and release date - the stage was set. Though a large point of conversation stemmed from the awkward live translation, Nintendo fans got a chance to see just what was waiting for them around the corner. A moment I still fondly look back on is the unveiling of Hisashi Nogami, producer of Splatoon 2. His getup, his enthusiasm, and his dramatic poses stay with me to this day; all of this made better when considering he was presenting to a room of financial analysts and trade partners. It really drove home to me this is still a Nintendo system, and that Nintendo systems serve for fun above all.



Just three short days before release, Nintendo had one last marketing push for the Switch in its February 28th Nindies showcase. Kicking off with the announcement of SteamWorld Dig 2, Nintendo showed the potential for a vast library of games; much of which we're enjoying a year later. Others, we still wait for—I'm looking at you WarGroove.

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Launch brought with it a unique joy I haven't seen since the Nintendo Wii. With the intense sales force of The Legend of Zelda: Breath of the Wild behind it, the Switch took off at a greater pace than anybody could have anticipated, becoming completely unavailable in certain areas for months to come. Supported by the likes of Super Bomberman R, Shovel Knight, and the ever-memorable Vroom in the Night Sky, early adopters already had a small library of games good and bad to choose from. It stood as a shame to me party game 1-2 Switch wasn't bundled with the system, Nintendo instead opting to sell it as a full-priced standalone game. The Switch's launch was no doubt successful, but it lacked its Tetris, its Wii Sports; even to some extent its Face Raiders.

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The months that followed saw a steady stream of support from Nintendo and third parties alike, none left without a major release to serve as its backbone. After the gargantuan success of Breath of the Wild, Nintendo offered up a different kind of experience for April, opting to bring a new version of Mario Kart 8 to the system. With the force of 42 playable characters and an all-new battle mode, owners of the Wii U version were coaxed and coerced into double dipping on this staple of frantic friendship-killing action. My personal pick for the month comes from a surprisingly underrated assortment of falling blocks and blobs with faces; none other than Puyo Puyo Tetris. Seeing its first release outside of Japan, this fun mashup captivated me not only in its well-established and polished gameplay, but in its incredible dialogue and puns. Even if you don't think yourself particularly sharp at Tetris, or find yourself unfamiliar with the cutest blobs in gaming, I recommend you check it out.

May's big-ticket release came in the form of Disgaea 5 Complete, much like Mario Kart 8 Deluxe releasing with the DLC of its PS4 counterpart. This isometric trip into gruesome grinding and devilishly good humour provided players with all the goodness of a primetime Prinny for the first time on a Nintendo system in almost a decade. All in all, a relatively quiet month. Minecraft got its inevitable port and fighter fans were left largely disappointed with the lacklustre release of Ultimate Street Fighter II: The Final Challengers. While not necessarily flawed, many saw its relative lack of new content struggling to justify its hefty price tag. Despite this, be it through a desperate wanting of something fresh in an otherwise slow month, or a genuine desire to Hadouken with the Joy Cons, Switch owners saw it worthy enough of their money for it to be a commercial success in the eyes of Capcom.

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As summer rolled in, so too did the unforgettable anthem of ARMS; Nintendo's unique attempt at captivating the competitive masses. Creating a game largely reliant on motion controls does, after all, have a fantastic track record for Nintendo, The Legend of Zelda: Skyward Sword averaging 93% on review aggregate site Metacritic. Though featuring the polish and shine of a first party Nintendo game, many found themselves let down by the relative lack of content. It set itself up for updates much like the 2015 hit Splatoon, but ultimately found itself lacking the same spark that made fighting for turf so fun.

One of my more anticipated titles, Splatoon 2 rolled, squelched, and sprayed onto Nintendo Switch in the midst of Summer. Building off the finale of the original game, it captured the hearts of series fans as their final parting decision influenced the events of the sequel. Now with new weapon types, new maps, and new special weapons, Splatoon 2 felt fresh; and yet managed to keep the same charm and sheer sense of fun as its predecessor. An interesting pairing to release alongside it would be the Nintendo Switch Online app for smartphones. With a unique area for Splatoon showing the maps in rotation, as well as a unique way of ordering high quality gear, it served me well as I threw myself into the inky abyss. Should you find yourself harbouring a particular hatred for your teammates, it also allowed for an infuriating and limited voice chat solution.

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Mario + Rabbids Kingdom Battle is a game that came somewhat out of nowhere. Being the second game I reviewed for GBAtemp, I recall it in a strange light. Putrid minion-esque creatures sullying the Mario name, what was Nintendo thinking? I don't think I've ever been so happy to be wrong. Every element of this game just worked. A sense of humour only possible with these rabid hellspawn, a companion character spouting words and phrases I never thought I'd see within a mile of the Mario name. Even nine months later, I find myself in awe of what I played. A truly remarkable gem blending two franchises that had no reason nor rhyme to interact, let alone in such a brilliant way.

Following in the footsteps of Mario Kart 8 Deluxe before it, Pokken saw itself lifted from the obscurity of the Wii U and decorated with the new title of Pokken Tournament DX. Adding characters previously exclusive to the arcade version of the game, Pokken DX offered a great port of the 2015 hit, portability being a huge selling point. Around this time, the floodgates were noticeably starting to open for the Switch eShop. What was a steady stream of one or two games a week now became three, four, upwards of twelve games appearing, hopeful to find their audience. One game truly deserving of such, is Sidebar Games' debut title Golf Story. With lush visuals, an engaging story, and the high-octane sport of golf serving as its backbone, it throws you back to the golden era of Mario sports games. Back to Mario Tennis and Mario Golf on the GBA, where each game had a lovingly crafted world, small as they may have been. It stands to me as a passionate love letter to a time long-since passed.

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It would be easy to jump ahead to the colossal release of Super Mario Odyssey, but to do so would be to overlook perhaps my favourite game to have been ported to this capable device. Presenting a quiet farmer's life in a small town, Stardew Valley offers players the freedom to live as they like. If you want to farm, farm. If you want to fish, you know where the ocean is. You want to marry this man? This woman? It's your life, and this freedom is only amplified by the freedom to play it where you want. Stardew Valley is a game that always belonged on a handheld device. Crafting an experience enjoyable in ten-minute bursts, or six-hour marathon sessions, you have here a unique game to be enjoyed by a vast audience. And then a week later, you had Mario.

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Super Mario Odyssey launched to a similar reception as Breath of the Wild. Marked down as one of the greatest Mario games to date, and a true icon of the Nintendo Switch itself, it was showered with high ratings across the board. It featured fun movement, bright and visually appealing graphics, and a neat new gimmick; a true 3D Mario game of exploration and open worlds after the linearity of Super Mario 3D Land, and World. A brilliant game I feel sorely let down by the littering of Moons across its landscapes. I found a great deal of enjoyment in playing it, but with a Moon for every random action, I couldn't help but grow tired of it. I applaud the developers for their foresight in level design, putting Moons at the end of every "what if" scenario, but this foresight comes at a cost. It feels as Super Mario 64 would if every red coin were made a Star, and it held it back for me.

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With a number of third-party developers finding success in the Switch, now came Bethesda to test the water with their undying magnum opus: The Elder Scrolls V: Skyrim. While I find it easy to stand aside and laugh at just how many releases Skyrim has seen, I did buy it on the Switch when it launched. What the Switch has is unique. Porting a six-year-old game is nothing special, but porting a game of such scale, of such magnitude as Skyrim to a handheld system? That's different. To wander Whiterun, to slay dragons, to be a general nuisance to the people of Skyrim; to do this anywhere is something extraordinary in my mind. It's the one thing from launch to now I still struggle to come to terms with, and yet have gotten so used to. On any other system, you might say rereleasing a game for the third, or even fourth time is a shameless cash grab. Maybe it is on the Switch, but when providing such a unique selling point, the purchase justifies itself to me.

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Ending 2017 with a bang, Xenoblade Chronicles 2 throws you into an immersive and expansive journey across the moving landscapes that are Titans. Having reviewed this, I found myself captivated from start to end. With its brilliant English dubbing and writing that can make even generic tropes into well-developed and interesting plot points, the Switch finally had its definitive JRPG experience.

With two months of 2018 already behind us, the Switch isn't showing any signs of slowing down. With Bayonetta 1 + 2 recently released, Kirby, Attack on Titan 2, and Project Octopath Traveller ahead in the immediate future; even a main series Pokemon game coming soon. Stay with GBAtemp as we cover the latest and greatest of what this system has to offer.

One year on, what are your fondest memories of the Switch? What are you hoping for the coming year? Let us know below.

Official GBAtemp Reviews

If any of the games mentioned in this article interested you, be sure to check out our official reviews:

:arrow: The Legend of Zelda: Breath of the Wild
:arrow: Mario Kart 8 Deluxe
:arrow: Disgaea 5 Complete
:arrow: ARMS
:arrow: Splatoon 2
:arrow: Mario + Rabbids Kingdom Battle
:arrow: SteamWorld Dig 2
:arrow: Super Mario Odyssey
:arrow: Xenoblade Chronicles 2
:arrow: Bayonetta 1 + 2
 

Jayro

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First off, I have to thank GBATemp for being so awesome for raffling off Nintendo Switch systems. I had already bought a Switch at launch exactly one year ago, so I gave my girlfriend the Switch I won here last July. Since then, we've really invested in charging cradles, pro controllers, many games, and still have a blast playing Splatoon 2 together. Nintendo has really turned themselves around, and the new CEO is doing a fantastic job pushing out games and systems. I'm glad third party support hasn't dipped out like they did for the Wii U, but I'd like to see more third-party exclusives. I know they'll come over time, and the cool Switch-specific clothing and stuff they add to get like Skyrim and Bayonetta is very cool.

:yayswitch: Here's to another year of great fun to be had! :toot: :grog:
 

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I've never owned a console where I've had so much enjoyment in such little time. However I think this year will be a lot slower.

Owned console for 3-4 months.. played Super Mario Odyssey, Mario Kart, Zelda, Xenoblade Chronicles 2.

So thats possible one of the best games of all time, one of the best JRPGs of all time and a world-class platformer with an amazingly addictive and casual racing game which is fun as fuck and all of these are portable.

Hmmmmm...
 
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Tom Bombadildo

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As mentioned by Foxi, the Switch is an excellent concept, with not so excellent design or execution. I'm still not overly confident with the long-term success of the Switch, there are a lot of awful design choices and downright stupid launch decisions by Nintendo this time around, regardless of how successful it may seem to be going so far, but it definitely has promise.

Despite the problems I have with it, I will say I still generally enjoy what I play on the Switch, whenever there's something new to actually play anyways. Nintendo needs to step up their game with third party offerings, start getting new titles in from devs instead of ports of games I played 5 years ago or a slew of meh indie titles nobody cares about.
 
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The few games I played on it were pretty good, but we'll see if Nintendo can keep this up. My Switch has been mostly gathering dust since I beat Odyssey and the only game I'm looking forward to is SMT V which doesn't even have a release date and, coincidentally, is one of the few non-port 3rd party games.

It doesn't seem like 3rd parties trust it, yet. It's been selling really well so this could change in the near future, but right now, there isn't much actually new 3rd party content on the Switch.
 
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DeslotlCL

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wow, never noticed it but that dog model is awful and the lack of proper shadow in terrain makes it look like a late era gamecube game..
Odyssey1.jpg
 
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Xzi

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I see the Switch as a console of contrasts - it's excellent in concept and poor in design. The Switch offers the promise of taking mainstream gaming on the go, but lacks the brawn to truly execute that promise with its relatively weak off-the-shelf Tegra X1
I highly disagree, there's nothing stronger out there for a mobile SoC. So unless someone had released a hybrid console at $650+ (GPD Win 2), or pulled a stronger, non-existent SoC out of their ass for the same reasonable price as Switch ($300), it is designed as well as anyone could've designed it. Expecting a console smaller than the size of a full GPU to perform on the same level as XB1/PS4 (which are even larger stationary boxes) is unreasonable. Nintendo's never needed too much power to beat out the competition because they innovate, while Sony and MS only stagnate and fall further behind PCs every day.
 
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DeslotlCL

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I highly disagree, there's nothing stronger out there for a mobile SoC. So unless someone had released a hybrid console at $650+ (GPD Win 2), or pulled a stronger, non-existent SoC out of their ass for the same reasonable price as Switch ($300), it is designed as well as anyone could've designed it. Expecting a console smaller than the size of a full GPU to perform on the same level as XB1/PS4 (which are even larger stationary boxes) is unreasonable. Nintendo's never needed too much power to beat out the competition because they innovate, while Sony and MS only stagnate and fall further behind PCs every day.
Although i agree with your first statement, the bit about nintendo beating the competition is false. The n64 fell behind the ps1, the gamecube behind the ps2, the wii u did even worse. The only successful home consoles from nintendo were the nes, snes and the wii so far. Cant say much of the switch, since it is competing with a four year old console (ps4) and even then the ps4 has already sold 80 million consoles and in the rest of the years that it still has it pretty much will have sold more than 100 million units.
 
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Xzi

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Although your first statement is true, the bit about nintendo beating the competition is false. The n64 fell behind the ps1, the gamecube behind the ps2, the wii u did even worse. The only successful home consoles from nintendo were the nes, snes and the wii so far. Cant say much of the switch, since it is competing with a four year old console (ps4) and even then the ps4 has already sold 80 million consoles and in the rest of the years that it still has it pretty much will have sold more than 100 million units.
N64/GCN/WiiU were basic consoles with less or about the same power as the competition, it's not surprising they didn't hold up. Wii OTOH had the competition drooling as the sales numbers kept skyrocketing, which is why we now have Sony/MS' Move and Kinect. If Switch sells really well, it wouldn't surprise me to see the other two attempt to play copycat again.
 

DeslotlCL

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N64/GCN/WiiU were basic consoles with less or about the same power as the competition, it's not surprising they didn't hold up. Wii OTOH had the competition drooling as the sales numbers kept skyrocketing, which is why we now have Sony/MS' Move and Kinect. If Switch sells really well, it wouldn't surprise me to see the other two attempt to play copycat again.
Still you are not doing your basic researchs dude. The n64 and gamecube were stronger consoles than both the ps1 and the ps2. The reason they failed was becausw of the awful decisions that nintendo made at the time. The snes was decent enough, although its cpu was worse than the genesis one, it was still "strong" enough in other aspects that the genesis couldnt do without extra hardware such as the sega cd (rotation and scaling, higher colors, etc). Why the wii was successful then? Nintendo going the easy route and apealing to the casual market, although it worked, and thanks to that, nintendo isnt going to go to the stronger console route as it did in the 90/early 2000 just for the sake of going the easy route.

The switch is a great console, but believe me, the handheld aspect will cause trouble for the future games, and ports from the current gen consoles will be difficult to see on the switch, unless third party studios start to create unique switch games from scatch, which i doubt...
 
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I highly disagree, there's nothing stronger out there for a mobile SoC. So unless someone had released a hybrid console at $650+ (GPD Win 2), or pulled a stronger, non-existent SoC out of their ass for the same reasonable price as Switch ($300), it is designed as well as anyone could've designed it. Expecting a console smaller than the size of a full GPU to perform on the same level as XB1/PS4 (which are even larger stationary boxes) is unreasonable. Nintendo's never needed too much power to beat out the competition because they innovate, while Sony and MS only stagnate and fall further behind PCs every day.
Define "mobile". Both the XBO and the PS4 run on, for all intents and purposes, mobile hardware. Even if Nintendo were to go ARM, nobody forced them to use an off-the-shelf SoC. We live in the world of laptops with dual 1080's in SLI or Ryzen R7's/VEGA graphics under the hood in the high-end, the "you can't run it from a battery" excuse is non-existent. Of course I'm not talking about such a balsy spec, it wouldn't be cost-effective or particularly portable, but they should've given users at least a teraflop of FP32 compute to be competitive on that sub-1080p screen, the current spec is disappointing, and downclocked from stock. The Switch doesn't even fulfill the initial 1TFLOP FP16 promise, even when docked, it stays way in the dust behind the competition in terms of brawn.
 
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The n64 and gamecube were stronger consoles than both the ps1 and the ps2.
I'm aware, that's why I edited my initial statement. The point is that power alone gets you nowhere.

The switch is a great console, but believe me, the handheld aspect will cause trouble for the future games, and ports from the current gen consoles will be difficult to see on the switch, unless third party studios start to create unique switch games from scatch, which i doubt...
A few third-party games are impossible to port, the rest simply depend on effort being put in. We've got the brand new Dark Souls remaster coming to Switch, after all. In a market where all the consoles are stationary boxes, software is the only thing that matters. Switch finally made the hardware more interesting again.

Define "mobile". Both the XBO and the PS4 run on, for all intents and purposes, mobile hardware.
You know what I mean by mobile. PS4/XB1's "mobile" internals are still much larger than the entire Switch unit.
 
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Tom Bombadildo

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I highly disagree, there's nothing stronger out there for a mobile SoC. So unless someone had released a hybrid console at $650+ (GPD Win 2), or pulled a stronger, non-existent SoC out of their ass for the same reasonable price as Switch ($300), it is designed as well as anyone could've designed it.
I disagree. Nintendo could've totally partnered with AMD for a customized Raven Ridge APU, which would include a GPU that would be able to offer higher performance at likely the same TDP (~10w) and likely the same price. At the worst, it might've been slightly more expensive, but performance would be much higher than with a comparable potato ARM SoC, even if it is the most powerful one. A customized 2500u, for example, would've been a perfect fit for the Switch. The Vega 8 has over 1TFLOP of single precision performance (which is twice what the X1 running in the Switch has), with only a slightly higher power draw. I imagine they could easily hit, or only be slightly under, the docked performance of the Switch while the Vega 8 was in portable mode with the same battery consumption.

Plus the added benefit of being an x86 architecture, like the PS4/Xboner, which would allow developers to port multi-platform games with infinite more ease.
 
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N64/GCN/WiiU were basic consoles with less or about the same power as the competition, it's not surprising they didn't hold up. Wii OTOH had the competition drooling as the sales numbers kept skyrocketing, which is why we now have Sony/MS' Move and Kinect. If Switch sells really well, it wouldn't surprise me to see the other two attempt to play copycat again.
All three suffered from Nintendo's ridiculous design choices and cut features that were otherwise industry-standard. The N64 used an exotic storage medium instead of CD's, the Gamecube used mini-DVD's instead of full-sized discs to avoid paying royalties, supported no multimedia features during the DVD boom and was so late to the game that nobody cared since the PS2 had the lead at that point. As for the Wii U, it was a conceptual failure further hindered by its lateness, or earlyness in the generation - at that point people were waiting for the new PlayStations and Xboxes and didn't hedge bets early. The Switch is basically what the Wii U should've been.
You know what I mean by mobile. PS4/XB1's "mobile" internals are still much larger than the entire Switch unit.
They're not, and a lot of the board would be redundant in a mobile application.
 
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I disagree. Nintendo could've totally partnered with AMD for a customized Raven Ridge APU
I wouldn't trust AMD working with such little internal space, Switch would definitely have bigger heat issues. That's assuming your customized APU didn't have to be throttled to the exact same speeds as the X1 in Switch anyway, which seems likely. I'm pretty sure Nintendo had already been working with AMD prior anyway, they didn't want to go with the same people that both Sony and MS were already using.

They're not, and a lot of the board would be redundant in a mobile application.
If someone could put a PS4 in a portable, it would've happened already. You're excluding a lot of the internals, and there would be far too many heat/battery issues with a full AMD APU.
 
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I wouldn't trust AMD working with such little internal space, Switch would definitely have bigger heat issues. That's assuming your customized APU didn't have to be throttled to the exact same speeds as the X1 in Switch anyway, which seems likely. I'm pretty sure Nintendo had already been working with AMD prior anyway, they didn't want to go with the same people that both Sony and MS were already using.
AMD just finished working with Intel on their latest NUC, Hades Canyon, it's powered by VEGA Mobile and fits in a semi-big pocket. They're perfectly capable of delivering a small die.
If someone could put a PS4 in a portable, it would've happened already. You're excluding a lot of the internals, and there would be far too many heat/battery issues with a full AMD APU.
How much money would you like to put on that wager?
 
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Xzi

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AMD just finished working with Intel on their latest NUC, Hades Canyon, it's powered by VEGA Mobile and fits in a semi-big pocket. They're perfectly capable of delivering a small die.
I'll believe it when I see it in action. My experience with AMD is that they can't even deliver full GPUs that don't double as a furnace for your house.

How much money would you like to put on that wager?
I'd put $100 on it assuming you can prove it has no heat issues and a reasonably-sized battery that doesn't get drained in two seconds. I'm very much aware what the modding scene can do, but a product worthy of the mainstream is something different entirely.
 
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aofelix

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Hahaha I love these posts.

The bottom line is, please provide name of other portable gaming devices which include a good screen, battery life, good ergonomic solution for the controllers AND can play games on par with BOTW/Odyssey/Portable Skyrim etc. The fact is there is no dedicated device which can do this, and most that can... i.e. gaming laptops... are 3-10x the price of a Nintendo switch, lack the battery life, portability, controllers, etc.

Everyone talks as if Nintendo's design decision faults are no brainers... but if it was all so easy and could be concentrated around the <£300 price point, why is NO ONE else touching this market? Because its god damn difficult and most portable devices with the power/screen quality people want on this forum comes into boreder into ipad territory... and the pricing is very very different there.


The Switch is simply a fantastic portable gaming deal.





This year is going to be a worry though games-wise. I'm not interesting in Kirby or Yoshi. I think Fire Emblem, Bayonetta, Mario Tennis and Metroid might be the only games I play on my Switch unless they come up with some surprises.
 
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