Review cover Bayonetta + Bayonetta 2 (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): February 16, 2018
  • Release Date (EU): February 16, 2018
  • Release Date (JP): February 17, 2018
  • Publisher: Nintendo
  • Developer: PlatinumGames
  • Genres: Action, Hack and Slash

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Back from hell.

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Originally released in 2009 for the PS3 and Xbox 360, Bayonetta is an action-packed hack and slash game from the now-renowned company PlatinumGames. Having developed for every modern home console since the Xbox 360, Bayonetta + Bayonetta 2 marks their leap to Nintendo's latest and greatest system; but does the witch belong on the Switch?

Despite being a long-time fan of Devil May Cry, Bayonetta is a series that has long-since eluded me. Having missed its original release, and subsequent Wii U port, the Switch version offers a lifeline; a means of enjoying a game I have heard only wonderful things about. Please keep in mind as you read this I am going into the series fresh; and as such, comparisons to other versions will be limited. I will however be commenting on this game as a new experience; as it may too be for many.

First Impressions

Before so much as reaching the title screen, the game gives us a cutscene, broken and ominous in nature; fragments of Bayonetta's past thrown at force to show what's to come. Followed by a simple title screen and a whisper of the game's title, everything feels old, dated even. Continuing into the menus, the same feeling is only amplified; this clearly isn't a game from 2018. It doesn't even feel like a game from 2009. Instead, I'm thrown back to the 90s, timeless releases such as Tomb Raider leaping to the forefront of my mind. It is by no means a bad thing, it's wonderful in fact. To see a game so beautifully pull off such a bold and dated vibe, whilst not letting it hold it back, truly is a thing to marvel at. It's as though it aims to impress nobody, wanting to let the content speak for itself—and the content speaks volumes.

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Review image

Sass and Style

For newcomers and series veterans alike, the opening cutscene is a joy to behold; offering an entirely  different experience depending on your expectations going in. Every element in the scene is captivatingly contrary; the dreary graveyard offset by Enzo urinating on the grave of producer Hideki Kamiya; the heavy funeral tone thrown aside as Bayonetta sheds her pure, religious garbs in a fashionable transformation exuding sex appeal and style. Each and every element of the scene pushes a degree of crazy escalation and unnecessarily choreographed combat to present what feels like a dance of death; our jaded heroine bound by no law nor restraint. 

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The effort gone into an adequate portrayal of this witch's style shines through in every element of her being; and is shown at every possible opportunity. She doesn't walk, she struts; she commands the space around her. Don't expect any scene to be presented half-heartedly. Instead prepare to admire and appreciate each action-packed frame before moving onto the next, the game taking moments to pause, allowing you take everything in with freeze frames and slow motion. Of course, this extends far beyond cutscenes alone, bleeding into both dialogue and combat.

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If you've ever seen or played a Devil May Cry game, you should know the kind of action to expect. It's fast, furious, and rather uniquely feminine. It pays homage to the style of Devil May Cry, whilst continuing to forge its own unique identity. With a great deal of variation in its combo attacks, and a plethora of different weapons and fighting styles to choose from, the combat is incredibly easy to pick up and find satisfaction in.

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Where Bayonetta finds its niche is in Witch Time; a brief moment of slow motion after narrowly avoiding an attack. Allowing you to get in uninterrupted and powerful combos, Witch Time is something you are constantly pushed towards both in and out of combat. As if to train you for imperative moments in a fight, the game presents training sections where you're forced to enter Witch Time in order to get past obstacles otherwise insurmountable. It's a neat idea that makes Witch Time feel like more than a last minute thought crammed into the combat system. The very nature of it forces a different style of play to what I would consider regular hack and slash; encouraging you to watch your enemies intently, waiting for an opening. You could say it goes against the core idea of hack and slash, testing your observation skills over your button mashing; I feel this is definitely to its benefit. If you do however find yourself struggling, the game has various difficulty settings, allowing players of all skill level to find some enjoyment.

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Matching perhaps every other aspect of the game, the soundtrack is no disappointment. Featuring an assortment of standard, high octane tracks; as well as the masterfully adapted classic Fly Me to the Moon, you are in for an experience both familiar, and like no other. Combat feels like an overly dramatised style monster unleashing her jet black locks onto unsuspecting forces of light and dark; and the role music plays in this is key. Each element comes together flawlessly to forge the experience that is Bayonetta, an experience I'm grateful to have had the chance to partake in.

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Return of the Umbra Witch

The second game of the set packs the same initial punch as the first, smacking you with the same fast paced, overly stylish action right out of the gate. Many of my opinions regarding Bayonetta 2 resonate with the original game; it feels like a clean transition from one to the other, maintaining every aspect I came to love. With this transition comes a new classic song seeing the same treatment as Fly Me to the Moon; the similarly lunar Moon River. My thoughts on Bayonetta 2 specifically will be rather limited in this review, as I truly believe the highlights and flaws are shared with the previous game. If you want a more in-depth look at the second game, check out our official review from 2014

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Naughty Pets

The plot and general tone of Bayonetta 2 feels strangely detached to the mysterious amnesiac tale of the first. The style, the personality, it's all there; but now with a reaffirmed sense of arrogance and control that is swiftly shattered in the prologue chapter. Far sooner than the original game, Bayonetta is seen facing a colossal foe in a fight so large scale, the game struggled to keep up. The fight was everything I wanted to see in a sequel, but the game struggling to keep up meant regular drops from the targeted 60 FPS. Honestly, it's not something I personally noticed as I played the first time—the intensity of the fight completely distracting me—but I understand framerate is a big deal for a lot of people. 

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A Cut Above

Bayonetta 2 feels like a clear step up from its predecessor, the entire experience feeling more responsive and fast paced. It understands the nuances of the first game and goes to great lengths in recreating the witch's magic once more. With this in mind, I would definitely advise playing these games in order, so not to feel let down by what is still an incredible experience in the first game.

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Of course, the burning question on many a potential buyer's mind is just how well do these games run on the Switch? I cannot proclaim to be an expert in these matters, but I can tell you both games run at 720p in both docked and handheld mode; and also both target 60 FPS during normal gameplay—staying at a consistent 30 FPS during cutscenes. While I have no experience with previous releases, it appears the games still struggle in the same areas. Bayonetta 2 for example still falls short in the same places as its Wii U predecessor, however performs better in these deviations from 60 FPS. If you go in wanting a consistent 60 FPS, you may end up disappointed. What we have here are games that run beyond the capabilities of the Wii U, and without the tether of a home console. It isn't perfect, but it also isn't so bad as to take away from the overall experience. For a more in-depth look at the framerate and performance, check out Digital Foundry's initial look at Bayonetta 2.

Game Trailer

Verdict

What We Liked ...
  • Fluid and reactive combat
  • Seemingly endless combo list
  • Variety of weapons to keep combat feeling fresh
  • Incredible humour and execution
What We Didn't Like ...
  • Bayonetta 2 can struggle to run optimally in places
  • Button mashing for finishing moves can be uncomfortable with the Joy Cons
9
Gameplay
Fast combat with a seemingly endless list of combos, exactly what you expect from hack and slash. Where this system deepens is the reliance on observation and waiting for an opening. This slowed pace contrasting the frantic nature of hack and slash puts forward a game any DmC fan will feel both at home with, and lost in.
9
Presentation
Style is at the core of the game, its tendrils worked into each element of every scene—it's stunning. Multiple times I found myself taken aback by the ferocity of her femininity, the powerful use of freeze frames, and her overly dramatic style of fighting. It all comes together for a unique and wonderfully presented experience.
9
Lasting Appeal
From her sassy remarks to her sexualised design; Bayonetta is a witch you won't forget. The humour, music, and combat are each memorable in their own right, but together form something no individual element would have been capable of. Put this with a desire to come back and continually improve recorded high scores, and you have an experience to last you until the third game is released.
9
out of 10

Overall

PlatinumGames' Switch debut leaves me excited for the future. The witch is back in a style and form befitting only of herself, paving the way for, and bridging the gap to, Bayonetta 3. Bayonetta + Bayonetta 2 demonstrates the Switch can not only run the greats of the Wii U on the go, but run them at their best.
By the way, I was always wondering that when you were given a review copy by the publisher, does he ask that the review has to be finished at a specific date or are you given freedom when to publish it?
 
Ah this is the first time you're playing the game. Glad to know it makes a good impression on the switch.
 
@Reploid
While we have a Bayonetta 2 review, we don't have a Bayonetta review; which is why the focus of this was the first game. With that in mind, it was hardly a re-review. Generally when games are re-released, the old reviews are featured on the portal for a few days so people can still get an idea of the game before buying it.

@WiiUBricker
As far as I know, there's no set date reviews have to be done for, but it's beneficial to us as a site to have them out right at the embargo time. That said, I'm sure companies would start getting annoyed if every review was 2-3 weeks after the embargo if they're so kind as to give us review codes weeks before the game is out.

@Sonic Angel Knight
See above, the second game was reviewed for the Wii U.
 
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Reactions: ov3rkill
Hooray, let's re-review game every time it gets re-released, its not fillering at all.
Can everybody stop trying to prank me with this "Wii U was relevant" thing? :D

Finally I can play Bayonetta 2 without compromising.
 
I had a chance to get this or overwatch watch for PC.... I wish I preordered this instead XD (I now have overwatch for PC and PS4)
welcome, bro, welcome to eternal epic battles! i hope u will find a lot of friends playing Overwatch!

p.s. anyway u made a right choice
 
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Reactions: MasterJ360
Bayonetta is not that great anyway, Devil May Cry is far better.
As someone who has played both, I disagree. The DMC games have varied greatly in quality, but the vast majority of them get old a lot faster than Bayonetta. Bayo has better pacing and harder hits, so you don't need to spam attacks on trash mobs as much. Bayonetta is also much more unique, where DMC has fairly generic aesthetic/enemy design.
 
so bayonetta does not run stable on 60 fps all the time? :(
The first game is similar to the second in terms of framerate improvement. It still struggles in some areas, but to nowhere near the same extent as the Wii U. Digital Foundry uploaded their look at the first game and comparisons to other versions if you'd like to see visual examples:

 
The first game is similar to the second in terms of framerate improvement. It still struggles in some areas, but to nowhere near the same extent as the Wii U. Digital Foundry uploaded their look at the first game and comparisons to other versions if you'd like to see visual examples:


oh well :( ok i am disappointed ...
 
R
Bayonetta 2 sucks eggs compared to the original wot you on about "a clear cut above"
 
i've already owned this game on both xbox360, wiiu, does x360 and wiiu one run at 30fps and 60fps on Switch?

just curious.
 
Pure curiosity
Are the two games sold separatly?
Yup! If you buy digitally, Bayonetta is £25, and Bayonetta 2 is £40, but a discount applies for buying both which'll bring the total to £50 (the RRP of physical Bayonetta 2, which comes bundled with a Bayo 1 download code). Outside of buying the Japanese special edition, there's no way to own the first game physically though.
 
Review cover
Product Information:
  • Release Date (NA): February 16, 2018
  • Release Date (EU): February 16, 2018
  • Release Date (JP): February 17, 2018
  • Publisher: Nintendo
  • Developer: PlatinumGames
  • Genres: Action, Hack and Slash
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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    amd is a bit cheaper though
  • Psionic Roshambo @ Psionic Roshambo:
    Cheaper and they are less stingy with the RAM not a big issue now but I can imagine in a yard or two things might be different
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    Year not yard lol
  • The Real Jdbye @ The Real Jdbye:
    the vram is one advantage when it comes to AI but ends up being slower even with that and really AI is the only use case that needs more than 12gb vram right now
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    Interesting lol
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    I think I watched a video where two games at 4K where eating just over 16GB of RAM and it's the one case where the 7900XT and XTX pulled ahead (minus RTX of course)
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    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
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  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
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    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
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    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
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    When I played Cyberpunk on my old 2080 Ti it sucked lol
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    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
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    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
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    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
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