Yep, it hasits the folder in the script called HOMEBREWBASE
Code:
disc:
|----/header.bin
|----/region.bin
files:/
sys:
|----/apploader.img
|----/bi2.bin
|----/boot.bin
|----/main.dol
Last edited by cucholix,
Yep, it hasits the folder in the script called HOMEBREWBASE
disc:
|----/header.bin
|----/region.bin
files:/
sys:
|----/apploader.img
|----/bi2.bin
|----/boot.bin
|----/main.dol
ok, make a copy of that folder, move it to the wit folder and rename from HOMEBREWBASE to output, get thisYep, it have
There's not game.iso xDCode:disc:/header.bin /region.bin files:/ sys:/apploader.img /bi2.bin /boot.bin /main.dol
Ok, let me get it right from the start xD, there's a file force 4 by 3? what's that for?ok, make a copy of that folder, move it to the wit folder and rename from HOMEBREWBASE to output, get this
https://github.com/FIX94/wiivc_chan_booter/releases if you dont have it already, and use the dol in the place of the main.dol, and put the textfile into the files folder and change the WALP to your wiiware title you are trying to boot, when you are done, double click on the make iso bat and your iso should take about 30 seconds to make.
some wiiware cannot be stretched to full screen without making the people or characters fat, if this happens with your wiiware game use that dol instead.Ok, let me get it right from the start xD, there's a file force 4 by 3? what's that for?
nintendont 4:3 autoboot fowarder tooOk, let me get it right from the start xD, there's a file force 4 by 3? what's that for?
@wiictor Please try this build, I believe it will solve your issue: WiiVC Injector Script [2.2.4]
# Changelog
## [2.2.4] = 2017-10-06
- Adjusted placement of temporary files so that if Windows accidentally locks them for editing, they don't get packed into the encrypted package and blow up the file size
- Updated c2w_patcher build
## [2.2.3] = 2017-10-04
- Moved variable specification for Wii Title IDs later in the script to prevent discrepancies
Ok, getting some progresssome wiiware cannot be stretched to full screen without making the people or characters fat, if this happens with your wiiware game use that dol instead.
yes, but remove the files from wit that we put in and rename the iso to game.isoOk, getting some progress
it generated "New_Game.iso", copy that into the SOURCE folder with the images and proceed with the script like it was a Homebrew?
No. Buy a ds game off eshop and install haxchi/cbhcIs it possible to inject a wiiU homebrew? For instance, i use the Mocha which needs to go through the browser exploit to load, and be reloaded often; could i inject the WiiU mocha ELF and its xml into an app that can quickly be loaded right from the wiiU menu?
I think CBHC or HAXCHI is what you are looking for bro, there is no way to do what you are suggesting without sig patchesIs it possible to inject a wiiU homebrew? For instance, i use the Mocha which needs to go through the browser exploit to load, and be reloaded often; could i inject the WiiU mocha ELF and its xml into an app that can quickly be loaded right from the wiiU menu?
Was everything ok with last build with this. Would you mind explaining what's been updated. Thanks- Updated c2w_patcher build
I created a new instance of the script specially for WiiWares, so I will use the same files over and over, just change the .txt id right?yes, but remove the files from wit that we put in and rename the iso to game.iso
this is not the wad, just a pointer channel to said wad, you install the wad in vwii with YAWMM, sorry, i mis-read, install the wad as usual, and yes, you just have to change the text to make a different channel.I created a new instance of the script specially for WiiWares, so I will use the same files over and over, just change the .txt id right?
Do I need change something on the game from vWii side, before installing it as wad?
Ok, so I already have my legit WiiWares (no change) on vWii nand, I'm set then?this is not the wad, just a pointer channel to said wad, you install the wad in vwii with YAWMM
Great to hear!IT WORKED! THANKS!
Was everything ok with last build with this. Would you mind explaining what's been updated. Thanks
your set. it was easy, right?Ok, so I already have my legit WiiWares (no change) on vWii nand, I'm set then?
I'm almost forgot xDyour set. it was easy, right?
this i didn't really mess around with, but fix94's fork of nfs2iso2nfs i believe has a patch to do this, i forgot what the command was, its on this thread thoughI'm almost forgot xD
I'm going to inject Mega Man 9 first, it has CC support so it shouldn't have any problem, for example another game that I want to inject is Orbient, it plays with Wiimote vertical alone, how do map the controllers to the Gamepad in those cases?