Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

wicksand420

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Yep, it have
Code:
disc:/header.bin
                 /region.bin
        files:/
         sys:/apploader.img
               /bi2.bin
               /boot.bin
               /main.dol
There's not game.iso xD
ok, make a copy of that folder, move it to the wit folder and rename from HOMEBREWBASE to output, get this
https://github.com/FIX94/wiivc_chan_booter/releases if you dont have it already, and use the dol in the place of the main.dol, and put the textfile into the files folder and change the WALP to your wiiware title you are trying to boot, when you are done, double click on the make iso bat and your iso should take about 30 seconds to make.
 

TeconMoon

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@wiictor Please try this build, I believe it will solve your issue: WiiVC Injector Script [2.2.4]

# Changelog
## [2.2.4] = 2017-10-06
- Adjusted placement of temporary files so that if Windows accidentally locks them for editing, they don't get packed into the encrypted package and blow up the file size
- Updated c2w_patcher build

## [2.2.3] = 2017-10-04
- Moved variable specification for Wii Title IDs later in the script to prevent discrepancies
 

cucholix

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ok, make a copy of that folder, move it to the wit folder and rename from HOMEBREWBASE to output, get this
https://github.com/FIX94/wiivc_chan_booter/releases if you dont have it already, and use the dol in the place of the main.dol, and put the textfile into the files folder and change the WALP to your wiiware title you are trying to boot, when you are done, double click on the make iso bat and your iso should take about 30 seconds to make.
Ok, let me get it right from the start xD, there's a file force 4 by 3? what's that for?
 

wiictor

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@wiictor Please try this build, I believe it will solve your issue: WiiVC Injector Script [2.2.4]

# Changelog
## [2.2.4] = 2017-10-06
- Adjusted placement of temporary files so that if Windows accidentally locks them for editing, they don't get packed into the encrypted package and blow up the file size
- Updated c2w_patcher build

## [2.2.3] = 2017-10-04
- Moved variable specification for Wii Title IDs later in the script to prevent discrepancies

IT WORKED! THANKS!
 

cucholix

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some wiiware cannot be stretched to full screen without making the people or characters fat, if this happens with your wiiware game use that dol instead.
Ok, getting some progress :)
it generated "New_Game.iso", copy that into the SOURCE folder with the images and proceed with the script like it was a Homebrew?
 

Jafu O'leanders

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Is it possible to inject a wiiU homebrew? For instance, i use the Mocha which needs to go through the browser exploit to load, and be reloaded often; could i inject the WiiU mocha ELF and its xml into an app that can quickly be loaded right from the wiiU menu?
 

Columbo2811

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Is it possible to inject a wiiU homebrew? For instance, i use the Mocha which needs to go through the browser exploit to load, and be reloaded often; could i inject the WiiU mocha ELF and its xml into an app that can quickly be loaded right from the wiiU menu?
No. Buy a ds game off eshop and install haxchi/cbhc
 

wicksand420

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Is it possible to inject a wiiU homebrew? For instance, i use the Mocha which needs to go through the browser exploit to load, and be reloaded often; could i inject the WiiU mocha ELF and its xml into an app that can quickly be loaded right from the wiiU menu?
I think CBHC or HAXCHI is what you are looking for bro, there is no way to do what you are suggesting without sig patches
 

cucholix

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yes, but remove the files from wit that we put in and rename the iso to game.iso
I created a new instance of the script specially for WiiWares, so I will use the same files over and over, just change the .txt id right?
Do I need change something on the game from vWii side, before installing it as wad?
 

wicksand420

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I created a new instance of the script specially for WiiWares, so I will use the same files over and over, just change the .txt id right?
Do I need change something on the game from vWii side, before installing it as wad?
this is not the wad, just a pointer channel to said wad, you install the wad in vwii with YAWMM, sorry, i mis-read, install the wad as usual, and yes, you just have to change the text to make a different channel.
 
Last edited by wicksand420,

TeconMoon

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IT WORKED! THANKS!
Great to hear!
Was everything ok with last build with this. Would you mind explaining what's been updated. Thanks

The changes for c2w_patcher was a couple changes I request from FIX94 to work better with the script (not asking for admin rights, not opening another console window, not requiring the user to press enter).

Nothing has changed regarding the actual c2w patching, so if you've already generated titles that are working no need to regenerate them :)
 
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cucholix

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your set. it was easy, right?
I'm almost forgot xD
I'm going to inject Mega Man 9 first, it has CC support so it shouldn't have any problem, for example another game that I want to inject is Orbient, it plays with Wiimote vertical alone, how do map the controllers to the Gamepad in those cases?
 

wicksand420

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I'm almost forgot xD
I'm going to inject Mega Man 9 first, it has CC support so it shouldn't have any problem, for example another game that I want to inject is Orbient, it plays with Wiimote vertical alone, how do map the controllers to the Gamepad in those cases?
this i didn't really mess around with, but fix94's fork of nfs2iso2nfs i believe has a patch to do this, i forgot what the command was, its on this thread though
 

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