Emulation [RELEASE] Cemu - Wii U emulator

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I think i found a bug, when playing mario kart 8 dlc tracks, in this test i did Triforce cup, the mini map onscreen isnt showing the characters faces at all, works with non dlc tracks
 
Can someone share a savegame of ZBOTW futher into the game just for testing porpuses.

BTW using cheat engine you can speed up the game.
 
Can someone share a savegame of ZBOTW futher into the game just for testing porpuses.

BTW using cheat engine you can speed up the game.

00050000-101C9400.rar
"Breath of the Wild Save(Converted from EUR to US). Right After getting the Master Sword
Dumped with Saviine.
2 Divine Beasts done and 2 more to go
13 Hearts.
Has 3 Full Set of Armors( Climbing Gear Armor Set, Stealth Armor Set, Snowquill Armor Set)"
https://drive.google.com/open?id=0B5p7e1g-NHIvcXZGM3JpRmozdDA
 
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Tips for improving FPS for Amd X4 860K? I get 47 - 53 fps in MK8 at normal 1080p res; even lower on 480p for some reason. I have a gtx 960.
 
Something must have changed in the way CEMU uses OpenGL because in 1.7.3 the video driver crashes with DKCTF. This wasn't happening in 1.7.2.
This happens with a HD 5770 with 15.6 and 16.2.1 drivers.
 
Greetings, I always get the same mistake if I want to play a game. Failed to launch file .. I am using Windows 10 Pro 64 bit. I have a 32GB RAM and a GTX 1070 display card. I am sure I wrote the keystrokes for the games correctly. What could be your problem?
 
Greetings, I always get the same mistake if I want to play a game. Failed to launch file .. I am using Windows 10 Pro 64 bit. I have a 32GB RAM and a GTX 1070 display card. I am sure I wrote the keystrokes for the games correctly. What could be your problem?
What game?

You have to select the rpx file, it's in a folder named "code".
 
Last edited by Traceable,
Not all 2 file formats are open in the game. I want to open it with rpx and it is closing ..
 
Hi guys. I've been toying with BOTW shadows and found a way to improve them greatly but it breaks most lights. It seems to me there's some kind of dof or filtering applied to the scene, blurring them independently of the shadowmaps size. I guess it needs a specific format limitation or exclusion or even a new shader, but that's out of my league. I hope someone will be able to make something out of this.

5k res + Stock shadows :
292n0qg.png

----

5k res + Increased shadowmap size x4 using @Esppiral find :
Code:
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 2880
overwriteHeight = 2880

118lggi.png

---

5k res + Increased shadowmap size x4 using @Esppiral find + filtering/dof(?) x4 :
Code:
[TextureRedefine]
width = 720
height = 720
overwriteWidth = 2880
overwriteHeight = 2880

[TextureRedefine]
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
34qpjjs.jpg

---
 
Last edited by TkGlitch,
Just a little question, it's the first time i use Cemu, but it uses more CPU than GPU right ? cause my gtx970 run at 20% only and with the CPU one core (multicore soon ?) at 100% on my i7 6700k. It runs at 20fps, very good just 1 week after the release ^^
So, if i put resolution to 4k in graphicpack, it will be worst only for GPU and not CPU right ?
Incredible job and thanks to devs !
 
Last edited by DaminouTav,
Something must have changed in the way CEMU uses OpenGL because in 1.7.3 the video driver crashes with DKCTF. This wasn't happening in 1.7.2.
This happens with a HD 5770 with 15.6 and 16.2.1 drivers.

My video driver crashes on 1.7.3 on some games like Mario Kart 8. I have tried multiple drivers but have not yet tried older versions of cemu. I think the latest broke a few things on AMD gpu side.

See Sig for specs
 
Just a little question, it's the first time i use Cemu, but it uses more CPU than GPU right ? cause my gtx970 run at 20% only and with the CPU one core (multicore soon ?) at 100% on my i7 6700k. It runs at 20fps, very good just 1 week after the release ^^
So, if i put resolution to 4k in graphicpack, it will be worst only for GPU and not CPU right ?
Incredible job and thanks to devs !

You are correct.
 
The amount the devs are making seems to bother you greatly. Why is that?
It seems to bother me?!!:blink:
No.:teach: I don't care.
I just explained for him in portuguese because he is having a hard time trying to comprehend english (the right way to write "1,000" in portuguese is "1.000").
If you see his previous 2 posts prior to my post you'll understand.
And that was my only post about the subject.
 
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