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StonedPurple

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cool ty

--------------------- MERGED ---------------------------

um didnt work it still says that the weapon is 3
I believe the weapon durability is a hidden value. It'll still show as 3 but it won't break as easily. I think the number next to the weapon is actually the attack power of the weapon.
 

jbuck1975

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Say, what's the recommended range for searching in games?

Like... I have an unknown value (Stamina/Health in BOTW) and searching from 100000000 - 4C89FFFF takes well.... about 10 minutes?
Start smaller. Like 10000000 -20000000. Then 2000000-30000000 , etc
 

Sei

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Anyone else having the problem that JGeckoU freezes the WiiU whenever it tries to connect?
Only the trainers are working atm.

[EDIT] NVM, Now the trainers won't connect. Ffs
 
Last edited by Sei,

TheWord21

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So, after using Panda's trainer to extrapolate the location of the "Total of Spirit Orbs" for the ALZE (Breath of the Wild - US) I believe the offset for that is, assuming you don't need a pointer, "43C98B94". @GamePil , I think this offset can be used for your Trainer.
 
Last edited by TheWord21,

AecdArmy

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So, after using Panda's trainer to extrapolate the location of the "Total of Spirit Orbs" for the ALZE (Breath of the Wild - US) I believe the offset for that is, assuming you don't need a pointer, "43C98B94". @GamePil , I think this offset can be used for your Trainer.

Your address is most likley going to be diffrent for everyone since the game uses slots so thats your slot for Spirt Orbs but mine is going to be diffrent since I have more or less items in my inv and its in a diffrent key item slot.
 

TheWord21

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Your address is most likley going to be diffrent for everyone since the game uses slots so thats your slot for Spirt Orbs but mine is going to be diffrent since I have more or less items in my inv and its in a diffrent key item slot.

In that case, all I have to say is "Look in the 43000000's slot". I'll see if this applies to the "Autosave" slots.
 

Kupie

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I used a code to set my stamina to max, but it won't let me upgrade HP at the shrine/pray thing... uh oh.

Will try to set it lower then try again lol.

Edit: I still have full stamina.. but by sheer fucking luck I guess I won somehow and having it set to "70" instead of "78" lets you upgrade your HP. I just hate stamina bars in games so I didn't use the HP one...

Max Stamina, save and reload [RandomUser, no-upgrade fix by Kupie:] @RandomUser
00020000 3FCC7EC0
453B8000 00000000
00020000 3FD34FC8
00000070 00000000
 
Last edited by Kupie,

PikaArc

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me too

--------------------- MERGED ---------------------------

and that the power from double goes always to half again :c
 

RandomUser

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I used a code to set my stamina to max, but it won't let me upgrade HP at the shrine/pray thing... uh oh.

Will try to set it lower then try again lol.

Edit: I still have full stamina.. but by sheer fucking luck I guess I won somehow and having it set to "70" instead of "78" lets you upgrade your HP. I just hate stamina bars in games so I didn't use the HP one...

Max Stamina, save and reload [RandomUser, no-upgrade fix by Kupie:] @RandomUser
00020000 3FCC7EC0
453B8000 00000000
00020000 3FD34FC8
00000070 00000000
That weird should be able to still upgrade your HP, but then again I didn't test it through. Also by using this value, your stamina will be up gradable, however I have no idea what would happen, as I have not tried going beyond the max gauge capacity.
I have seem to find another code for the stamina, however it seems that the trainers always interfere with the code and reduce the actual stamina gauge back. They need to update the trainer with a proper value so that way you can really have max and infinite stamina. There should be at least two outer rings and an inner ring.
Max Stamina v1.1 [RandomUser]
00020000 3FCC7EC0
453B8000 00000000
00020000 3FD34FC8
00000078 00000000
00020000 3FF6EE50
453B8000 00000000

The one in red is the one that the trainer interferes with and not sure if I can take credit for the red lines but here it is anyways. This should fully max out the stamina
 
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Kupie

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That weird should be able to still upgrade your HP, but then again I didn't test it through. Also by using this value, your stamina will be up gradable, however I have no idea what would happen, as I have not tried going beyond the max gauge capacity.
I have seem to find another code for the stamina, however it seems that the trainers always interfere with the code and reduce the actual stamina gauge back. They need to update the trainer with a proper value so that way you can really have max and infinite stamina. There should be at least two outer rings and an inner ring.
Max Stamina v1.1 [RandomUser]
00020000 3FCC7EC0
453B8000 00000000
00020000 3FD34FC8
00000078 00000000
00020000 3FF6EE50
453B8000 00000000

The one in red is the one that the trainer interferes with and not sure if I can take credit for the red lines but here it is anyways. This should fully max out the stamina
Yeah it was super odd. At 70, the amount of rings didn't change at all (2 extra around the normal one) but it let me upgrade my HP, and stopping me from upgrading my Stamina as expected. When 78 was used, it wouldn't let me even upgrade my HP.

Super weird!
 

PhiZero

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Alright, so I've been testing equipment changing a bit and here's my findings. I would appreciate it if someone followed up on this and tested the rest out.

- Unequip everything and equip the weapon you want to switch
- Do a memory search between 43C00000 - 45000000 for the value 01010000
- Unequip, and search for 00010000
- Should end up with one address which is that slot.

So in short:
00010000 = Unequipped
01010000 = Equipped
And then it's +0x220 to the next slot (if you don't have your equipment sorted)

For example:

Swords:
43C8F290 - Slot 1
+ 0x220, etc
43C905B0 - Slot 10

Bows:
43C907D0 - Slot 1
+ 0x220, etc
43C91050 - Slot 5

Swords:
jPpkAwj.jpg


Greatswords:
3FGJOc_.jpg


Bows:
8ljfub.jpg


Outfits
s-czMxH.jpg


Red = Item Tab (no need to change)
Green = Durability for weapons/Item amount for items/Dye color for outfits
Yellow = 0X0Y (X = Equipped, Y = In inventory) (no need to change)
Blue = Item ID
Orange = Outfit type (4865616400 = Helm, 5570706572 = Chest, 4C6F776572 = Legs) [Thanks @ItchyOwned]
Grey = Modifier Amount (+1 attack, +2, etc)
Black = Modifier Type (Attack Up, Durability Up, etc)


Here's the item IDs I found so far. Keep in mind I missed a lot, so if anyone wants to do a more thorough check or just dump the IDs from somewhere, that'd be great.

Swords:
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver

Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar
531 = Giant Boomerang
534 = Boulder Breaker
535 = Edge of Duality
536 = Korok Leaf
537 = Sword of the Six Sages (Twilight Princess)
539 = Biggoron's Sword (Ocarina of Time)
630 = Fierce Deity Sword (Majora's Mask)

Bows:
233 = Ancient Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
731 = Bow of Light
732 = Twilight Bow (Twilight Princess, shoots Light Arrows!)

Shields:
330 = Hylian Shield
331 = Hunter's Shield
332 = Fisherman's Shield
333 = Royal Guard's Shield
537 = Hero Shield (Wind Waker)

Outfits:
03031 = Hylian Set (03032, 03033, 03034)
03035 = ...of the Wild Set
03036 = Zora Set (03037)
03038 = Desert Voe Set
03039 = Snowquill Set
03533 = Gerudo Set
13030 = Ancient Set (13031, 13032)
13033 = Rubber Set
23030 = ...of Time Set (23031, 23032, 23033, 23034)
23035 = ...of the Wind Set (23036, 23037, 23038, 23039)
23130 = ...of Twilight Set (23131, 23132, 23133, 23134)
23135 = ...of the Sky Set (23136, 23137, 23138, 23139)
23235 = Fierce Deity Set (23236, 23237, 23238, 23239)
23330 = ...of the Hero Set (23331, 23332, 23333, 23334)
[23230 = Sheik's Mask (23231, 23232, 23233, 23234) - Head only]

Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = Zoom x3
40 = Quick Shot
80 = Shield Surf Up
 
Last edited by PhiZero,

PandaOnSmack

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Alright, so I've been testing equipment changing a bit and here's my findings. I would appreciate it if someone followed up on this and tested the rest out.

- Unequip everything and equip the weapon you want to switch
- Do a memory search between 43C00000 - 44000000 for the value 01010000
- Unequip, and search for 00100000
- Should end up with one address which is that slot.
- (Please note there's a value to switch weapon types but I haven't found that yet)

So in short:
00010000 = Unequipped
01010000 = Equipped
And then it's +0x220 to the next slot (if you don't have your equipment sorted)

For example:

Swords:
43C8F290 - Slot 1
+ 0x220, etc
43C905B0 - Slot 10

Bows:
43C907D0 - Slot 1
+ 0x220, etc
43C91050 - Slot 5

Swords:
jPpkAwj.jpg


Greatswords:
3FGJOc_.jpg


Bows:
8ljfub.jpg



Red = ???
Green = Durability
Yellow = 0X0Y (X = Equipped, Y = In inventory)
Blue = Item ID
Grey = Modifier Amount (+1 attack, +2, etc)
Black = Modifier Type (Attack Up, Durability Up, etc)


Here's the item IDs I found so far. Keep in mind I missed a lot, so if anyone wants to do a more thorough check or just dump the IDs from somewhere, that'd be great.

Swords:
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver

Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar

Bows:
233 = Ancient Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
731 = Bow of Light

Shields:
030 = Reinforced Lizal Shield
031 = Savage Lynel Shield
033 = Hylian Shield
034 = Pot Lid

Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up

I still haven't figured out what the offset is to change equipment types (from sword to greatsword, etc) so for now just get a weapon of the type you want, and then change it. If someone could find the equipment type value and test more item IDs, that'd be great.

Nice. In my debug log I am printing some of this this already but hadn't seen some things you have. The address before the Red value is the "Page/Category" for your inventory

Page 0 is Weapons
Page 1 is Bows
Page 2 is arrows
etc


The items are in reverse order in memory. Your first item is here
0x43CA2AEC
If you go backwards by 0x220 you get to the next one.

My first weapon isn't at 43C8F290. Are you US? PAL here.
 

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ItchyOwned

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Alright, so I've been testing equipment changing a bit and here's my findings. I would appreciate it if someone followed up on this and tested the rest out.

- Unequip everything and equip the weapon you want to switch
- Do a memory search between 43C00000 - 44000000 for the value 01010000
- Unequip, and search for 00100000
- Should end up with one address which is that slot.
- (Please note there's a value to switch weapon types but I haven't found that yet)

So in short:
00010000 = Unequipped
01010000 = Equipped
And then it's +0x220 to the next slot (if you don't have your equipment sorted)

For example:

Swords:
43C8F290 - Slot 1
+ 0x220, etc
43C905B0 - Slot 10

Bows:
43C907D0 - Slot 1
+ 0x220, etc
43C91050 - Slot 5

Swords:
jPpkAwj.jpg


Greatswords:
3FGJOc_.jpg


Bows:
8ljfub.jpg



Red = ???
Green = Durability for weapons/Item amount for items/Dye color for outfits
Yellow = 0X0Y (X = Equipped, Y = In inventory)
Blue = Item ID
Grey = Modifier Amount (+1 attack, +2, etc)
- For outfits: Great Fairy upgrade level (3 = No upgrade, 4 = 1 star, 5 = 2 star, 6 = 3 star)
Black = Modifier Type (Attack Up, Durability Up, etc)


Here's the item IDs I found so far. Keep in mind I missed a lot, so if anyone wants to do a more thorough check or just dump the IDs from somewhere, that'd be great.

Swords:
133 = Guardian Sword
134 = Guardian Sword+
135 = Guardian Sword++
136 = Lynel Sword
137 = Mighty Lynel Sword
138 = Savage Lynel Sword
139 = Bokoblin Arm
230 = Lizalfos Arm
231 = Rusty Broadsword
232 = Soup Ladle
233 = Ancient Sword
234 = Royal Broadsword
235 = Forest Dweller's Sword
237 = Zora Sword
239 = Gerudo Scimitar
330 = Moonlight Scimitar
331 = Feathered Edge
333 = Flameblade
334 = Frostblade
335 = Thunderblade
430 = Spring-Loaded Hammer
431 = Eightfold Blade
433 = Torch
434 = Tree Branch
437 = Royal Guard's Sword
438 = Meteor Rod
439 = Blizzard Rod
530 = Thunderstorm Rod
531 = Boomerang
532 = Scimitar of the Seven
533 = Vicious Sickle
536 = ??? Master Sword (unequippable)
537 = Goddess Sword (Skyward Sword Amiibo)
538 = Sword (8-bit Link Amiibo)
539 = Sea-Breeze Boomerang (The Wind Waker)
630 = Fire Rod
631 = Ice Rod
632 = Lightning Rod
730 = Master Sword
731 = Master Sword (not near malice, no charge)
732 = Master Sword (near malice, no charge)
733 = Demon Carver

Greatswords/Heavy weapons
031 = Traveler's Claymore
032 = Soldier's Claymore
033 = Knight's Claymore
034 = Boko Bat
035 = Spiked Boko Bat
036 = Dragonbone Boko Bat
130 = Moblin Club
131 = Spiked Moblin Club
132 = Dragonbone Moblin Club
133 = Ancient Battle Axe
134 = Ancient Battle Axe+
135 = Ancient Battle Axe++
136 = Lynel Crusher
137 = Mighty Lynel Crusher
138 = Savage Lynel Crusher
139 = Moblin Arm
230 = Rusty Claymore
233 = Ancient Bladesaw
234 = Royal Claymore
237 = Silver Longsword
239 = Golden Claymore
330 = Double Axe
331 = Iron Sledgehammer
332 = Woodcutter's Axe
333 = Great Flameblade
334 = Great Frostblade
335 = Great Thunderblade
336 = Cobble Crusher
337 = Stone Smasher
338 = Boat Oar

Bows:
233 = Ancient Bow
330 = Steel Lizal Bow
332 = Savage Lynel Bow
333 = Royal Guard's Bow
335 = Knight's Bow
336 = Royal Bow
338 = Wooden Bow
731 = Bow of Light

Shields:
030 = Reinforced Lizal Shield
031 = Savage Lynel Shield
033 = Hylian Shield
034 = Pot Lid

Weapon Modifiers
X00000YY
X = Modifier Level (0 = Level 1, 8 = Level 2)
YY = Modifier Type
--
01 = Attack Up
02 = Durability Up
04 = Critical Hit
08 = Long Throw
10 = Five-Shot Burst
20 = ??? x3
40 = Quick Shot
80 = Shield Surf Up

I still haven't figured out what the offset is to change equipment types (from sword to greatsword, etc) so for now just get a weapon of the type you want, and then change it. If someone could find the equipment type value and test more item IDs, that'd be great.
great works =)
the red one is (i think) the inventory space if i change it i get an extra bow inventory place now i got two bow inventorys
 

PhiZero

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Nice. In my debug log I am printing some of this this already but hadn't seen some things you have. The address before the Red value is the "Page/Category" for your inventory

If you have your inventory sorted, it goes backwards. Unsort it and it's in normal order. And I'm PAL too. If you reload your save, these offsets change.

EDIT: If it wasn't clear enough, I'm still updating my post. I added a few shields and body equipment.
EDIT2: Added head gear.
EDIT3 Added legs. If anyone wants to fill in the missing spots, that'd be great. All the Amiibo stuff is equippable now though.
 
Last edited by PhiZero,

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