Homebrew SNES9x for Old 3DS

Billy Acuña

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3D now works properly, btw about FX chip there wasn't any speed improvements at all in your previous commit, so is good you reverted it but hope you can improve SuperFX chip speeds soon.
Thanks for the hard work @bubble2k16 :)

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AtlasFontaine

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3D now works properly, btw about FX chip there wasn't any speed improvements at all in your previous commit, so is good you reverted it but hope you can improve SuperFX chip speeds soon.
Thanks for the hard work @bubble2k16 :)

Enviado desde mi SM-J111M mediante Tapatalk
@bubble2k16 Did you do something with the slider in 1.10b? The right eye side is all messed up on my O3DS XL :( When I look at it straight on and close my left eye, the screen is almost completely dimmed, and with both open, it's awkward. Wasn't like this before, but something is definitely up with the parallax barrier. Is it something you're aware of?

l3q2VSk5ZVb66Kfm0.gif

He already fixed it, redownload the file.
 

Vague Rant

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Just a reminder for anybody on New 3DS that the parallax barrier disabling feature will not work for you, the same way it doesn't work on RetroArch.

@bubble2k16 Obviously, you had to revert the Super FX timing changes, but if you're still hoping to correct it, the Corneria intro at 1m14s in this video is a great place to get a feel for the correct speed:


(I guess GBATemp doesn't support showing a video from an exact time.
Link to same video but started at 1m14s.)​


You can hear the spoken voice audio say "Emergency, emergency. Emergency, emergency. Incoming enemy fighters. Prepare for launch."

With sped-up SuperFX, there's no time for this dialogue to get out, so you have "Emergency, emergency. Emergency, emergency." and that's it, about half the dialogue is lost. It wouldn't surprise me if the whole game is running at literally double speed.
 

Chris_Highwind

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Wow, this emulator displays the extra programming hacks in the latest version of the SMW Hack "The Second Reality Project 2" correctly, whereas SNES9x2002 and 2005 both glitched the graphics out when running it, and unlike 2010, this emulator runs it at full speed too. I can live without the mosaics, because this is probably the best emulator even for New 3DS
 

Tebra

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Wow, this emulator displays the extra programming hacks in the latest version of the SMW Hack "The Second Reality Project 2" correctly, whereas SNES9x2002 and 2005 both glitched the graphics out when running it, and unlike 2010, this emulator runs it at full speed too. I can live without the mosaics, because this is probably the best emulator even for New 3DS
Are you sure about that? I tried TSRP2 v2.2 and I just have graphics glitch on my o3ds.
 

Canzah

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I have to sadly report tha the 3D Slider still isn't working as in RetroArch, in fact you've added all the modes except the one that matters.
Right now you have only 3 modes:
1. 3D Off (Slider all the way down)
2. Bright and smooth (Slider anywhere between entirely down or up)
3. Faux 3D both eyes (Sldier all the way to the top).

RetroArch has another mode between the Bright'n'Smooth one and the Faux 3D one that has the image just as dark as with slider off, but the image is noticably sharper and with pixels popping out more.
This mode is missing in SNES9x right now.
 

bubble2k16

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I have to sadly report tha the 3D Slider still isn't working as in RetroArch, in fact you've added all the modes except the one that matters.
Right now you have only 3 modes:
1. 3D Off (Slider all the way down)
2. Bright and smooth (Slider anywhere between entirely down or up)
3. Faux 3D both eyes (Sldier all the way to the top).

RetroArch has another mode between the Bright'n'Smooth one and the Faux 3D one that has the image just as dark as with slider off, but the image is noticably sharper and with pixels popping out more.
This mode is missing in SNES9x right now.

Try download the latest from Github. I added one more mode - the one the disables the parallax barrier, but sets the alternate pixels (the ones that are supposed to be meant for the right eye) to black.

Any chance we can get fullscreen scaling with nearest neighbor?

I tried it nearest neighbour stretch but it looks very, very ugly. So nope, I won't include it at all. :)
 

ajfoucault

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Is there a way to make this emulator boot roms that have been patched? Like for instance I tried running Rockman & Forte by itself (it runs fine), hard patched with http://www.romhacking.net/translations/621/ (doesn't boot) and soft patched with the same one (doesn't boot either).

It's the same thing with the Dragon Ball Z RPG and the Pretty Soldier Sailor Moon R and Pretty Soldier Sailor Moon Another Story roms. Can anyone please help?
 

Canzah

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Try download the latest from Github. I added one more mode - the one the disables the parallax barrier, but sets the alternate pixels (the ones that are supposed to be meant for the right eye) to black.
Tested new version from github, now it's great.

--------------------- MERGED ---------------------------

Is there a way to make this emulator boot roms that have been patched? Like for instance I tried running Rockman & Forte by itself (it runs fine), hard patched with http://www.romhacking.net/translations/621/ (doesn't boot) and soft patched with the same one (doesn't boot either).

It's the same thing with the Dragon Ball Z RPG and the Pretty Soldier Sailor Moon R and Pretty Soldier Sailor Moon Another Story roms. Can anyone please help?
It should work fine, at least with Super Saiya Densetsu if that's th DBZ RPG game you're talking about. I know because it works for me, you're most definitely patching it wrong, probably using wrong rom.
 

ShadowOne333

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Wanted to try out the latest beta 1.10b release from yesterday, and oh my, was I surprised.
Almost all my SNES worked nicely.

I only have two things:
  • Battletoads in Battlemaniacs seems to be missing some effects. HUD and the selection screen mostly. You cannot see which mode you are selecting at the beginning due to not visual queues.
  • BS Zelda (Map 1&2 combined patch) was the only game I couldn't get to work. (Black screen) Hopefully an update makes it playable :)
Outside of that, the rest was amazing!
Incredible work!

One suggestion, could there be an option to like specify the save folder separately?
I like to keep my ROMs in different folders from the save files, and that would surely come in handy :)
 
Last edited by ShadowOne333,

coinblock

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Is there a way to make this emulator boot roms that have been patched? Like for instance I tried running Rockman & Forte by itself (it runs fine), hard patched with http://www.romhacking.net/translations/621/ (doesn't boot) and soft patched with the same one (doesn't boot either).

It's the same thing with the Dragon Ball Z RPG and the Pretty Soldier Sailor Moon R and Pretty Soldier Sailor Moon Another Story roms. Can anyone please help?

I ran Rockman and Forte with that exact translation patch last night, with no issues on the latest test build.
 

Chris_Highwind

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It seems like now would be a good time to say that if you don't mind less stable builds, the latest nightly would be a good choice for many hacks and translation patches, as it implements a lot of emulation tweaks that make them playable, but this is just based off of experiences.

EDIT: Also, between the emulators on the 3DS/N3DS and PS Vita, 1.10b runs SMRPG the best, with the slight hiccup that the in-battle boxes don't have the dimmed backgrounds, and item and special attack names are colored differently depending on the battlefield. However, I actually find this glitch kinda neat, if only to go around the game seeing which battlefield gives the items and special attacks which color, and otherwise is still perfectly readable (though I've only gotten up to the first star, and I had loaded a save from after the intro in Bowser's Castle)
 
Last edited by Chris_Highwind,

bubble2k16

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EDIT: Also, between the emulators on the 3DS/N3DS and PS Vita, 1.10b runs SMRPG the best, with the slight hiccup that the in-battle boxes don't have the dimmed backgrounds, and item and special attack names are colored differently depending on the battlefield. However, I actually find this glitch kinda neat, if only to go around the game seeing which battlefield gives the items and special attacks which color, and otherwise is still perfectly readable (though I've only gotten up to the first star, and I had loaded a save from after the intro in Bowser's Castle)

Does changing the palette options help?

I find this in
Bad graphics : Lagoon

Great, thanks for pointing out! So far this is the only game I know of that use Mode 0 for drawing backgrounds, and Mode 0 has never been tested until now. You've helped to uncover a bug with the palettes. I've just fixed it and pushed it up as a nightly build. Thank you! :grog: Please get the latest build and try it out. :)

.3DSX: Download
.CIA: Download
 

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