Where Is the Innovation?

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2016 was very much the year of the remaster, the remake, and the rehash. That's not to say that no original releases were seen; a few big hits like Overwatch and some indie surprises like Stardew Valley, Owlboy and Hyper Light Drifter certainly helped liven up the desolate landscape of games.

When you look at the bigger picture, it becomes clear that the games industry is suffering from blatant reliance on nostalgia and brand names to sell its wares. We'd all like to blame it on the big companies, how dare they sell us the same thing over and over, milking us of our hard-earned cash! No, my dear friends, that is not where the fault lies.

We, as gamers, have become too satisfied with buying more of the same, over and over. We have grown accustomed to and even enamored by remasters and ports that no one ever asked for. Lack of proper backwards compatibility is being used by remake apologists as grounds for buying games again that were already bought years ago. Even games that came out last generation are getting the "HD" treatment. Somehow, we have become willing to shell out $60 again and again for trilogies and collections of games we've likely already played.

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What's more embarrassing is the industry's pitiful attempts at creating something novel. We saw not one, not two, but three console revisions in 2016, two of them being slightly smaller versions of existing ones, and one of them adding a touch more power for a touch more "HD" at a $400 price tag. Virtual reality could easily be pointed to as a source of innovation in the industry, but in many ways, it was more like the laughing stock of the industry. Hardly anyone was rushing out to pay the price of another brand new console for a headset featuring a small handful of games that even work with it. Even the games that did support virtual reality mostly just threw in a little extra mode that lasts maybe an hour. And on the PC side, headsets ran about $800 and required a PC costing at least almost as much to run it capably.

The pitiful remaster trend is only half the problem; uninspired, forced sequels rain from the skies and sometimes even manage to slip under my radar. I wouldn't go so far as to criticize the concept of sequels, but when a game comes out that has the number fifteen in its title, I can't help but be a little concerned about the beating to death of the idea. Every year, like clockwork, our annual steaming heap of AAA franchise fodder gets shoveled on our doorsteps, doing little else than making sure the Steam Store has something to show on the front page each week.

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But forgive me, for I have sinned also. I admit to getting that fix from Twilight Princess HD, and being enamored with the nostalgic world of I Am Setsuna. I can't help but want to play the Kingdom Hearts series again as scattered and disorganized as it is. But I, just as well as you, have a choice. We can choose to be satisfied this way: seeing a few typical indie titles with the occasional AAA hit of the year, and being happy with the shovels full of ports and remasters to fill the other gaps.

Or, we can make the other choice: to demand innovation. We can choose to stop buying these shovels full of ports of remasters, to push indie games beyond their usual limits and lengths, and to urge the AAA industry to create something more original. I'm not organizing a protest, nor creating some token petition. But rather, we must realize that sales are key. If we really want this bland trend to halt immediately, we, even I, need to stop spending money on nostalgia and cheap "HD". I can promise that if we stop buying these nostalgia-preying rehashes and money-hungry sequels, we will at the very least end up happier ourselves, and with more cash in the bank to boot.
 
creating these high definition graphics and textures, sadly, is among the most time consuming and expensive parts of making games. and the price, unfortunately, has to reflect that a little.

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cant you do that in second life for decades already?
pretty sure there's people who actually got rich selling land and homes in second life
I played second life and I think it was poorly executed honestly, given the tech of the day it wasn't too bad but we need something new that takes advantage of the VR GPUs we have today, and better shaders too, second life is like playing a game inside the Google Sketchup renderer and it's blah..
 
Yeah, the whole game industry is starting bank off nostalgia. Indies are doing this too, what with their "retro" graphics and music and stuff. Very rarely, though, do I see retro graphics done right (i.e. Shovel Knight, Sonic Mania, etc.). It pains me as a retro gamer to say rhis, but I'm getting sick of pixel art.

I think it was I Hate Everything who said something along the lines of this once, I forget, but why don't we remake the games that sucked the first time around and make them better? It makes more sense than remaking games that were good the first time around (other than getting your game good publicity).
 
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I don't even care about innovation. I just want less open world stuff. I think open world is interesting when big titles are limited but with so many open world things I'm really losing interest in the concept.
 
I'm going to disagree on Halo.

Halo CE got remastered for 360 yes. however, Halo 2 hasn't gotten the anniversary treatment for 360.
Having Halo 3 with upgraded capabilities is also neat.

Those two games do make it worth it.
Luckily, the online maps of Halo 2 etc are also in MCC.

Granted, it's not worth the 50 or 60 quid pricetag but the complete Halo series (apart from Reach) on 1 disc isn't bad.
Especially considering they completely redid all the cinematics.
MC Collection costs 14.99 new these days, it's a bargain considering you get Master Chief's full story bar Guardians and Halo: Nightfall.
 
MC Collection costs 14.99 new these days, it's a bargain considering you get Master Chief's full story bar Guardians and Halo: Nightfall.

15 quid?
Mate you get ripped off.
I got it for 8 quid.

In all seriousness, I was talking about launch price.
How the game drops in value over the years kinda is irrelevant to the subject at hand.
 
2016 was okay. Nothing amazing, games wise, but we got some nice stuff.
Star Fox Zero was nice...
As was Paper Mario...
Kirby Robobot...
Mario Party Star Rush...
Pokemon S/M...
Mario Maker on 3DS...

And heck, we got stuff like Pokemon GO and Mario Run as well!

It wasn't too horrible, at least to me.
Tbh. most of those look like mediocre games.
And you could include some non Nintendo games when discussing this :P

And ditto endo, don't think any game in 2016 made me wow (or was there?)
The last game that blew my socks off was Walking Dead S1 and now looking at games that released in 2016, even new releases like Dark Souls 3, they just feel like rehashes of the same thing.
I wish we could see more games like Catherine and La Mulana (Not puzzle games, i mean something that's different and not the same FPS, RPGs,AssCreed and stuff)
 
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15 quid?
Mate you get ripped off.
I got it for 8 quid.

In all seriousness, I was talking about launch price.
How the game drops in value over the years kinda is irrelevant to the subject at hand.
I was just talking from the perspective of someone who might buy it today. For 15 quid it's an insane bargain, I happily replayed all the old Halos and I'm approaching the end of 4 now, in preparation for Guardians. :yay:
 
I don't know, as watered down as the shooter genre is, Overwatch was pretty innovative to me. I've played a lot of TF2, and overwatch feels VERY different to me.
 
I was just talking from the perspective of someone who might buy it today. For 15 quid it's an insane bargain, I happily replayed all the old Halos and I'm approaching the end of 4 now, in preparation for Guardians. :yay:

Compared for what I paid for it, it's a rip off.

But yeh, doesn't matter what game comes out, in the end, the prices will drop eventually and if you got no morale, you'll just pirate it (if possible)

I've got CE, 2, 3, ODST, Reach and 4 along with CE anniversary.
Already played them all but it's nice to play all of them in true 1080p, full HD GFX n all that bullshit.

*switches to classic mode all the time*
 
In what way is overwatch an improvement on TF2? It's tf2, but it's ugly, stripped of complex mechanics, and has less variety in gameplay. The only way overwatch is an improvement is that the menus look better. I totally agree about Splatoon tho.

In every way.

Same game modes, capture and payload. Same idea of classes, junkrat = demo ripoff, mercy = medic ripoff, torbjorn = engineer ripoff, widowmaker = sniper ripoff and so on. They just improved over it, getting ideas from mainly TF2 but other games concepts too.

TF2 is amazing, the critic reception on the game and its popularity make it clear. You say it's boring and put up a lot of stuff because you can't really show how different it is to TF2, and still many of you are quick to compare overwatch to Battleborn which is basically a first person MOBA, that's how much some overwatch fanboys live in denial. I call overwatch for what it is, a TF2 ripoff.
 
I think 2017 will be much better.

We get agents of mayhem. Takes place in the saints row universe after Gat & the boss get satan to restore earth in the Saints' image. Yes, thats the canon ending of the saints row series.

The wild cards known has the Nintendo Switch and LoZ BoTW.

For honor, takes the traditional play of the samurai warriors n turns it on it's head with new game play elements.

The mario game taking place in part of the mario bros' earth. I wouldn't be surprised to see sonic adventure costumes or hat transformations for mario. The game was a deciding factor of preordering the switch.
 
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This is the reason why most of my purchases went to the indie market. Most AAA games are the same boring slog. At least, sometimes, you can find some originality in indies.

Or, we can make the other choice: to demand innovation. We can choose to stop buying these shovels full of ports of remasters, to push indie games beyond their usual limits and lengths, and to urge the AAA industry to create something more original.
Nah, you know that the AAA industries only know to make sequels or "remasters"/ports. Even if we did not buy them, they would still shit out more. It's the only thing they know to do.
As for indie titles, that depends on who's making the game. If they wanna make something amazing *coughundertalecough*, they gotta work their ass hard.
 

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