[Beta Release] Snakes - Local play 1-8 players

Current Version: 0.2.5

Gameplay from 0.2.2, thanks to pickPickles:


Introducing a local play game supporting 1-8 players!
This is a great party game!



w5aNmaE.png

0.2.4:
  • 1-3 Bot opponents to play against while waiting for friends to join!
  • Autopilot feature!
  • Will go back to Start Screen if you leave game.
0.2.3:
  • Fixed many netcode anomalies
  • Fixed message flooding after host leaves game options menu
0.2.2:
  • Added "Occasional holes" game option by request of Kingdra. This makes holes about 1/80 dots of your snake on average, allowing you or anyone else to pass through them.
0.2.1:
  • Added Screen Score system. This reflects a score based on the combined lengths of all snakes on the screen at the end of the round.
  • Added High Score system. The High Score is based upon the Screen Score at the end of the round. The winner takes the full Screen Score. Messages will be displayed to all players if you obtain a new high score!
  • You can now reset your High Score by holding R and pressing Y at the start screen.
0.2.0:
  • Fixed bug when many long snakes die in "Disappear on death", the game slows down.
  • Official beta release!
0.1.7:
  • Added new game option: Disappear on death. Now you can have a true tron cycle bike game mode by enabling: Tron mode, No apple, Disappear on death.
  • Fixed a slew of bugs, including: ghost readies, being unable to press A for the first second at the end of a round, dropping death packets that force some players to stay in game when round is actually over, players getting stuck in "game starting...", and many more.

CURRENT KNOWN BUGS:
  • Bots do not know what to do during a game with "No apple" mode enabled.
  • If two snakes cross at the same time, they will both live. This is not technically a bug, as when I asked players how they'd like to handle it, they decided it's more fun if they both live when this happens.
  • Sometimes when using Autopilot in local play, the bot appears longer to other players.
  • If you close the lid while hosting, you may be unable to start a game without re-opening Snakes.
  • All of these bugs will be fixed soon! Sorry about that.
To Start A Game:
You do NOT need a wifi connection to play with others that already have this game installed, but you do need WiFi enabled on your 3ds so local play can work.

Read the instructions on the bottom screen.


At the Start Screen, press START to quit.

Press X to display the QRCode to the latest .cia release of Snakes! Use this so friends can easily install the latest version and play with you. For installing this way, you need a wifi connection and a QRCode .cia installer: https://gbatemp.net/threads/release-qr-web-installer-cia-installer.416243/

Press A to host and start a one player game. HOLD A to wait for a 2nd player to connect.

Hold B to scan for a room. If more than one room is found, you will be able to choose them from a list. The selected room will be highlighted in yellow. If you see a list, press A to select that room to join it.


When joining a room that is in-progress, you will join as dead. This is to be fair to other players. When this happens you will have to wait for the end-of-round screen before you can interact. Press START to quit.

Press Y at the start screen to change your username. This will only be displayed IN the game, not when selecting a host to join.

Press SELECT for game options. Press B to go back a screen. Using directional input will allow you to highlight a selection in yellow. Press A to select. In some sub-menus, pressing A will highlight a special selection in red. When this happens, pressing directional input will change the red value. Press B or A to stop selecting the value. You can always press B to go back a screen.

Here are the game modes you can toggle any combination of:



    • Boundaries kill: Classic snake! You can't touch the boundaries, or they will kill you.
    • Tron mode: For a game of tron, enable this and "No apple" to experience a true tron cycle bike game! Snakes will always grow, and never have a true tail.
    • Disable diagonals: For those of you that think the CPad's automatic diagonals is too OP, this is for you.
    • Disable A: Don't like being able to go fast? Disable it here.
    • Disable B: Don't like being able to go slow? Disable it here.
    • Disable Y: Hate it when people teleport the apple? This is for you.
    • Enable R: Be able to go in reverse by pushing the R button.
    • No apple: Forget the apple, just kill everyone!
    • Apples double length: for easier advantage over other players. you get twice as long for every apple you get
    • Disappear on death: What it sounds like. Use this, no apple, and Tron mode for a tron cycle bike game mode.
    • Occasional holes: This makes all snakes occasionally have holes in them at random. On average, it happens 1/80 "dots". To put this in perspective, non-Tron games start with a length of 40 dots. Requested by Kingdra.
You can also select how many bots you want to play against in one-player. Select the top line that displays "Number of bots: 1" and press Right or Left to increase or decrease the bots.

You can also press up/down to select a specific bot to change its difficulty.
The difficulty range is as follows from most difficult to least: Insane > Hard > Medium > Easy.


How to Play:
This version of snake is a little different from the average!

Your snake is always moving, whether you want it to or not!


To change direction, Use the CPad (left thumbstick) for easy curves, or the D-Pad for precise directional changes.

Your snake is a unique color line that grows the more you eat apples. Don't run into yourself or other snakes! If you die, on the bottom screen it will say in parenthesis who you ran into.

Apples are white dots. Run over one and you will gain a point and get much longer than in the average snake game.

Hold A to go twice as fast!
Hold B to go twice as slow!

Press Y to move the apple once! You can only do this once until someone scores a point. You can still do this when you are dead! Annoy the last one standing by moving it around right before they get it!

Once everyone is dead, or the last one alive gets the highest score, the round will end. To continue, press A! You may not be able to press A right after the round ends, it will be ignored for one second. Once everyone presses A, the next round will begin! You can tell if someone is ready by noting a green R under their score.

You can also press L to toggle Autopilot. Whenever this is enabled, you forfeit that round even if you disable it before the round ends. This is to be fair to others.

Some META:
If the apple is stuck in the center of a square/circle of your long tail, you can teleport it by pressing Y, or you can move in layers (back and forth) to use up the least amount of space possible. Eventually the end of your tail will stop wrapping around the apple as it catches up to you.

Having trouble getting the apple? Hold B when getting close to it for fine maneuvers!

In multiplayer, you basically have one of two goals:
  • Get apples until you are big enough to kill everyone else
  • Kill everyone first by moving quickly, then grab the remaining apples needed to get the highest score.
  • The Cage Strategy: If you are longer than the last person alive, you can wrap around them and bite your own tail to prevent their escape. You obviously have gotten more apples than them, so they will be forced to suicide and lose. Suggested by elementalcode
Screen Score:
The Screen Score is the balancing between all game modes to give an accurate "score" for the end of the round. This score is calculated by all devices adding up all client-side snake lengths, and sharing this number. All devices agree to use the largest number shared, and this becomes the "Screen Score". If this screen score is higher than the winner's current High Score, it will display a message on all devices saying they have obtained a new High Score, and it will automatically save to the winner's save file on the root of the their SD card.

Credits:
  • Wolfvak - for graphics help like finding color from frame buffer. thanks a lot!
  • smealum - for ctrulib and other contributions to homebrew dev
  • fincs - graphical rendering! Helped me fix a major bug that slowed the game down.
  • Stary - both Stary and fincs both helped me discover and fix a bug that slowed the game down due to inefficient graphical rendering. Thank you so much!
  • zaksabeast - for helping me with this release
  • pickPickles - testing and recording gameplay with 8 players
 
Last edited by Desynched,

Posghetti

Un-official ReVeluv Leader
Member
Joined
Mar 15, 2016
Messages
1,141
Trophies
0
Location
Michigan
XP
782
Country
United States
I can confirm 5 players work and it's flawless. That's the maximum I can test anyways.
Dope stuff! @OP I'l be watching this thread (;

3 N3DS'
2 O3DS'
(In case anyone cares lol)
 
  • Like
Reactions: Desynched

Desynched

Well-Known Member
OP
Member
Joined
Jan 4, 2017
Messages
107
Trophies
0
Age
37
XP
171
Country
United States
I can confirm 5 players work and it's flawless. That's the maximum I can test anyways.
Dope stuff! @OP I'l be watching this thread (;

3 N3DS'
2 O3DS'
(In case anyone cares lol)
Woot. Thank you so much!

I plan to advertise a pizza party on campus and invite everyone with a 3ds to come and get their 3ds homebrewed and to play a snake game.

Hopefully I can test 8-9 soon.
 
  • Like
Reactions: Posghetti

Desynched

Well-Known Member
OP
Member
Joined
Jan 4, 2017
Messages
107
Trophies
0
Age
37
XP
171
Country
United States
There is a known bug where if more than one person get an apple at the same time, the game crashes.
I am currently trying to identify why this is happening.

An update should come out shortly.
 
D

Deleted User

Guest
Good job on the app, especially the local play. Its always nice to see homebrew games for the 3DS.
 
  • Like
Reactions: Desynched

Desynched

Well-Known Member
OP
Member
Joined
Jan 4, 2017
Messages
107
Trophies
0
Age
37
XP
171
Country
United States
I have updated the main post with gameplay video. note that the cpad usage is still not quite right. If you play with others, ban using the cpad until I can fix it. later on in the video we stick to the dpad and it works "mostly" correct

--------------------- MERGED ---------------------------

Good job on the app, especially the local play. Its always nice to see homebrew games for the 3DS.
Thanks! If you try it with other players let me know what you think. any feedback is appreciated
 
  • Like
Reactions: Deleted User

Desynched

Well-Known Member
OP
Member
Joined
Jan 4, 2017
Messages
107
Trophies
0
Age
37
XP
171
Country
United States
This is perfect, keep working on it
Thanks! I only wish it was ;)

Still need to perfect the netcode for the cpad diagonals. Will keep working on it for sure!
Lots of features I intend to add, like settings for the host to choose before making a room, including:
  • Borders on the screen like classic snake
  • Changing the growth rate when eating an apple
  • Tron cycle bike mode
  • Ability to go in reverse

--------------------- MERGED ---------------------------

Could you upload a QR code for those using an older version of FBI? :D

Done!

Can you put the cia directly in the github releases so my bot picks it up?
Done!
 

elementalcode

Active Member
Newcomer
Joined
Dec 31, 2016
Messages
32
Trophies
0
Age
30
XP
398
Country
Argentina
Hey, can you make an option that shows the QR code to the latest release on screen?

(Extra points if it transfer the CIA from console to console)

This way we can make our own getto download-play :)

EDIT: BTW, AWESOME GAME. The sneks smile upon you.
 

Desynched

Well-Known Member
OP
Member
Joined
Jan 4, 2017
Messages
107
Trophies
0
Age
37
XP
171
Country
United States
Hey, can you make an option that shows the QR code to the latest release on screen?

(Extra points if it transfer the CIA from console to console)

This way we can make our own getto download-play :)

EDIT: BTW, AWESOME GAME. The sneks smile upon you.
Ohh. Good idea. I will do this tomorrow. It is late, and even nolifers like me need sleep :)
 

Desynched

Well-Known Member
OP
Member
Joined
Jan 4, 2017
Messages
107
Trophies
0
Age
37
XP
171
Country
United States
Could you make it doable if there's no wifi around by connecting the 3ds via local communications rather than wifi.
It does!
You just need to have the wifi switch (o3ds) turned on for local play to work. For n3dsxl, in the settings at the top left of the homescreen, you need to have wifi enabled.

The 3ds needs wifi enabled so it can host its own wifi for local play. It does not actually use a wifi network that already exists. It makes its own
Nice job!
Thank you!
 
  • Like
Reactions: gnmmarechal

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    NinStar @ NinStar: CRAZY HAMBURGER