Homebrew Citra - Unofficial \ Chinese builds discussion

gbatempfan1

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Citra-GCC6.2.0-AVX2+FMA-OPTIMIZED-06-01-2017
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(For Haswell CPU or above only and also game dependent)


If this wasn't already asked,since you have everything set up, would you be willing to slightly alter the switches and compile a AVX 1 build, for Sandy Bridge and above?

For some type of comparison, Sandy Bridge can run most CEMU stuff full speed, but citra needs a push, and maybe your disabling of those logging features plus explicit AVX 1 if it is not already using AVX everywhere, could be the one it needs.

I understand if you won't/can't, but thank you for considering it either way.
 

drwhojan

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Citra-GCC6.2.0-AVX2+FMA-OPTIMIZED-06-01-2017
Based on Citra master (e8fb93e)
+ Pipe 3
+ Remake Texture (New revision fix Mario graphics issues)
+ Disabled Logging (Minor speed improve)
Should be faster than (Citra-GCC6.2.0-NEW.YEAR.EVE.2017-AVX-OPTIMIZED) by 2-4 fps (For Haswell CPU or above only and also game dependent)
http://www31.zippyshare.com/v/dPgsQyUw/file.html
Give it atry :)
Source
https://github.com/citra-emu/citra

Unless already in the source somewhere can't seems to locate these two
+ Remake Texture (New revision fix Mario graphics issues)
+ Disabled Logging (Minor speed improve)

anyone have direct source links ?

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@tabnk , whenever i am trying to boot your Citra-GCC6.2.0-AVX2+FMA-OPTIMIZED-06-01-2017 build using citra-qt,i get this error ,how to solve it?
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I tested drwhojan latest GCCKU BE 116,it is the best build for me,it has the same FPS as gdmk 12-1 and there is no random freeze/crash at all for 4 hours of running SuMo :)

My build was a joke xd, But now d-pad from input-core seems to be working proper again with latest citra + BE file build, I might go for a full update included all fixes from my main citra link.
 

drwhojan

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Made a build with more frame layout options. Set the Layout to Large, and then you can change the size ratio between the two screens (like if you wanted the top screen to be 1.5x the bottom screen you'd set it to 3x | 2x). It's a bit funky though, if you try to set the secondary screen to be bigger than the primary screen it'll just make them both the same scale, so use swap screen if you want the small screen to be bigger. Plus added some extra resolution options no one will probably use. Also build provided is built with VS and not mingw so it'll be a bit slower than other posted builds.
Screenshot: http://i.imgur.com/lr48e7V.png
Download: http://www.mediafire.com/file/809ap9uqdudxg8f/Citra_frame-res.zip
Source: https://github.com/SonofUgly/citra/commits/master

try to merge your internal-res-option-update from your #1
https://github.com/Jhno591/citra2/commits/master
 

jonaand

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Citra-GCC6.2.0-AVX2+FMA-OPTIMIZED-06-01-2017

good speed but dont have effect in attack in pokemon ORAZ and sonic generations
 

Miguel Gomez

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Citra-GCC6.2.0-AVX2+FMA-OPTIMIZED-06-01-2017

good speed but dont have effect in attack in pokemon ORAZ and sonic generations
Geometry Shader wasn't implemented to that build. If GS added to that build, regression to the emulator. In short, the emulator will crash and many will make a complain and wanted a fixed version instead of removing one of the broken PR.

In short, it's a hard decision.
You either decide to bring back GS but the performance will be slow or crash OR you leave GS and get better performance to the emulator.

Ik it sounds stupid, but what choice do you have? It's better to wait til GS has been fixed.
 
Last edited by Miguel Gomez,

drwhojan

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Makotech updated their github with the latest citra within the couple hours, good sign they'll be working on again cheatsmodule and inputcore soon.
https://github.com/makotech222/citra/branches

Glad they/he fixed the cheat error, Now the Bot should auto merge it.
moved system.cpp into core.cpp and deleted no longer needed system.cpp

EDIT: and yes it merged by the bot

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i don t care about f**** pokemon games. For me interesting run games like senran kagura burst or shin sangoku musou vs. They run on old builds but in low fps. Unfotunately on latest build this games won t run.

Me 2, far too many on youtube to, talk about clone people... follow the system

Although them other games no longer work...
----------------
makotech222-inputcore-conflict-filefix attached

Replace src folder 4 fixed files, then add and merge

edit try my best with the inputcore cleanup -
https://github.com/Jhno591/citra2/commit/5ecd579c3c6f52ef33d04ef3bf29bdcd274aa663
 

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  • makotech222-inputcore-conflict-filefix-refixed.zip
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Last edited by drwhojan,

Miguel Gomez

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Guys. I noticed that Paper Jam doesn't work on the Nightly Build, Bleeding Edge, and Unofficial Builds.
What happened?

====================================================

Chibi-Robo: Zip Lash
l2iEDa2.png
 
Last edited by Miguel Gomez,

arima0k

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I made this build, based on Citra-GCCKU-BE116-z-decoding-testing:

+ xBRZ Texture Filtering
+ Still Image Camera (new Camera tab in QT Configuration for camera mode and image)
+ SSE 4.2

QR Code scanner in Pokemon Sun & Moon is working.
Enjoy.
How can i scan QR? in citra.
 

WiS

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How can i scan QR? in citra.
If you play Sun and Moon, in the game menu there is the QR Scanner option.
For citra, you go in Configuration - > Camera -> Rear Right Camera, Select image camera mode, and put the filepath for the image you want to scan in the textbox below.

The configuration isn't finished yet, in the next build i will make it more user friendly :)

One more thing, if you want to change the image for the camera, you have to turn off and back on the camera in the game (in Pokemon you can click the Island scanner and go back to QR scanner). There is no Live update for the image right now.
 
Last edited by WiS,
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jonaand

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drwhojan

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Err... so controller support is fixed?
Yes it working correctly with latest citra are be build, I'm gonna work out what to add are not to add from my main citra link.

where is src folder in citra emulator folder
Its 4 citra source code compiling into citra, not for citra emulator use

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Please fix super Mario maker
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At the moment I don't have the game and don't know what need fixing, sorry.
If it is a already fixed issue in some builds, someone can link me the commit and ill merge into my build.
Ware i can find 3ds game chets website?

This game cannot be fixed by the citra emulator, it's more of a Mii maker character issue that should get it working.
 

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