Homebrew Citra - Unofficial \ Chinese builds discussion

zherot

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Yes sure added,
Citra-GCCKU-BleedingEdge-04.12.2016
http://www110.zippyshare.com/v/IwIKe2PQ/file.html

(Note) You will need to replace your own "User" folder
changes
https://github.com/Jhno591/citra/commits/master

Edit, Now i'm gonna have to remove SVC.cpp - priority -= 1; // boost the priority a little if it is on SysCore and test it out

https://github.com/Jhno591/citra/commit/ea9f931cd8d87aba950462eab31aa3c6c5a702d9

edit yep the zelda albw hookshot issue sure is fixed too
https://github.com/citra-emu/citra/issues/2091

This gives a nice boost to speed in DQ:VII but not enough so that you can use the "escaled resolution" feature because it slows downs a lot in this game.

I wonder too... I just merge :rofl2:

check this one out speed wise for PM x/y only
add to main build above
http://www23.zippyshare.com/v/8CVHsSmc/file.html

This one makes the music go really fast that it gets desyc with the audio and the game in general goes too fast but the music goes even faster, im talking about the same game DQ:VII.
 

Miguel Gomez

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Citra tests on latest bleeding edge!
  • Mii Maker - 60FPS, Perfect.
  • Cars 2 - 31FPS, Infinite Loading
  • Dragon Ball Fusions (USA Version) - 30-60FPS, Lines Glitch, Playable
  • Legend of Zelda Ocarina of Time 3D - Smooth 60FPS, music missing some instruments, Almost Perfect
  • Mario Kart 7 - 30-60FPS, Playable.
  • Mario Kart 7 Custom Track Grand Prix 7 - 30-60FPS, Playable.
  • One Piece Dai Kaizoku Colosseum - 30FPS.
  • Picross Round 2 - 60FPS, Boots. (Freeze when selecting level)
  • Pokemon Sun - 50-60FPS, playable
  • Super Mario Maker for Nintendo 3DS - 60FPS, Boots.
  • The Legend of Zelda A Link Between Worlds - 50-60FPS, playable.
  • Tomodachi Life - 45-60FPS, Boots. (Playable with save file from 3DS)
  • Yoshi's New Island - Smooth 60FPS, perfect.
Define "boot" in Mario Maker? Like is there infinite load?
 

masaki88

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I've tested both, the master code is giving me more stable and faster framerate (in ALL games I've tested so far). Just remember that some of the codes (the most recent ones) are not even in the one compiled by Dragios, so you can expect the same performance or even better if you compile it yourself.
i can t compilet it myself so i want ready build.
 

drwhojan

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Unless they's a new update in the JIT are maybe add more then one cpu core, I dough't citra speed could be pushed any More then it is, maybe shader jit too, are audio this one could be slagging the speed down too - don't think Audio JIT possible though..

Shame wwylele ignores me now, But sorry for any mistakes as I was a NewB , ok so GDMK pissed you off for steeling you'r are others work, why not compile your own and post it with your skills added to it in coding ?.

Also you may what to look into your 3D-Fun with some but not all games have a top red screen issue with it, only way around was to temp up the slide bar a fraction, but as you know that's no real way to fix it...
 
Last edited by drwhojan,

drwhojan

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@JayFoxRox
https://github.com/citra-emu/citra/compare/master...JayFoxRox:pockeymans

this is really nice, but really shows down citra a lot, with multi Flushed new texture in command line, is they anyway to block it from cmd ?, Maybe its the multi flush list slowing it down ?.. I don't know.

remove the print list ?
edit
printf("Created new texture!\n");
printf("Flushed!\n");

removes it of the cmd list, but still same slow down a bit.
 
Last edited by drwhojan,

joshuaroilox123

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how to compile the new version of citra.i tried to compile mine but its the older versoin.

--------------------- MERGED ---------------------------

compiling your own build is faster than other build.i tried it and mine is faster than other build.
 

Digitalcat

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Citra tests on latest bleeding edge!
  • Mii Maker - 60FPS, Perfect.
  • Cars 2 - 31FPS, Infinite Loading
  • Dragon Ball Fusions (USA Version) - 30-60FPS, Lines Glitch, Playable
  • Legend of Zelda Ocarina of Time 3D - Smooth 60FPS, music missing some instruments, Almost Perfect
  • Mario Kart 7 - 30-60FPS, Playable.
  • Mario Kart 7 Custom Track Grand Prix 7 - 30-60FPS, Playable.
  • One Piece Dai Kaizoku Colosseum - 30FPS.
  • Picross Round 2 - 60FPS, Boots. (Freeze when selecting level)
  • Pokemon Sun - 50-60FPS, playable
  • Super Mario Maker for Nintendo 3DS - 60FPS, Boots.
  • The Legend of Zelda A Link Between Worlds - 50-60FPS, playable.
  • Tomodachi Life - 45-60FPS, Boots. (Playable with save file from 3DS)
  • Yoshi's New Island - Smooth 60FPS, perfect.

What CPU are you using, because those are quite some frame rates lad, I'd imagine Intel by the looks of it, as AMD can't push hard enough on single cores to achieve this.

can anyone tell me how to compile build?

There is a nice Guide on how to compile one over at the Wiki on the Citra Github, you should give it a read.
 
Last edited by Digitalcat,

drwhojan

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My skills are all in the official build. So why not using the official build

I have, main citra merged in one with the bleeding edge, no issues.
with git gui

its in the latest build I posted here.

suggest any other audio files to merge, that may fix Pokemon x/y music ?, sounds are fixed under pipe3 branch though, test first though .

--------------------- MERGED ---------------------------

how to compile the new version of citra.i tried to compile mine but its the older versoin.
--------------------- MERGED ---------------------------
compiling your own build is faster than other build.i tried it and mine is faster than other build.



are to compile under Mingw see page 165
https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/page-165#post-6899929
 
Last edited by drwhojan,

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