Yes sure added,
Citra-GCCKU-BleedingEdge-04.12.2016
http://www110.zippyshare.com/v/IwIKe2PQ/file.html
(Note) You will need to replace your own "User" folder
changes
https://github.com/Jhno591/citra/commits/master
Edit, Now i'm gonna have to remove SVC.cpp - priority -= 1; // boost the priority a little if it is on SysCore and test it out
https://github.com/Jhno591/citra/commit/ea9f931cd8d87aba950462eab31aa3c6c5a702d9
edit yep the zelda albw hookshot issue sure is fixed too
https://github.com/citra-emu/citra/issues/2091
This gives a nice boost to speed in DQ:VII but not enough so that you can use the "escaled resolution" feature because it slows downs a lot in this game.
I wonder too... I just merge
check this one out speed wise for PM x/y only
add to main build above
http://www23.zippyshare.com/v/8CVHsSmc/file.html
This one makes the music go really fast that it gets desyc with the audio and the game in general goes too fast but the music goes even faster, im talking about the same game DQ:VII.