Hey, does anyone fancy making a list of all the tracks they've replaced in Mario Kart 8, with DLC1+2?
Like, write
Gsfc_DonutsPlain3 -> Du_BigBlue
And so on.. And then what soundtracks you've used on each map.. If anyone would bother to do this, that'd be really nice.
I'm having some trouble with making a good system for this.. :/
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Best solution is what
@Exzap explained. Quote:
"The next step would be to make the cached shaders device and version independent. This would allow users to compile and upload large shader caches for others to use."
Games use multiple shaders, and for them to load in the emulator you likely need to play the game. Having the ability to upload shaders would be extreemly useful although accomplishing this likely would be difficult as every emulator version requires shaders to re cache, or updating graphic drivers, ect.
I hope this is high up there, on the priority list
I had a blast this weekend, playing Mario 3D World with a buddy of mine. But pre-downloading the cache would have made the experience even better. Still though, we had 60FPS most of the time, (it had some problems with the blue switches you jump onto, and make green, every time one of those switches appeared, the game lagged like hell), other than that, I have nothing to complain about.
I also went from 25-30 choppy FPS in Mario Kart 8, to a stable 40FPS without lag in Tournament mode (2-player), and a stable 60FPS in Time Trials.
Cemu is progressing beautifully.
edit: also, integrated Gamepad menu into the Xbox 360/whatever-controller would be nice.
Like, toggle with R3, and controll the "mouse" with R-stick. or something.
I usually play Cemu on a TV, so every time I want to use the menu, I have to go over to my computer to press TAB. It's not a super-big issue, but it would be nice, somewhere in the future