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Oh lolz didn't think of that.ah you don't have full opengl 4.5 that explains it
Oh lolz didn't think of that.ah you don't have full opengl 4.5 that explains it
you only got opengl 4.4 in windows but opengl 4.5 in linux with custom driversOh lolz didn't think of that.
They were right we are still getting 10 FPS on powerful PCs in Super Mario Maker.I'm pretty sure you can't dump Wii/GC games with a PC, you need a Wii with CleanRip to do so.
Wii U games aren't even DVDs they're a slightly modified bluray format so ordinary drives can't read them, and there's no public way to rip them with a Wii U.
You won't get over 10 FPS even with a very powerful PC, it'll take years before it gets to playable speeds.
im getting a solid 60fpsThey were right we are still getting 10 FPS on powerful PCs in Super Mario Maker.
That was a joke lol, I actually can't believe we have made it this far in only 8 months.im getting a solid 60fps
Ok, good luck with all that... Thanks for the head's up!Gonna wait for Cemu 2.X.X
Does anyone here remember this one in 100000 factory defected disc of sm4sh?
LOOOOOL
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If that's what smash looks like, Imagine Sonic BOOMThats what sm4sh will look like when it's first playable in cemu probably XD


thank you so much@frizouy You can find some saves here, incluiding some of Mario Kart 8: https://gbatemp.net/threads/wii-u-save-files-compilation.427761/
after my record my gaphic card have crashed U_U that close my session i open it again but i have a glitch in the center of my screenwhat is the recomended and stable nvidia forceware version to play with cemu ?
because after updating my nvidia driver to new version 365.19, sometimes when playing mario kart 8 its hang not responding then
a poopup app crash appear.
related article nvidia bugs, crash :
https://www.destructoid.com/the-new-nvidia-drivers-are-crashing-systems-again-348508.phtml

Best solution is what @Exzap explained. Quote:
"The next step would be to make the cached shaders device and version independent. This would allow users to compile and upload large shader caches for others to use."
Games use multiple shaders, and for them to load in the emulator you likely need to play the game. Having the ability to upload shaders would be extreemly useful although accomplishing this likely would be difficult as every emulator version requires shaders to re cache, or updating graphic drivers, ect.


