None of @Gocario's work will support importing of Pokemon as they do not condone cheating and being able to "generate Pokemon" falls under their definition of cheating. All this is and ever will be is a way to store Pokemon.
None of @Gocario's work will support importing of Pokemon as they do not condone cheating and being able to "generate Pokemon" falls under their definition of cheating. All this is and ever will be is a way to store Pokemon.
Does this allow exporting all things the game might consider as Pokémon, or is it limited to the 151?
I, uh, like my teams when they're glitchy, and for some glitch Pokémon, index numbers for the Pokémon and also some items/moves are a bit "off limit"
PHBankGB is a homebrew which allows to manage a local bank for Red/Blue/Yellow, and in the future will handle the japanese titles.
The source code will be available later, and the resources are available on github too.
What this Homebrew can do:
Work on o3ds and n3ds, with a CFW!
Navigate through the PC boxes of a save and the Bank boxes.
Display a more specific resume per Pokémon (like IVs/EVs).
Select one Pokémon (with stylus or buttons) and move it to another slot/box.
Autocomplete the Pokédex when importing Pokémon to a gamesave.
Export/Import the savedata directly to/from the game, without the need of external tools (/sav.dat).
Load/Save the bankdata to/from the bank, located in the SD card (/pk/bank/bankgb).
How to install it:
Just extract the archive at (to?) the root of your SD card.
It must contains:
The cia installer /cia/PHBankGB.cia
The data files /pk/[DataFiles].
Install /cia/PHBankGB.cia using FBI/BBM/etc.
Controls:
Movement
DPad/CPad: Move the cursor inbox, change box, change pc/bank.
L/R: Change the current box.
LZ/RZ: Switch from PC to Bank and vice versa (can be done with Pad and/or stylus too).
Touchscreen:
Move the cursor inbox.
Drag & Drop Pokémon.
/!\ Don't move any Pokémon to a locked slot, it will be lost /!\
Start: Save and return to the title selector.
Selection
A: Select Pokémon / Move Pokémon if one is already selected.
B: Cancel selection.
Todo List:
Implement the multiple selection...
Fix the touch screen locked slot bug.
Build a move database for the max PP.
When moving Pokémon with the DPad/A, switch the held Pokémon.
Add an export feature, to export to Gen VI.
Please report any bug you find.
Thanks to @suloku for all his work on the project.
Thanks to @Kaphotics, @SciresM (and #projectpokemon) for their help.
Thanks to @Chamber_ @Solo993 @BlueEmerald @Lake @Neslug @Pikachu25 @Ryta from hax.iimarck.us for the pokémon icons.
Thanks to @xerpi (and SF2D/SFIL's contributors) for the graphic library.
Thanks to @smealum and @yellows8 for the exploits.
Merci !
Disclaimer: I'm not responsible if you lose or corrupt your save by using this homebrew. It mays contain bugs even within the normal intended use. Use it at your own risk. ALWAYS MAKE A BACKUP! (use JKSM or SDF)
First of all: why do you want to compile it? I'm pretty sure that @Gocario hasn't made any substantial modification to the code, using the release in the first post should be fine. Before i build and send you a potentially unstable build may i know what are you trying to achieve?
First of all: why do you want to compile it? I'm pretty sure that @Gocario hasn't made any substantial modification to the code, using the release in the first post should be fine. Before i build and send you a potentially unstable build may i know what are you trying to achieve?
@tomx86 Here is the latest commit (e45d0c1)
Come back to me if you have any problem with (be sure to update the /pk/ folder). @LWares87 Using the debug version will load the sdmc:/sav.dat file as the save file.
I have already implemented a way to input the save file in the args, but it shouldn't be used for now.
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leo @'d me in a thread about his last dream, stating he was passionately making out with a guy he used to know and then woke up while reaching for his crotch, and said that i would "know who 'tf' it is"
and of course i know, it's luke