I'm on 5.5.1 and using Loadiine to play Super Mario 3d World, and I managed to connect with TCPGecko, but it's too confusing to have to keep finding the right lines of code to inject codes to change things like the timer to 999 (someone give me a note on that if you can), I don't even know if I should do it from the Search, Memory Viewer, or Watch List.
And anyway when I try to connect with JGeckoU I have to enter the Game ID, and it keeps freezing no matter what I put in. I tried all of the following: ARDE, ARDE01, WUP-N-ARDE, and even 00050000-10145D00 and they all gave me this error:
May 11, 2016 5:36:38 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.DataOutputStream.writeInt(Unknown Source)
at wiiudev.gecko.client.connector.MemoryWriter.sendWriteCommand(MemoryWriter.java:32)
at wiiudev.gecko.client.connector.MemoryWriter.writeInt(MemoryWriter.java:70)
at wiiudev.gecko.client.connector.MemoryWriter.writeBytes(MemoryWriter.java:167)
at wiiudev.gecko.client.codehandler.CodeHandlerInjection.inject(CodeHandlerInjection.java:21)
at wiiudev.gecko.client.codehandler.CodeHandlerInjector.inject(CodeHandlerInjector.java:36)
at wiiudev.gecko.client.gui.JGeckoUGUI.injectCodeHandler(JGeckoUGUI.java:1333)
at wiiudev.gecko.client.gui.JGeckoUGUI.connect(JGeckoUGUI.java:1285)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$2400(JGeckoUGUI.java:44)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1236)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1209)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
What do I do?
And anyway when I try to connect with JGeckoU I have to enter the Game ID, and it keeps freezing no matter what I put in. I tried all of the following: ARDE, ARDE01, WUP-N-ARDE, and even 00050000-10145D00 and they all gave me this error:
May 11, 2016 5:36:38 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.DataOutputStream.writeInt(Unknown Source)
at wiiudev.gecko.client.connector.MemoryWriter.sendWriteCommand(MemoryWriter.java:32)
at wiiudev.gecko.client.connector.MemoryWriter.writeInt(MemoryWriter.java:70)
at wiiudev.gecko.client.connector.MemoryWriter.writeBytes(MemoryWriter.java:167)
at wiiudev.gecko.client.codehandler.CodeHandlerInjection.inject(CodeHandlerInjection.java:21)
at wiiudev.gecko.client.codehandler.CodeHandlerInjector.inject(CodeHandlerInjector.java:36)
at wiiudev.gecko.client.gui.JGeckoUGUI.injectCodeHandler(JGeckoUGUI.java:1333)
at wiiudev.gecko.client.gui.JGeckoUGUI.connect(JGeckoUGUI.java:1285)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$2400(JGeckoUGUI.java:44)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1236)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1209)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
What do I do?