Hacking Problem with JGeckoU

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I'm on 5.5.1 and using Loadiine to play Super Mario 3d World, and I managed to connect with TCPGecko, but it's too confusing to have to keep finding the right lines of code to inject codes to change things like the timer to 999 (someone give me a note on that if you can), I don't even know if I should do it from the Search, Memory Viewer, or Watch List.

And anyway when I try to connect with JGeckoU I have to enter the Game ID, and it keeps freezing no matter what I put in. I tried all of the following: ARDE, ARDE01, WUP-N-ARDE, and even 00050000-10145D00 and they all gave me this error:

May 11, 2016 5:36:38 PM wiiudev.gecko.client.debugging.ErrorLogger log
SEVERE:
java.net.SocketException: Software caused connection abort: socket write error
at java.net.SocketOutputStream.socketWrite0(Native Method)
at java.net.SocketOutputStream.socketWrite(Unknown Source)
at java.net.SocketOutputStream.write(Unknown Source)
at java.io.DataOutputStream.writeInt(Unknown Source)
at wiiudev.gecko.client.connector.MemoryWriter.sendWriteCommand(MemoryWriter.java:32)
at wiiudev.gecko.client.connector.MemoryWriter.writeInt(MemoryWriter.java:70)
at wiiudev.gecko.client.connector.MemoryWriter.writeBytes(MemoryWriter.java:167)
at wiiudev.gecko.client.codehandler.CodeHandlerInjection.inject(CodeHandlerInjection.java:21)
at wiiudev.gecko.client.codehandler.CodeHandlerInjector.inject(CodeHandlerInjector.java:36)
at wiiudev.gecko.client.gui.JGeckoUGUI.injectCodeHandler(JGeckoUGUI.java:1333)
at wiiudev.gecko.client.gui.JGeckoUGUI.connect(JGeckoUGUI.java:1285)
at wiiudev.gecko.client.gui.JGeckoUGUI.access$2400(JGeckoUGUI.java:44)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1236)
at wiiudev.gecko.client.gui.JGeckoUGUI$13.doInBackground(JGeckoUGUI.java:1209)
at javax.swing.SwingWorker$1.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at javax.swing.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

What do I do?
 

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I went to the following links in the internet browser on the wii u:

wj44.ml/k31 - exploit

wj44.ml/py - pyGecko
 

vgplayer54

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I went to the following links in the internet browser on the wii u:

wj44.ml/k31 - exploit

wj44.ml/py - pyGecko
Wait, did you access those links in the browser before or after loading loadiine? How did you start loadiine? Self hosted or from a pre-existing host? And did you at any time load kernel 10? I tried your method many times and still have the error happen
 

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Wait, did you access those links in the browser before or after loading loadiine? How did you start loadiine? Self hosted or from a pre-existing host? And did you at any time load kernel 10? I tried your method many times and still have the error happen
I started loadiine from kexploit, and I hosted it.
 

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So... You went to the browser a third time (after launching modified kernel 31 then pygecko) and entered http://192.168.x.x/hax?loadiine is that right? Is the loadiine .bin file you have from the main tutorial thread on this site?
I used a different xploit for loadliine and HBL than with pyGecko, and yes, that is exactly the exploit I used. And yes, it should be somewhere on this site. Try the Loadiine post.

--------------------- MERGED ---------------------------

https://gbatemp.net/threads/loadiine-gx2.413823/
 

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