Well, excellent explanation! I just assumed for years they were weird options to experiment and set the games to other colors. I guess this would eliminate the need to have a different page for the palettes.All the other palettes do a very poor job at replicating the original colors of the NES. They display properly in my build, but their not accurate and I question why we keep them around.
(For info on why we need RGB pallets for NES emulation in the first place, read this thread)
http://forums.nesdev.com/viewtopic.php?t=9027
Unsaturated-V5 was made via a direct composite captures from the NES and is an all-digitally produced palette (no human guessing game).
I think we should make Unsaturated-V5 the default palette and remove all others besides 3DS & Wii VC colors (just to have Nintendo's official RGB as an option). Maybe keep YUV-V3 for Nestopia lovers.
AKA, there is no need for all these extra palettes ( which are old and game specific) cluttering the interface when their antiquated.
Only the zapper bug remains, for the moment. Would that be fixed too by only porting one file from main? I certainly hope it is that simple...