That's one thing that I always have trouble with, making the KMPs. Just looking at the picture of the KMP, it doesn't look right.Also are checkpoints allowed to overlap?
It's complete, I've got everything in tact. Hell, it's been complete for a couple weeks. The reason it's not released is the above reason.@DarkFlare69
How is your Wind Waker free roam track coming along?
Who is the creator of the KMP expander? Is there any way that we can find out if they are still working on the project? I really want to be able to create KMPs so I can actually race on my custom tracks. How have other people been able to create custom tracks with working KMPs? Are they using a different version or is it just luck?It's complete, I've got everything in tact. Hell, it's been complete for a couple weeks. The reason it's not released is the above reason.
Not sure, i know for a fact that ive never made a successful one, and by looking at this thread, most people are having trouble.Who is the creator of the KMP expander? Is there any way that we can find out if they are still working on the project? I really want to be able to create KMPs so I can actually race on my custom tracks. How have other people been able to create custom tracks with working KMPs? Are they using a different version or is it just luck?
The creator is named @Haruhi Ermiiworth and yes, the programm is still being developedWho is the creator of the KMP expander? Is there any way that we can find out if they are still working on the project? I really want to be able to create KMPs so I can actually race on my custom tracks. How have other people been able to create custom tracks with working KMPs? Are they using a different version or is it just luck?
That looks like a track where you would need someone to build it using 3ds max for. The black cannot be fixed unless you replace it with a texture that has no transparencyI began working on one of my favorite MKDD tracks
Still very much a WIP
But then how does it work for other people then?@TheToxicRyu and everyone else who's having trouble making KMPs - There's something wrong with KMP expander and it's pissing me off. I try the normal KMP and game loads perfectly. Then, I move a SINGLE POINT to like a milimeter away from its original location in the item routes. So I don't recommend using kmp expander until this issue is fixed. All of my CTs have been delayed for weeks due to this issue. And I've spent probably 12 hours total making KMPs, with no success.
i have no fucking clue. Pablo says he uses hex editing to make KMPs. It could be certain tracks that do this, i dont know. I wish i knew what it was that made the game so picky. I made my n64 dk jungle parkway kmp and it works great.But then how does it work for other people then?
I think you or someone should make an official list of "deadly sins" that you should avoid doing when modifying kmp files.I think you are making the things incorrectly, there are a lot of rules to follow, and kmp expander is not the reason of crashing. I would make a tutorial, but kmp expander isn't working on my PC for some reason...
1. make sure item and cpu routes are inside checkpointsI think you or someone should make an official list of "deadly sins" that you should avoid doing when modifying kmp files.
Edit: And also have it as a sticky on the dshack mk7 help forum website.
1. make sure item and cpu routes are inside checkpoints
2. don't put red and green checkpoints too close together
3. make sure there is a previous value for each section (NOT -1)
4. start + length = next sections start value
5. don't add or remove any cpu or item routes
6. don't add or remove any checkpoints
7. make sure KMP file is exactly the same size as the old one. It can be like 8 bytes different due to negative signs and stuff.
8. don't overlap checkpoints
Number 5 6 and 7 are not true. I do that everytime and as you see, all my Ct's work !1. make sure item and cpu routes are inside checkpoints
2. dont put red and green checkpoints too close togethor
3. make sure there is a previous value for each section (NOT -1)
4. start + length = next sections start value
5. dont add or remove any cpu or item routes
6. dont add or remove any checkpoints
7. make sure KMP file is exactly the same size as the old one. It can be like 8 bytes different due to negative signs and stuff.
8. dont overlap checkpoints
Are you sure all your Enemy Points and Item Points are placed inside the Checkpoints?Did I do something wrong with the KMP?