ROM Hack Your custom Mario Kart 7 tracks

ElyosOfTheAbyss

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Are you sure all your Enemy Points and Item Points are placed inside the Checkpoints?
Quite funny nobody mentioned it here, while it has been a well known fact, long before KMP Expander has been a thing...

Oh, and I wonder why almost everyone is still taking @DarkFlare69 seriously, despite the fact I publicly kindly asked him to stop spreading his propaganda about MK7 multiple times before.
I mean, I've been doing MK7 Hacking from the very first minute it was possible (September 2014), so there's no way he could convince me about what he says.
Yes i'm sure they are inside the checkpoints
 

DarkFlare69

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Are you sure all your Enemy Points and Item Points are placed inside the Checkpoints?
Quite funny nobody mentioned it here, while it has been a well known fact, long before KMP Expander has been a thing...

Oh, and I wonder why almost everyone is still taking @DarkFlare69 seriously, despite the fact I publicly kindly asked him to stop spreading his propaganda about MK7 multiple times before.
I mean, I've been doing MK7 Hacking from the very first minute it was possible (September 2014), so there's no way he could convince me about what he says.
I don't know what your specifically referring to, but it's not "propoganda", and im not saying anything bad about anyone. There has to be an explanation for why over 80% of the people's KMPs are not working. Moving a single point outward shouldn't cause a whitescreen. If youre referring to my list of stuff not to do, that is for the most part accurate. You could get away with 5,6, and 7, but it's best not to. With my experience it causes a freeze, and someone on dshack.org said not to (i forgot who)
 
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PabloMK7

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1. make sure item and cpu routes are inside checkpoints
2. dont put red and green checkpoints too close togethor
3. make sure there is a previous value for each section (NOT -1)
4. start + length = next sections start value
5. dont add or remove any cpu or item routes
6. dont add or remove any checkpoints
7. make sure KMP file is exactly the same size as the old one. It can be like 8 bytes different due to negative signs and stuff.
8. dont overlap checkpoints

Those are wrong.
 

YamiHoshi.nl

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I don't know what your specifically referring to, but it's not "propoganda", and im not saying anything bad about anyone. There has to be an explanation for why over 80% of the people's KMPs are not working. Moving a single point outward shouldn't cause a whitescreen. If youre referring to my list of stuff not to do, that is for the most part accurate. You could get away with 5,6, and 7, but it's best not to. With my experience it causes a freeze, and someone on dshack.org said not to (i forgot who)
Rule of thumb: 3 out of 10 people is not necessarily over 80%.
Keep in mind, there is a learning curve for MK7 CTs, even for people who have many years of experience with SMK, MKDS, and/or MKW CTs.
You can't expect people to know everything on their first try...
 

DarkFlare69

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Rule of thumb: 3 out of 10 people is not necessarily over 80%.
Keep in mind, there is a learning curve for MK7 CTs, even for people who have many years of experience with SMK, MKDS, and/or MKW CTs.
You can't expect people to know everything on their first try...
everyone on this thread is having trouble, mk7tester is, and a few others
 

Toad Stool

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That looks like a track where you would need someone to build it using 3ds max for. The black cannot be fixed unless you replace it with a texture that has no transparency
NWDl9th.png

 

DarkFlare69

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NWDl9th.png


You must think I'm stupid. EFE doesn't suport transparent textures. The fact that you post a video "Why you always lying" and the fact that you're banned on DSHack.org makes me think you're lying. Unless there's a new update for EFE, then you must be.

--------------------- MERGED ---------------------------


Hope it helps, but I don't have enough time for a fill tutorial.

I watched the kmp part at .5 speed and there's still no explanation as to why mine isn't working... can you take 5 minutes to look at it pls
 
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Toad Stool

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You must think I'm stupid. EFE doesn't suport transparent textures. The fact that you post a video "Why you always lying" and the fact that you're banned on DSHack.org makes me think you're lying. Unless there's a new update for EFE, then you must be.

I was banned on DSHack.org due to a misunderstanding (someone else in my house also has an account, and therefore the same IP address), and I didn't use EFE to import the model. You should probably do a bit more research before spreading false information.

The black cannot be fixed unless you replace it with a texture that has no transparency
 

DarkFlare69

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I was banned on DSHack.org due to a misunderstanding (someone else in my house also has an account, and therefore the same IP address), and I didn't use EFE to import the model. You should probably do a bit more research before spreading false information.
Alright, then. And I clearly said:
That looks like a track where you would need someone to build it using 3ds max for. The black cannot be fixed unless you replace it with a texture that has no transparency
Why would I suggest 3ds max if the black can't be fixed at all? You used EFE on the first one so i assumed you were going to continue using it.
 

Toad Stool

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You used EFE on the first one so i assumed you were going to continue using it.

Don't do that, don't assume. If I had listened to you I would've been stuck jumping through pointless hoops to work around the transparency. Point is, it is possible to fix the transparency even though you said it wasn't, never mentioned you were talking about EFE.
 

DarkFlare69

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Don't do that, don't assume. If I had listened to you I would've been stuck jumping through pointless hoops to work around the transparency. Point is, it is possible to fix the transparency even though you said it wasn't, never mentioned you were talking about EFE.
I know it's possible, my CTs have transparent textures. But *normally* it's safe to assume that people who build with EFE don't have 3ds max/maya set up yet, and in that case you would have to go through a lot of hoops. But now it's straightened out so there's no point in fighting.
 

YamiHoshi.nl

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While it's possible to use EFE to make BCMDL Files, I still wouldn't recommend it, as it has a couple of flaws:
1. It lags the CT.
2. No Transparency.
3. No Animations (and this one can most likely never be implemented).
4. It can possibly create new holes.
5. No way to check for the amount of unneeded edges, which SketchUp adds all the time.

Using the 3DS Max or Maya Plugins takes a bit more effort, but at least, you don't have all of these flaws (except for number 3, which you really need to use Creative Studio for).
Also, a caution to the people who would use the Plugins: Always make sure you turn off Fragment Lightning on every Material!
 
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CuriousTommy

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While it's possible to use EFE to make BCMDL Files, I still wouldn't recommend it, as it has a couple of flaws:
1. It lags the CT.
2. No Transparency.
3. No Animations (and this one can most likely never be implemented).
4. It can possibly create new holes.
5. No way to check for the amount of unneeded edges, which SketchUp adds all the time.

Using the 3DS Max or Maya Plugins takes a bit more effort, but at least, you don't have all of these flaws (except for number 3, which you really need to use Creative Studio for).
Also, a caution to the people who would use the Plugins: Always make sure you turn off Fragment Lightning on every Material!
I hope in the long run someone tries to understand the format more and make a open source version that has all the advantage that the Nintendo tools have and is not restricted to 3DS Max or Maya (and Windows too). For now, this seem to be the great solution. Sadly I won't be using this tool since I use Blender (on Linux) and my surface is not powerful enough for me to enjoy doing 3D modeling.

On a side note, is there a limit to how big a course can be (ignoring vram limitations)?
 

YamiHoshi.nl

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I hope in the long run someone tries to understand the format more and make a open source version that has all the advantage that the Nintendo tools have and is not restricted to 3DS Max or Maya (and Windows too). For now, this seem to be the great solution. Sadly I won't be using this tool since I use Blender (on Linux) and my surface is not powerful enough for me to enjoy doing 3D modeling.

On a side note, is there a limit to how big a course can be (ignoring vram limitations)?
Ironically, I have a Surface Pro, and a Surface Pro 3, and if you attach an external monitor to them, Modelling works perfectly fine.
(In fact, I'm using a Surface Pro 3 with 2 external monitors, as we speak.)

As for the size, do you mean the Model Size, the File Size, or...?

Also, both EFE and KMP Expander have to be rewritten, in order to work on OS X and Linux, since both are made in Visual Studio 2010 (or perhaps 2012 for KMPe?).
 
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CuriousTommy

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As for the size, do you mean the Model Size, the File Size, or...?
I mean the model being so big that it go past the CmnVR1 model. I noticed that I die when I try to go near that model. Also positioning the checkpoints of where the model is causes the game to crash (I only moved one checkpoint).
This picture below works when I try to load it
2015-12-25.png
However, when I fixed this point, the game crashes
2015-12-25 (1).png

This is the issue when loading the working kmp.
scr_47_TOP_LEFT.png

scr_46_TOP_LEFT.png

Ironically, I have a Surface Pro, and a Surface Pro 3, and if you attach an external monitor to them, Modelling works perfectly fine.
(In fact, I'm using a Surface Pro 3 with 2 external monitors, as we speak.)
I have the surface 3 with LTE (not the pro edition) and it sucks at doing multi monitor for any intensive work. (Audio starts to make static noise, and it runs slower, etc.). But it was mainly meant for school and the multi monitor works good enough for school work.

Also, both EFE and KMP Expander have to be rewritten, in order to work on OS X and Linux, since both are made in Visual Studio 2010 (or perhaps 2012 for KMPe?).
Yeah that is true although I was able to able to get KMP Expander to load up with mono but after loading a kmp it crashed.
 
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DarkFlare69

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@YamiHoshi.nl @TheZoroark007 @Pablomf6

After 10 years of trial and error, I finally got the Maya plugins working. I exported it to CMDL and the textures were in ctex, but they were huge (some were 300kb): http://prntscr.com/9ik15g and here are the original png files: http://prntscr.com/9ik3nq

Then, it was just a cmdl and a folder full of textures, so i opened them in nintendoware creative studio. I selected the model and did the 3 options (compress textures, simplify skeleton, and the other one I forgot what it says but involved the word "primitive")

Then, I clicked export binary, and i got a BCMDL file. There was 2 issues with it: the file was damn huge (4.2mb: http://prntscr.com/9ik21v ) and it has lookup tables ( http://prntscr.com/9ik2ab ) which cause freeze. Even EFE could do a better job than this, and that is really saying something xD

I didn't disable fragment lightning because the option is greyed out ( http://prntscr.com/9ik33b ). If anyone other than the 3 mentioned can help that would be great.
 
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