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i know it has limitations but it only came to my mind as i have it set up because makes a convenient second cfw to rxtools that way you can set ctrbootmanager to boot rxtools for emunand and pasta for sysnandI wouldn't recommend Pasta, seems it only uses sysnand for everything.
Better to go with rxTools or even Cakes, with emunand.
https://gbatemp.net/threads/tutorial-installing-rxtools-custom-firmware-3ds-and-2ds.390867/Ahh i see, that explains alot
But now i'm really confused, which guide and CFW should i use?
then if you want to squeeze a little more cool out of your system [Release]NTR CFW 3.2 with experimental Real-Time Save feature. ntr is a cfw you can run on top of another cfw to add its features to your current cfw
ntr features include
then if you are feeling ambitious Pasta CFW - A CFW that allows unsigned CIA to be installed on Old and New 3DS! (required ninjhax) i know it has limitations but it only came to my mind as i have it set up because makes a convenient second cfw to rxtools that way you can set ctrbootmanager (menuhax) to boot rxtools for emunand and pasta for sysnandNTR CFW is a custom firmware designed for New 3DS, with such features:
Region Free. Region-locked games could be launched in Home Menu directly.
CFW Menu. Press X+Y in games or Home Menu will show the NTR CFW Menu, to take screenshots or interact with plugins.
Plugin support. Users can develop or install their own plugins with libntrplg, plugin will run in the background and is callable via NTR CFW Menu. (screenshot is a built-in plugin now)
Realtime Debugger. Debugging your plugins on wi-fi directly with NTR Debugger: http://gbatemp.net/threads/release-...st-public-real-time-debugger-for-n3ds.384858/
Savegame Manager. Manage your savegame of genuine gamecards, support migrating savegame from NTR 1.0 to NTR 2.x: http://gbatemp.net/threads/release-savegame-manager-plugin-for-ntr-1-0-2-0.384865/
Real-Time Save feature(Read the following messages before using it)
This is an experimental feature and have some limits in current version:
1 For most games, save/load must be started in the game scene, do not save/load in movies, menus, etc.
2 The real-time savegame is only valid in current instance of game, the savegame won't be loadable after the game was closed or console was turned off.
3 Load/save must be performed in the Home Menu while the game is paused, do not return to game until the operation is finished. (it may take about 30 seconds)
4 Some games are totally incompatible with this feature.
Last edited by wormdood,