Arrays and pointers work the same way. You can use size[0] instead.What? An asterisk is just for pointers.
Of course if I don't know why crediar didn't just make them regular u32 (no arrays/pointers necessary) and dereference with &.
Arrays and pointers work the same way. You can use size[0] instead.What? An asterisk is just for pointers.
https://nintendont.googlecode.com/svn-history/r28/trunk/loader/loader.dolWhere can I find the download link for the Revision 28 version?
Only SD for now.And can this boot from a USB hard drive or only SD card if so what directly do I put my games in?
But you confirmed before you could run DiscEX format,unless by "compressed" you mean something else!pretty sure Nintendont cannot read compressed games but you can trim the iso. Melee freezes ALOT, I marked it as orange on the compatibility list because the game can SOMETIMES load a match
After 14.5 hours, my headache is mostly gone (what a relief), so I'm back to my REGULAR stupid self. I see what you mean, thanks for pointing that out (both of you).sizeof(u32) == 4
so malloca( sizeof(u32), 32 ); allocates 4 bytes (8 bits each ... so 1 32-bit value once cast to a u32)
but
size[sizeof(u32)] is the same as size[4] which has space for 4 32-bit values (4 bytes each so 16 bytes in total)
EDIT : and the * is for pointers, yes, but this is an array so if you're not going to use * you'd use size[0] there
HID work on wii or just on vwii on wii U? Because I enabled HID and got a shutdown on game boot.
Totally agree!!!Maybe in the OP it should state that most audio is glitched since most code to support different version of DSP have not been written, that way you won't get the same reports of "Audio is broken" over and over and over again.
Honestly Joostin if you're not enjoying it, I would say spend less time on this and come back to it at your leisure, whenever u want. It will make progress on the project slower but less stressful on you. Preferably Maxternal and Greyrogue decide to join the project and start committing whenever they have some free time and hopefully Cyan as well. I'm sure a team involving the four of you could accomplish great things.
....
....
Since people seem to be having a lot of fun customizing my icon, I've uploaded my project file. I saved it as a PSD (for some reason Photoshop doesn't support XCF) so it should be compatible with GIMP and Photoshop
https://www.mediafire.com/?6evvvkpwrr6wraw
You should install Continuum Bold first:
http://www.thealmightyguru.com/GameFonts/Fonts/Font-Continuum.zip