Lately I've been playing some games I missed back in its day and find there's a lot to like about the 3DS which the Switch is lacking.
In this post I'm talking specifically about the New 3DS XL. The smaller physical size makes it more suitable as a portable gaming system and its games are built around the hardware making them unique. There are less ports on the 3DS and more of its own games. The 3D effect makes games feel more immersive and having a map, extra details or buttons displayed on the second screen saves the need to pause and unpause games. The best example here is Super Mario 3D Land where the 3D effect provides extra details to help players understand certain stages. Metroid: Samus Returns takes good advantage of the map and extra buttons. The 3DS interface is what Switch gamers have dreamed of since day 1. A common criticism of new console generations today is that the new hardware feels the same and doesn't add anything besides better graphics.
I'm not trying to whitewash the 3DS. The screens' low pixel density is clear in the 3D Zelda games where you see big blocky pixels when looking at a bright sky through dark trees. The underpowered hardware does does limit gameplay which you can see most clearly in Hyrule Warriors: Legends. Games which require precise precise inputs are harder to play because the 3DS doesn't control as well as a specialized game controller. The battles in the Mario and Luigi series are an example of this and I assume Monster Hunter players feel this too. I'd look at the system far less favorably if I was playing the Old 3DS where the 3D effect was too unstable to use and the interface was laggy because the hardware was just too underpowered.
It's a shame that the 3DS is dead hardware because its unique and has innovative and fun games designed just for it. While said games can be ported to other platforms, there's more work involved and something is lost in translation. What do you think?
In this post I'm talking specifically about the New 3DS XL. The smaller physical size makes it more suitable as a portable gaming system and its games are built around the hardware making them unique. There are less ports on the 3DS and more of its own games. The 3D effect makes games feel more immersive and having a map, extra details or buttons displayed on the second screen saves the need to pause and unpause games. The best example here is Super Mario 3D Land where the 3D effect provides extra details to help players understand certain stages. Metroid: Samus Returns takes good advantage of the map and extra buttons. The 3DS interface is what Switch gamers have dreamed of since day 1. A common criticism of new console generations today is that the new hardware feels the same and doesn't add anything besides better graphics.
I'm not trying to whitewash the 3DS. The screens' low pixel density is clear in the 3D Zelda games where you see big blocky pixels when looking at a bright sky through dark trees. The underpowered hardware does does limit gameplay which you can see most clearly in Hyrule Warriors: Legends. Games which require precise precise inputs are harder to play because the 3DS doesn't control as well as a specialized game controller. The battles in the Mario and Luigi series are an example of this and I assume Monster Hunter players feel this too. I'd look at the system far less favorably if I was playing the Old 3DS where the 3D effect was too unstable to use and the interface was laggy because the hardware was just too underpowered.
It's a shame that the 3DS is dead hardware because its unique and has innovative and fun games designed just for it. While said games can be ported to other platforms, there's more work involved and something is lost in translation. What do you think?
Last edited by Deleted member 708839,