Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,172,669
  • Replies Replies 42,894
  • Likes Likes 194
pretty sure Nintendont cannot read compressed games but you can trim the iso. Melee freezes ALOT, I marked it as orange on the compatibility list because the game can SOMETIMES load a match
But you confirmed before you could run DiscEX format,unless by "compressed" you mean something else!
anywayI can confirm that both DiscEX and 1:1 copy work fine with Nintendont!
 
sizeof(u32) == 4
so malloca( sizeof(u32), 32 ); allocates 4 bytes (8 bits each ... so 1 32-bit value once cast to a u32)
but
size[sizeof(u32)] is the same as size[4] which has space for 4 32-bit values (4 bytes each so 16 bytes in total)



EDIT : and the * is for pointers, yes, but this is an array so if you're not going to use * you'd use size[0] there ;)
After 14.5 hours, my headache is mostly gone (what a relief), so I'm back to my REGULAR stupid self. I see what you mean, thanks for pointing that out (both of you).

I'm going to undo a bunch of the changes, then work back up from there.

Since people seem to be having a lot of fun customizing my icon, I've uploaded my project file. I saved it as a PSD (for some reason Photoshop doesn't support XCF) so it should be compatible with GIMP and Photoshop
https://www.mediafire.com/?6evvvkpwrr6wraw
You should install Continuum Bold first:
http://www.thealmightyguru.com/GameFonts/Fonts/Font-Continuum.zip
 
  • Like
Reactions: kimotori
HID work on wii or just on vwii on wii U? Because I enabled HID and got a shutdown on game boot. :(

r30 always shows error 4 (HID error) then reboots to the wiiU menu. Please use r28 for now

Edit: or r32, I didn't know it was uploaded but I havn't checked it myself to confirm it works

Edit2: r32 works
 
Tested r30 - for me there is no differences... Tested it on crash tag team - sound garbage as well, also problems with memcard emu - stop on memory card checking on slot 1.
 
Maybe in the OP it should state that most audio is glitched since most code to support different version of DSP have not been written, that way you won't get the same reports of "Audio is broken" over and over and over again.

Honestly Joostin if you're not enjoying it, I would say spend less time on this and come back to it at your leisure, whenever u want. It will make progress on the project slower but less stressful on you. Preferably Maxternal and GreyRogue decide to join the project and start committing whenever they have some free time and hopefully Cyan as well. I'm sure a team involving the four of you could accomplish great things.

I'm sure most of u guys are busy enough as it is, but again it doesn't have to be a priority project just something u guys work on liberally until it's well understood how it works. Neways just wishful thinking on my part, maybe a reality to be someday ^_^
 
Maybe in the OP it should state that most audio is glitched since most code to support different version of DSP have not been written, that way you won't get the same reports of "Audio is broken" over and over and over again.

Honestly Joostin if you're not enjoying it, I would say spend less time on this and come back to it at your leisure, whenever u want. It will make progress on the project slower but less stressful on you. Preferably Maxternal and Greyrogue decide to join the project and start committing whenever they have some free time and hopefully Cyan as well. I'm sure a team involving the four of you could accomplish great things.
Totally agree!!! B-)
 

Site & Scene News

Popular threads in this forum