On that note, I think a cure-all for soft resetting out of the emulator would be to be able to specify the flashcart kernel boot file in the .ini. When the quit option is used, the emulator should just run the boot file. That way, everyone can customize the restart to their own likes. Perhaps some don't even want to restart to the kernel and want to boot moonshell instead.
Anyways so I finally got around to trying this today... and I like it a lot. The menu system's pretty nice as well, being minimal means I'm not assaulted with visual clutter.
How's nifi support considered at this moment? I tested it out with pokemon crystal and it freezes during battles. Sometimes one of the players sends out a nameless poke out. I must say I'm rather amazed at its stability in current form as well as the fact that it doesn't lag gameplay at all.
And just in case you need more reports like these: Bomb Jack gets stuck at the title screen. The title animates and the music plays but the rest of the text - and eventually menu - do not appear.
I knew exactly what was wrong by just seeing the filesize. Borders need to be in 16-bit color, RGB 555. Yours is 24-bit, RGB 888. Here's a RGB 555 version of your file, which should work.Hey guys, I need help. I can't get this border to work. I tried reducing the colors as much as possible, but it looks glitchy in the emulator. Can anyone explain what's wrong with it?
I knew exactly what was wrong by just seeing the filesize. Borders need to be in 16-bit color, RGB 555. Yours is 24-bit, RGB 888. Here's a RGB 555 version of your file, which should work.
Finally uploaded my borders 12 in total..
some are gameboy color's, similar to the ones uploaded by Sizednoch ...But they are all vector based, and seemed different enough for me to decide uploading (options never hurt) ...if you like the clean look of vectors, try this ones ...if you want something more like the real deal, take a look at Sizednochi ones.
The others are all new
Since they are so small, I uploaded them all together ...you can download them here: http://www.mediafire.com/?t99a9tpn7p5wuxf
Here are the previews:
have fun
Edit: Papercraft border was too blurry, so I updated the link with a less blurry one ..if there's any problem with the borders, tell me and I will give a look.
SGB borders will be shown automatically by games that would show them in a real SGB ...just set "SGB Borders - On".
For custom borders, you need to name your border "border.bmp" and put it in the SD root. Then, as Drenn said, you set "Scaling - Off", "Custom Border - On", "SGB Borders - On" and you're good to go
Also, the best way I found to change borders, without going back to the PC, is using DSOrganize 3.1129 (link: http://filetrip.net/nds-downloads/applications/download-dsorganize-31129-f1178.html ) I don't recommend using the newer versions though.
If someone has a better way to do it, feel free to tell.
Actually I'm using fifoSendValue32() quite a bit. And it looks like this was part of the problem! There was no particular need to use the upper byte, so I shifted some data around. This, combined with setting a maximum number of fifo messages waiting to be processed, seems to have fixed the infamous crashing issue in Telefang / Pokemon Diamond. This should hopefully mean that the random crashes are also fixed. If so then 0.4 should be out soon. Thanks again!
You mean, disable the backlight? In 0.3 it doesn't touch the backlight, so if you disable the backlight in the ds menu it will stay disabled. In 0.4 it will keep the top screen's backlight enabled and only enable the bottom screen's backlight if necessary. Though perhaps I could add an option to disable it altogether.
Which castlevania is that? Castlevania Legends seems to work with save states.