Desktop Dungeons Hitting Browsers via HTML5

Nujui

I need something to do.
OP
Member
Joined
Aug 12, 2010
Messages
3,933
Trophies
0
Age
27
Location
Dreamland.
XP
851
Country
United States
DesktopDungeons.png


The old Desktop Dungeons by QCF Design is getting a official HTML5 release. The port is now available in beta.

The port was made by a DD fan by the name of Laurent Vaucher. It was a little side project of his, and after showing his project to the people at QCF, they sent him the original source code for the game, and the project has been going on since.



Source

Beta Link.
 
D

Deleted User

Guest
Nintendo, Y U NO include HTML5 on 3ds?
Nintendo: For reasons such as this. -_-
 

Rydian

Resident Furvert™
Member
Joined
Feb 4, 2010
Messages
27,880
Trophies
0
Age
36
Location
Cave Entrance, Watching Cyan Write Letters
Website
rydian.net
XP
9,111
Country
United States
HTML5's Canvas element is a big thing allowing more graphical use.
http://en.wikipedia.org/wiki/Canvas_element

And HTML5 stuff using the canvas element and all that jazz is a lot more taking than HTML4. On a modern computer it's nothing, but on a handheld it still might be more limiting than they'd like.
 

chyyran

somehow a weeb now.
Developer
Joined
Dec 10, 2009
Messages
2,845
Trophies
1
Location
here
Website
ronnchyran.com
XP
1,076
Country
Canada
Man, that's awesome. HTML5 seems to be slowing fading out flash, IMO.

I can't believe what people can do in HTML5.. I mean, almost anything you can do with flash, you can do with HTML5.
 

Rydian

Resident Furvert™
Member
Joined
Feb 4, 2010
Messages
27,880
Trophies
0
Age
36
Location
Cave Entrance, Watching Cyan Write Letters
Website
rydian.net
XP
9,111
Country
United States
Man, that's awesome. HTML5 seems to be slowing fading out flash, IMO.
That was part of the goal. Flash is proprietary, and famous for being used to hack computers left and right. People make jokes about how often exploits in it are found.

I can't believe what people can do in HTML5.. I mean, almost anything you can do with flash, you can do with HTML5.
I wouldn't say that, flash has been making some strides lately as well (damn well took them along enough to add new stuff), but yeah for a majority of things it's used for html5 can suffice, giving much greater compatibility on newer devices without all the licensing issues.
 

ferofax

End of the World
Member
Joined
Jan 26, 2009
Messages
2,570
Trophies
0
Age
42
Location
Philippines
Website
nonwhatso.blogspot.com
XP
687
Country
Plays similarly to Powder, but Powder is a lot more complex, and far more scarier. I've still yet to touch my current play through on Powder, because although i feel very strong so far (in the higher 20s with two roaming well-equipped and well-skilled tame monsters, both high-end golems, IIRC), the situation i'm in calls for some serious strategizing that i lack severely. well... i'm in a big hall-type floor with tons of scary strong monsters (and i mean scary strong; dragons i eat for breakfast) and an active spell cast on me that turns me into a big neon sign for every monster on the floor. and 3 angry gods, one priming for a good Flashfire or something like that.

this on the other hand, plays very simply, and so far the difficulty is only in the fact that more often than not you're faced with monsters far stronger than yours from the get-go. tough luck if you start surrounded by lvl2 monsters and less than five lvl1 in reach (you need to defeat at least five to level up). if you can't level up, you can't beat the monsters. Powder on the other hand, can let you survive situations like that, provided you know a lot of what you can and cannot do with items and whatnot, and that you think out of the box.

i like the "next hit estimate mechanic" in this game though.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Psionic Roshambo @ Psionic Roshambo: https://m.youtube.com/watch?v=_NTF5_qgH0o