Desktop Dungeons Hitting Browsers via HTML5

Discussion in 'User Submitted News' started by Nujui, Nov 6, 2011.

  1. Nujui

    Nujui I need something to do.

    Aug 12, 2010
    United States

    The old Desktop Dungeons by QCF Design is getting a official HTML5 release. The port is now available in beta.

    The port was made by a DD fan by the name of Laurent Vaucher. It was a little side project of his, and after showing his project to the people at QCF, they sent him the original source code for the game, and the project has been going on since.


    Beta Link.
  2. shakirmoledina

    shakirmoledina Legend

    Oct 23, 2004
    Dar es Salaam
    i find this really awesome that ppl can make good games with html5. why is it so special when it comes to graphics? someone on temp even suggested he was making minecraft. quite awesome indeed.
  3. tigris

    tigris Sentient Existential Anthropomorphic Sweet Potato

    Jun 19, 2010
    The Tibetan Himalayas
    Nintendo, Y U NO include HTML5 on 3ds?
    Nintendo: For reasons such as this. -_-
  4. Rydian

    Rydian Resident Furvertâ„¢

    Feb 4, 2010
    United States
    Cave Entrance, Watching Cyan Write Letters
    HTML5's Canvas element is a big thing allowing more graphical use.

    And HTML5 stuff using the canvas element and all that jazz is a lot more taking than HTML4. On a modern computer it's nothing, but on a handheld it still might be more limiting than they'd like.
  5. Necron

    Necron Lurking~

    Dec 29, 2008
    Mi casa
    This is cool. Played some minutes, now I have something to do on my computer when I run out of things to do.
  6. Ron

    Ron somehow a weeb now.

    Dec 10, 2009
    Man, that's awesome. HTML5 seems to be slowing fading out flash, IMO.

    I can't believe what people can do in HTML5.. I mean, almost anything you can do with flash, you can do with HTML5.
  7. Rydian

    Rydian Resident Furvertâ„¢

    Feb 4, 2010
    United States
    Cave Entrance, Watching Cyan Write Letters
    That was part of the goal. Flash is proprietary, and famous for being used to hack computers left and right. People make jokes about how often exploits in it are found.

    I wouldn't say that, flash has been making some strides lately as well (damn well took them along enough to add new stuff), but yeah for a majority of things it's used for html5 can suffice, giving much greater compatibility on newer devices without all the licensing issues.
  8. GreatZimkogway

    GreatZimkogway Still a Touhou Fanatic

    Jul 21, 2009
    United States
    Gave that game a try. Limmesi is kinda broken. I like that HTML5 is getting more popular, seems a lot better than Flash.
  9. ferofax

    ferofax End of the World

    Jan 26, 2009
    Plays similarly to Powder, but Powder is a lot more complex, and far more scarier. I've still yet to touch my current play through on Powder, because although i feel very strong so far (in the higher 20s with two roaming well-equipped and well-skilled tame monsters, both high-end golems, IIRC), the situation i'm in calls for some serious strategizing that i lack severely. well... i'm in a big hall-type floor with tons of scary strong monsters (and i mean scary strong; dragons i eat for breakfast) and an active spell cast on me that turns me into a big neon sign for every monster on the floor. and 3 angry gods, one priming for a good Flashfire or something like that.

    this on the other hand, plays very simply, and so far the difficulty is only in the fact that more often than not you're faced with monsters far stronger than yours from the get-go. tough luck if you start surrounded by lvl2 monsters and less than five lvl1 in reach (you need to defeat at least five to level up). if you can't level up, you can't beat the monsters. Powder on the other hand, can let you survive situations like that, provided you know a lot of what you can and cannot do with items and whatnot, and that you think out of the box.

    i like the "next hit estimate mechanic" in this game though.