Homebrew Minecraft DS - 2D !

Ray =D

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Third official DS_CRAFT-2D demo!

This is my SECOND DS Homebrew! I started this project alone and then CoolAs from NSMBHD joined and helped me :D
Yeah the first demo is finished :P

Minecraft DS With Crafting!

What is included?
Day/Night circle WIP
Add/Remove Blocks
Block-Chooser/Inventory
Collision
Gravity
Moving Camera
Growing Grass
Sand Biome
Snow Biome
Grass-Mountain Biome
Grass-Flat Biome
Various World-gen. changes
a 1024x128 World
Mobs
Player Animations
Music
Sound
Gravel+Flower-Generation
Wooden Tools
Leaf Decay
Mining Times
Crafting WIP

Controls

Left/Right = Running to left/right
Up/A = Jumping
L/X = Inventory
R = No Block in Hand
Y = Crafting 2x2
Touchpen = Add/Remove Blocks
Down = Walk around Cactus/Prevents you from building/removing blocks so you can use the Crafting-Table
START = Save Menu
SELECT = Regenerate world

Screenshots
DS_Craft_screens.png


DOWNLOAD
Here!

Official Youtube Channel: Click!

We hope you enjoy :)
 
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CoolAs

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Yay, you posted it :)

Oh, and you might want to add this :)

I found a bug!!!
First off, dont post random stuff about jumping 2 blocks, I know about this!
Next, Restart the Game but when you load it up, press and hold START, this will make the top screen show debug messages.
Then try to reproduce the bug and once done, post a screen shot and the debug text on the top screen!

I have a suggestion!
Fist, if your suggestion is below don't post it!
Otherwise tell us about it!

We have planed (By we I mean I
tongue.png
)
1. Saving and loading
2. Fly mode.
3. Menu's.
4. Sounds.
5. Data on a per block basis.
6. A better grass grower.
7. Health
8. Sun and Moon
 

StarWolf3000

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Also Lumikha has been programmed in LUA and runs inside the Interpreter while this one is natively coded for the Nintendo DS.
 

CoolAs

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Sorry, what do you mean?

You don't like the way the minecraft guy looks?
If so could you please provide some graphics for the minecraft man (32x64).

------Posts Merged------

Hrm, I've just been testing mobs in Minecraft DS and they are working great, the only problem is that once I spawn more than 3 of them at once, the DS laggs.

What do you guys think?
Is 3 monsters enough?
Or are you happy with some lag?
 

LeRodeur

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3mobs and lagg? Quite strange.. In my game i can have more than 100mobs and i have no lagg so its quite strange. I think you should enhance your ai or your object system, if you want I can help you ;)
 

CoolAs

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Well now I'm getting about 5 mobs without lagg (generally I can spawn 6 without lagg but randomly it will lagg for half a second).

I'm getting it better.
I just realised that the world structure is 32Kb and the DS has to read that about 3 times each frame + once more per mob.
That is quite a lot of memory stored in RAM, any ideas? (Without modifing LIBnds to store the world structure in IWRAM).


--------Posts Merged--------

Because Dirbaio was kind enough to read through our source code, this problem has been fixed.

mobs_in_minecraft_2d.png


Also: YAY, I got 100 Mobs working in Minecraft DS, the only problem is that they steal oamIDs :P

EDIT: It's unclear, but I'm the human standing under the tree.
 
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